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No Time For Caution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1226 | 3.243 | 3.243 |
Presentation | #1463 | 3.297 | 3.297 |
Fun | #1518 | 3.000 | 3.000 |
Originality | #1624 | 3.270 | 3.270 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features a space capsule that spins out of control. The physics-based controls as well as the camera movement make for a wild experience that require a lot from the player to take back control and stabilize the spacecraft.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Very difficult but well executed! Once I got a hang of the controls I managed to get quite a few levels in. I would suggest adding an indicator for when the station is off screen just so the player knows which why they should face but other than that this is a great submission!
Cool game. Well done. A perfect docking simulator for Jebediah Kerman.
I can definitely see myself sinking hours of time into this game, or one just like it. Trying to line everything up and slowly feeling yourself get it based on your own intuition is incredibly satisfying.
The game in its current state does need a little more polish, the gamera can be a little weird at times and seems to snag on nothing, causing it to jut off at random angles. Additionally, I passed at least one level by docking at a complete 45 degree angle. Also on the note of docking, its a shame that you never fully connect with the space station.
Those are just minor grievances however in an otherwise great game that I can see myself wasting far too much time on while I'm meant to be working.
I really like this game. The idea is very nice. The visuals are nice. You made a nice job. Keep creating games!
this game is very good! the camera is a little bit uncontrollable but it fits very well the theme hahaha! overall very very good!
Ha, got me wanting to watch Interstellar again. I had to listen to the soundtrack while playing your game. I'm glad you didn't require the same level of precision.
Good choice of background music. Yeah, considering you did not have TARS to assist you I thought I'd be a bit more lenient with the precision ;)
Was definitely Out of Control! I enjoyed that. Good Job!
This brought me back to KSP so fast, great game! I only wish that the artificial gravity ring had physics, I wanted to be launched into space by it.
Oh damn, that ring was definitely supposed to be a collider. That's actually such a waste. Would have been fun to be flung around by it. I like the way you think.
That was fun and almost dizzying starting with the second level. Beautiful work!
Cool game, remember me of SpaceX - ISS Docking Simulator. Very cool.
Nice game! Actually made me feel in space! Well done.
nice game good job
This game is very fun and challenging, and It driving a space capsule really does feel out of control haha. If you like this idea, keep working on it! Awesome job submitting a space game to this jam and I hope you learned a lot of new stuff. When you have time, please check out my game :D
Nice physics based game! Good work
If you have time I’d appreciate if you played my game!
Really liked it, and the concept, and once i got the controls, it was really engaging
I really liked the controls, good job!
Love it, could do with space x/ outer wilds ui prompts for relative motion though
I was wondering whether to include those. Ultimately decided against them and make it a bit more guesswork but I can see the need for them. Thanks for the feedback.