Everyone is commenting on better visuals, but I love stickman, I thought the art was fun! I would say that maybe better choice of colors would make the design much more pleasing without adding way too many details. Maybe more complementary colors? Apart from that, good game, liked it a lot!
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Anti-Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #999 | 3.545 | 3.545 |
Fun | #2268 | 2.701 | 2.701 |
Overall | #2405 | 2.766 | 2.766 |
Presentation | #4008 | 2.221 | 2.221 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is not in control of the Hero of the game or the actions of the enemy minions
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Great work! The idea for the game was really good and I enjoyed the graphics swell with the stickman. Well done! :)
I really loved the concept, but there were some flaws in the gameplay loop (mostly where the little red dot spawned). If this game had some dialogue, I think it could come really far!
Idea : check. Gameplay : check. Fun : check. Your game is great, needs some polishing and better visuals but it's great. Nice job 💪
I like the idea, really original! However placing the little green blob felt a little tedious
Nice concept, liked the gameplay. I think the graphics could do with some work, but other than that good job!
I liked the idea. Little fun game. You may consider selecting target with mouse, instead of arrow keys ;)
Pretty cool concept. A little polish on this would do wonders.
Btw mate, check out my game and tell me your views yeah? :)
This is a very creative game. The gameplay is engaging and while the answer is kind of obvious in some stages, the later stages got my brain working. It probably also took a lot of work to make the AIs for both the hero and the squares (or... don't tell me Unity has got a built-in pathfinding algorithm?)
However, it is not very polished visually. Some part of the loud sections of the stage music also kind of stings my eardrum and not very pleasant to listen to... Is this just me? (^.^;
I also have one big complaint regarding the gameplay: I think you should've made it so that the "target"'s location is at the last place where you failed upon restarting, or make it move faster, or at least the target's starting place shouldn't have been placed in such an annoying place for stage 4 and 5. The location is so far away from the likely place the target is supposed to be put, and every time I fail, I have to move it again from the place that's obviously so far from the answer -- and I find that to be quite... an unnecessary waste of time.
I hope I didn't sound too harsh. I enjoyed the game, and this feedback is meant to be constructive.
P.S.: forgot to mention this but also, I think the WSAD control also doesn't work despite what is said in the tutorial stage.
TL;DR: I think this is a great concept, but the execution and polish can have a lot of improvement.
Thanks for your input! We have had a lot of people suggest changing the way the token works because of how slow and tedious it was. We're pretty sure in the future we'll be changing it to a drag and drop mechanic.
Btw this is our first ever game, and we aren't very good artists ;) that might explain the visuals.
I like the puzzle design for this game, but because my cursor is reset on failure the game has large sections of me repeating myself to get to a place. Otherwise this game has good potential; with a few more mechanics this could be fleshed out into something fun and complex
Interesting game. Would be nice if you could just click where you want the enemies to go rather than using arrow keys, though maybe there's a reason for that down the line?
Pretty interesting, but it took me some time to understand how the game is played.
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