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Your Strength Is Mine - GMTKJam 2021's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #305 | 3.765 | 3.765 |
Overall | #941 | 3.472 | 3.472 |
Originality | #1300 | 3.452 | 3.452 |
Presentation | #1621 | 3.200 | 3.200 |
Ranked from 115 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Defeated enemies become your strength adding armor and cannons, but, as that armor breaks so too does your firepower wane, with abilities that consume that selfsame resource, can you find the balance that will take you to the end?
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really enjoyed that, love the animations, however it's hard to see the enemies sometimes because of the camera angle. Good job!
interesting shoot em up. However i think the perspective is a bit odd, sometimes i cant see the enemies. Great game feel nevertheless, and nice artsyle.
Yea the camera definitely needs to be changed up in some way, whether further away and angled more down, or in some way turning with the tank. Thanks for checking it out!
Really cool tank game. I like the little death animation of the enemies, and when you pick up enough of their parts you turn into a really chunky tank. Satisfying to play for sure! Well done!
Wow, this game is SUPER fun! I played it through to the end twice, just to get to play it more!
I love collecting all the armor and becoming a super tank, it feels so good! Great job!
This is an incredible game for 48 hours. Not a lot of shooters have been summited so this was a nice change of pace from all of the other games I played so far.
I love every thing about this game except the huge block of text at the start of the game. A soundtrack would have made the gameplay a lot more interactive and while the particles when you shoot are super dope wish there was a small sound effect when a bullet hits a enemy tank.
Overall great job by the dev
Yea there is a sound effect it just ended up being too quiet to hear, basically, I made all the sounds just making noises into a mic, they were supposed to be temporary just to get the systems in place, was planning on looking for some sort of basic looping track while I was at it, but, time allowed for none of it, and yea that "tutorial" is definitely far too much, lots to learn for next time. Glad you enjoyed the game and thanks for taking the time to check it out!
Pretty fun game and I like the concept. A little bit easy for me (I beat it on the first try) and wish there were some sounds to feel the game better. But it's a fairly nice game, good job!
Yea the sounds were supposed to be placeholder ones just to get the systems for them in place, but, much like with the difficulty I ran out of time, really only got the waves and boss set up at the last minute haha, definitely would have benefited from any amount of playtesting. Thanks for checking it out!
Hahahaha I did not know that I had to take the destroyed tanks I almost passed the game without taking any very good use of the theme I liked it !.
Haha that's awesome! XD Thanks for checking it out!
This was actually really fun, I like the trade off between spending the armor on the abilities or for keeping your upgraded weapons. I couldn't beat the boss for the life of me though :D I think adding an extra mechanic to force you to use armor or dodge might make the resource management more important and interesting!
Thanks! Yea I definitely wanted a better balance in the resource management, originally planned a few extra abilities like overcharging your weapons for a brief time at a high cost to armor, as well as a few enemy tank varieties that would've pushed you to use the abilities, may implement some of that stuff in an update at some point.
Really enjoyed the tank monstrosity when you pick up armor
I really like how I slowly turning into a warship monster and destroy everything! The control feel really good, the model is simple but their style fit each other well, make it look appealing.
However, I feel like even there are many thing I could do (abilities, dash) the best strategy is always stay at bottom side of the map and shot from distant. Because it is really risky to move around as you can't see what is behind you.
Very well done and polished consider this was made in 48 hours!
Yea long-distance shooting is definitely the safest option, the goal was to have more pressure to fight enemies up close, constantly burning armor to use abilities and refreshing it from fallen enemies, turns out trying to balance that sort of strategic combat is no easy task haha, I also needed to do something else with the camera, too easy to lose sight of what's going on. Thanks a lot for checking it out!
Very good presentation. I like how you can see how much armor you got instead of just having the bar on the bottom left.
The tank (and leveled versions) designs are really nice and well-fitting. Maybe only the balancing is a bit off, because it felt like just shooting and going and circles is more efficient than using defensive abilities. Maybe you could add offensive abilities to go for a more aggressive playstyle.
Yea I was playing on a weapon overcharge ability that would cost a high amount of armor but supercharge your weapons, ran out of time on implementing it so instead as you collect tanks you just have overwhelming firepower haha, definitely needs some balance to really achieve the flow that I was aiming for. Thanks for playing!
I like how the end boos is like the evil version of your levelled up character. Simply just a fun game. Add some more replayability and this is an excellent game.
Looks like went for similar ideas- I like your execution! Loved the tank explode and smoke effects!
Very fun, I love the animation and the models. Reminds me of old upgrade games where it's fun to discover what the new upgrades will bring.
Nice game! The tank models are pretty good and there are just enough sound effects for the game. O think what could have been better done is a clearer instruction screen as the lot of words make it a huge pain to read. However, I think it has an interesting concept or combining and gradually turning into a juggernaut as the game progressed, well done!
Thanks for checking out the game! Yea the tutorial is definitely too dense and wordy and the compression doesn't help with the reading of it either, definitely something to spend a bit more time figuring out better alternatives for in the future!
I also think it's too overwhelming to read. would be better if it is tough step by step!
Yea that's a great idea, I'll probably do that for an updated version at the end of the week!
This game's audio and visuals are very polished, which makes moving around and shooting as a tank a joy. I suppose the setting could have had more to it, though. The main problem I had was it was too easy and too short, but it definitely made up for that with fighting the big boss using a massive hoard of collected armour, which is just a dope idea. Good job
This game's audio and visuals are very polished, which makes moving around and shooting as a tank a joy. I suppose the setting could have had more to it, though. The main problem I had was it was too easy and too short, but it definitely made up for that with fighting the big boss using a massive hoard of collected armour, which is just a dope idea. Good job
This game was fun! I loved to overwhelming feeling of power when collected a lot of dead tanks.