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Chain Fury's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #125 | 3.984 | 3.984 |
Overall | #223 | 3.927 | 3.927 |
Presentation | #389 | 4.008 | 4.008 |
Originality | #570 | 3.789 | 3.789 |
Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your Kunai's are joined together and you can pull yourself to them, or pull them into each other.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really fun to play ! I really love this one !
Dude! that was SO fun no lie. Th mechanic where you can chain two together so thy both die was fun. I think the most fun part was moving around like spiderman through the levels. one thing ii do want to say is that the sound effect you chose for then the kunai hits was annoying and didnt really fit. A kunai in my opinion should have a swift satisfying clink sound. I understand you wanted to keep the 8 bit thing going on so there were limitations, But this was definitely one of more fun games i played this jam great job.
It's one of the best mechanics I've seen so far. Saw your game on Mark's livestream too haha :) Pretty cool!
That was cool and fun :)
Loved the gameplay on this one, it flowed very naturally and felt so good to land a nice shot on an enemy! My one complaint would be that it felt like the enemies may have shot shurikens a bit too frequently which was a problem in rooms with lots of enemies.
Otherwise a fantastic job! I loved this one.
Awesome game, really fluid. The possible trick shots feel really satisfying. Well done!
This was epic! Very addictive! Loved it.
The sounds and the grappling hook are amazing. Great job! The animations are flawless too. You did incredable for 48 hours! :D
Hello again! As we discussed I'll be playing Chain Fury tomorrow on stream along with several other games from the GMTK jam at 3:30pm EST. I hope to see you there for a good chat about design and development! :)
I will be there! Thank you for trying our game!
Had a lot of fun. Struggled with the unpredictability of when the enemies would shoot and took a few tries to figure out the boss but that was a clever mechanic for a boss! The icon art caught my attention right away out of the submission queue!
Overall great job.
was fun! Somehow figured out how to kill the boss. My secret? Small details such as the stones on the dirt ceiling, shurikens poping showing that it deals no damage and more! great game
Super cool game. I feel like the shurikens could be more predictable, but that is a small issue in a largely polished game for 48 hours of jam time.
Nice visuals and fun gameplay. I liked that the movement was also the weapon and utility. The footstep sound was pretty annoying though.
That was a ton of fun! Great aesthetic, nice mechanics and fun levels. Well done!
Nice work!
Cool game! Super satisfying defeating the enemies and swinging with the chain
It's amazing you accomplished all this 48 hours! Really cool game, the sounds are really retro and well suited for the game. I liked the ninja's death animation - like exploding bug guts. Well done!
This is an incredible game with a really neat concept. Please make it a full game and I will buy it.
Coolest mechanic of the whole jam, it's a shame I couldn't find a way to damage the boss.
I love the sprite and the music, but the sounds effects are really unbearable
Shhhh. Dont tell no one. There is a clue on the boss room ceiling on how to beat them. ;)
Ok, I did hit, that was painful
Well made, and quite impressive for the time constraints!