Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SWITCH!View game page

You have no control over switching your weapons!
Submitted by Danial Jumagaliyev (@danqzq) — 19 minutes, 15 seconds before the deadline
Add to collection

Play action platformer

SWITCH!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#13323.0883.088
Presentation#14343.3123.312
Overall#15863.0983.098
Originality#25952.8792.879

Ranked from 215 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, you have no control over switching your weapons!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 92 to 73 of 152 · Next page · Previous page · First page · Last page
Submitted(+1)

Oh man, I love sans. The weapon switch mechanics were fun and I loved the variety, but I wish the cooldown was a little quicker. Also, if the slow mo was replaced with a dash, that might make the platforming a little more interesting. Every time I used it, it was mostly inevitable that I was going to get hit anyway since I couldn't move fast enough. Good work on the game! 

Submitted(+1)

Oh, I just read your comment on another reply about the weapon system. That sucks, I'll keep that in mind when rating :)

Developer

Thanks for your understanding!

Submitted(+1)

It's an interesting concept, but it needs a lot of polishing. Firstly, character movement, it feels sloppy and slow. Secondly, some projectiles feels too slow too. Anyway, it's a good submission, well done.

Developer(+1)

Thanks for the suggestions! I have mentioned this, but I'm gonna mention it again. One hour before the jam's end, the statistics of the weapons got corrupted/deleted because I was using a deprecated system (ScriptableObjects if familiar with Unity). I had to re-implement them and had to ship the game without lots of play-testing! I hope you take this into consideration.

Submitted(+1)

Nice gameplay! I feel like the weapons cooldown was a bit too slow for my taste, but other than that, the game was pretty nice!

I went to level 5! :D

Submitted(+1)

Quite fun, I like that every attack is different. I never really needed the slow mechanic. 

Submitted(+1)

Really enjoyable neat and tidy game! You could experiment with taking away the players control over when they can shoot to make it more hectic

Submitted(+1)

Really liked it, although I think you should've made the camera a bit bigger

Developer(+1)

Thanks for the great suggestion!

Submitted(+1)

Great job, cool concept and executed well. 

Submitted(+1)

Whent all the way to level 4!

Good game :)

Submitted(+1)

Really liked it, no bugs and good gameplay mechanics! The grenade control is a bit weird though and the weapons cooldown is a bit frustrating, but that's no big deal for a 48h game. Well done!

Submitted(+1)

Cool game with good visuals and audio. I really liked gameplay and the whole aspect of switching weapons without any control :)

Submitted(+1)

Cool entry! The gameplay feels nice and fluid, and the weapons are pretty satisfying, except maybe the grenade which is hard to use. I too thought the slow-mo wasn't necessary even though it's a cool feature.

Anyway, good job on this game :)

Submitted(+1)

Awesome game! Needed a few retries before I could finish it, but gave me a good time playing it. The controls feel really nice, even though I barely got to use the slowmo. Pretty graphics and theme, good work!

Submitted(+1)

Awesome game! Needed a few retries before I could finish it, but gave me a good time playing it. The controls feel really nice, even though I barely got to use the slowmo. Pretty graphics and theme, good work!

Submitted(+1)

Pretty nice, but I think that the game is a bit slow-paced and slow-mo mechanic doesn't quite fit. Personally, I would swap slow-mo for something like dash trough the enemies.

Developer

Thank you for a great suggestion Kuodos!

Submitted(+1)

As other commenters have said, the cooldown between guns infringes on the flow of action which is a shame for an action game. The fact that you also have time to prepare for your gun completely breaks the "out of control aspect". Apart from that, gameplay is pretty smooth, with simple controls and clear objective. Id say that the colliders on some of the bullets are kind of small but apart from that it's alright. Also, not much room for the slowdown mechanic, I barely used it. Could be nice to have music to pump the action up, because the sound effects on their own sound a bit empty. The art is fine, and I appreciate that cheeky Sans easter egg at the bottom right hehe.

Submitted(+1)

It's been pointed out already, but I think the cooldown timer is one of my biggest complaints, it really slows down the action. I'd suggest that shooting would instantly change your gun, but the cooldown will force you to change your gun if you don't shoot it, a "use it or lose it" type of deal. I otherwise think the art looks good and the idea is sweet.
I like this video a lot, if you're making lots of shooters, you might find it handy.

Developer

Thanks for the great feedback!

Submitted(+1)

Cool idea, I liked having to constantly change up the strategy based on the weapon. Well done!

Submitted(+1)

I really enjoy where the concept and mechanics were taking me, it was like playing rock paper scissors where I was dealt the hand already and just had to make sure I don't land it on the wrong enemy. I think in terms of things to look towards in the future maybe reducing the cooldown would get me more hooked to the game as a whole! I love the idea of every shot being important but each wave still had me going really slow for a shooter. If you want to keep the cooldown to establish a sense of tension maybe make it so that you can fire immediately after you land a bullet, so that there's even more incentive to land each hit.

All in all, great stuff! Just work on the pacing a bit and that should fix quite a few things right up :)

Submitted (1 edit) (+1)

Oh, that's so cool. Controls are really smooth and the difficulty is just right to keep me playing while not getting too frustrated. Visuals are nice and don't get in your way.

The only small drawbacks I noticed were too bouncy grenades (making them almost useless) and a lack of gameover screen.

Keep it up!

Submitted(+1)

This game makes me go YES!

Viewing comments 92 to 73 of 152 · Next page · Previous page · First page · Last page