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Two-Timin' Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Fun | #5 | 4.399 | 4.399 |
Overall | #14 | 4.340 | 4.340 |
Presentation | #44 | 4.486 | 4.486 |
Originality | #100 | 4.221 | 4.221 |
Ranked from 253 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We created a tower defense game where you don't have control of your own towers. Meaning they'll attack everything in sight... even YOU! Turning a classic game genre into a bullet hell.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This is just stupid amounts of fun. And really hard, too! Such a clever twist on a classic genre :)
I love that the lock-on tower targets you. Very nice idea and great execution!
Really good game, it has a lot of polish put into it, you could definetlly expand on it, and publish it as a full game, there were 2 minor problems, in main menu, you should disable resolution change for webgl build, and also music wasn't really fitting in my opinion
Very polished and overall a great game! The bullet hell and tower defense genres seem to go together surprisingly well.
I found myself playing this one more then any other entry. There's something so cool about basically designing your own bullet hell boss fight, even if I'm not usually a fan of the tower defense genre. Picking up hundreds of screws is really fun too. I wouldn't be surprised to see this in the top 100, great job!
Interesting twist on the tower defense concept.
Cool idea! Very well polished. I really liked the music too. Can definitely take this idea far and develop it into a real game.
Cool idea! Very well polished. I really liked the music too. Can definitely take this idea far and develop it into a real game.
I mean what more do i need to say than 5 star? I couldn't even try to begin to find a flaw with this game. Great visuals and music. A great spin on the tower defense genre. Really doesn't feel like a game jam game!
Hahahahahaha, Marisa meets Tower defense. That's honestly a really clever take on "what do we DO while waiting for the enemies to die". The other side of Towerbag, for a gamejam, and also a surprising amount of juice. Gets frantic *fast*.
Underappreciated but liked: Pushing enemies into bullets. The only improvement I can think of is making the movement a bit more snappy. Bullet hell with this acceleration is tough!
Hahahaha I died
Looks awesome dude!! All 5 stars from me 😎
Really good tower defence game with a small twist. The game looks really nice too
Amazingly polished and clever! My only complaint is that the slippery movement really detracts from your ability to dodge.
Played this after you left some feedback on my game. This is really cool! It gets very chaotic very quickly, and I love the fact that you have to manually collect resources from the dead enemies rather than just sitting out of the way. I could have done with some more information about when/what the tower will attack (I wasn't sure if the lock-on tower had a range, for example), and I also thought that a lot of the shop options were greyed out when in fact they were just grey anyway. Wonderful presentation though, and I think the idea is well-executed overall.
I see tower defence games, I press like. Great execution as well!
Plus point for having smooth control mechanics. And love the arts and animation. Good job.
Great concept, great execution, great art and control. I'll be surprised if this doesn't end up being one of the top ten game of this year's jam
Your game is absolute genius! 5 stars. Gets intense really quickly.
Nice concept and well polished!!!