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Weapon[Index]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #368 | 3.669 | 3.669 |
Overall | #1075 | 3.309 | 3.309 |
Presentation | #1839 | 3.108 | 3.108 |
Originality | #2598 | 2.878 | 2.878 |
Ranked from 139 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Out of Control: 1. Weapon Switches. 2. Weapon Fire. 3. Air Control. 4. Enemies after death (you'll see ;)) 5. You (after death :P) 5. Depending on your skill: you're framerate :)
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Huh, I found the sweet spots where I can stand for long time without being hit :D
Thought the idea was really cool! I really liked the weapon switches, but felt like I never quite got the chance to really form a relationship with it enough to strategically change my play style based on each weapon. I feel like there's a lot of potential here for a great game if the environment and enemy spawning changed somehow!
Thought the idea was really cool! I really liked the weapon switches, but felt like I never quite got the chance to really form a relationship with it enough to strategically change my play style based on each weapon. I feel like there's a lot of potential here for a great game if the environment and enemy spawning changed somehow!
It's funny and engaging. It definetely needs a sound for enemies footsteps though, to know if there's someone behind you
really nice
I know this may sound extreme but... what if there was *more* knockback and *faster* fire rates...
120% agree.
I had so much fun playing this game!! For real, it was just so funny seeing those rigs flying trough the screen! :D
Tho I have one suggest: You should add more feedback to the player. I didn't really know when I killed an enemy if he wasn't blasting away.
But again really nice game :D
feel free to check out my game aswell, mine is very similar to yours just in an other way :D
Nice game
Hey there!
It's a fun little game, i like it!
I have small 2 criticisms:
1. Some weapons (like the shotgun) cover the middle of the screen when shooting, try to avoid this for first person cameras!
2. Explosives seems a bit weak, i've had enemies tank rocket launchers and grenades, the area of effect seems oddly small, no appreciable knockback. I would've loved for the barrels to damage enemies when throwing them!
Overall it's quite neat! :)
I like the game very much, reminds me of Boxhead 2 from back in the day. Sometimes you just want to shoot nonstop at some zombies. Would be very good if you add some blood & gore effect + screenshake. Really great, I like the game.
Nice concept and good fun , bonus points for the holy hand grenade with sound effects! Not sure if the weapons were all working as intended, had a blast nonetheless.
The aesthetics alone are 5/5
Great pure fun!
Had a lot of fun playing it.
It reminded me the game from GMTK game jam 2018 which was practically identical to this game just in 2D.
Great effort, had a lot of fun, thank you!
Out of control indeed ^^ ! So much mess so quickly !
The game go boom. It's a masterpiece.
The concept is most definitely there. I had thought about doing something like this too. Just needs a bit (or a lot) more polish and boom, we have another zombie train of a survival game!
Aaaaah, the holy grenade :)
I really liked the slow build up to the point of impossibility, really captured the whole zombie feel in a nutshell of gameplay! I was having a blast on my last hold out atop a ramp as the hordes just kept coming, each step back would be a step never taken forward again.
Some more polish would go a long way to making it feel even more addictive :D
It's really interesting how addictive it is, if the map had more variation or was bigger, I can see people playing it for quite a while. Well done.
Very fun game, i like shoot things in general , so this is my kind of game