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Manifesto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #890 | 3.629 | 3.629 |
Presentation | #1144 | 3.484 | 3.484 |
Overall | #1393 | 3.263 | 3.263 |
Fun | #2411 | 2.677 | 2.677 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a game about joining forces to take down the man. You join crowds together to capture landmarks.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A very brilliant and clever interpretation of the theme of the jam. The artwork is simple but looks pretty good. By the way, the AI of the counterprotestors is so clever, my people get dispersed by them so easily. Overall, this is really a nice work for 48 hours!
Hahaha, the counterprotestor AI was a trick we thought of. Your crowd will simply run away from them, and they will always move to the center of mass of your crowd, so your crowd tends to disperse :)
Best use of the theme. 1st!
Thanks!
good job and thematic considering the state of the world haha
Thanks!
The art style is really neat, I know you didn't create the art but you chose it and put it together and in the context of the game it fits really well.
The main mechanic is intuitive, I'd suggest not using the zoom though. It feels a bit odd having to zoom out to see the level. I think the camera could just pan around as you move the aggregator.
Cool game, congrats on submitting!
Thank you for the compliments. About the art, I wrote the shaders to basically create the look you see. My colleague designed the level, and selected the models from some basic Kenney town packs that looked good just outlined. I generally try and create something new as a visualization each jam I participate in.
The zoom and camera positions is something we iterated a bunch and couldn’t solve all issues we had with other approaches, so we defaulted to something which would give us less problems overall. Some resolutions were behaving oddly with farther zoom levels (mostly my fault on the shader writing). And the camera panning, we thought about following the aggregator, but it was awkward when you wanted to click around too fast, since you want to focus on your main crowd. We were planning on following the midpoint of the aggregator and the crowd center of mass, maybe that works, but didn’t get to test it.
Ah yea, it makes sense to use the zoom then if you didn't have time to make other solutions work.
Curious, could you show me the art set you used? I think based on your comment I'll up the presentation score since you wrote a custom shader to modify the art
Houses are this set: https://www.kenney.nl/assets/city-kit-suburban
and people are this one: https://www.kenney.nl/assets/blocky-characters
neat thanks! I upped the score as I feel you made a big difference.
I tried to make a game with a similar art style but couldn't implement it the way you did it! Add a few more features in-game after the Jam. Its so soothing and fun!
Thank you! We want to optimize it a bit and iterate over all the mechanics we planned. Maybe it will turn out great, who knows?
Very original idea. Intuitive to use and fits the theme well. The quirky, minimalist art style is also appealing. Could be interesting to add more mechanics that allow you to neutralize the opposing crowd for a limited time, and possibly a timer to create more urgency. Nicely done!
Thanks for the suggestions and compliments! We might expand on the game in the future. Who knows, might even wanna release it somehow!
Very nice and pretty game and very fitting for the theme! I like the idea and the graphics used are very fitting. ~ Do check mine and give your valueable feedback:D
I had done so already! Glow Up is very interesting, I think it would be a great mobile puzzle game to play during the commute
Clever use of theme. It gets very laggy, and is confusing without reading the directions, (something I shouldn't really be talking about), but it's generally amusing.
The standalone version will probably be a little less laggy, if you want to try that. And the instructions and clarity of mechanics were something we struggled a lot during it :)
Cool idea! By the end all the people started lagging out the game but other then that i had a good time.
Sorry about the lag! We did not have enough time to optimize it a lot! You can try the standalone version too, it should lag a little less.
I like the interesting theme and really love the minimalist art style!
Thank you!
That simplist cool style is next level! Nice job!
Thanks!
Love it! I was a little confused about the goal, but really dug the in-game progress bars. The little crowds are fun to play with and it feels natural and a little chaotic.
:D Thanks for the compliments! The goal is to gather as much people as you can near the objectives, the capture rate is based on the quantity of people, sorry that wasn’t clear enough!
Very nice and pretty game and very fitting for the theme! I like the idea and the graphics used are very fitting. Nice one!
Thanks for the compliments!
Haha this is pretty great, I'm not sure there's any sort of way to lose or fail, and I'm not entirely sure what the cop units actually do, but, it's still great just gathering crows and moving them about the minimalistic environment, really liked the choice of art and how it all came together. Nice work!
Thanks for the compliments! There is no way to lose, no, you can always regather a crowd and go back to the objectives. We focused a lot on the toy aspect of the game! Glad to hear it was effective.
That a unique concept ! I had to read the instructions a couple of times to understand, but it was a really original idea ! The visuals are good, but I would have loved a bit of music =)
Is there a lose condition ? I let my crowd unsupervised for a while, but the cops didn't really do anything ^^'. Capturing the objective was also a bit slow, or maybe there is something I didn't understand ?
Overall, really cool game =) !
Well, that question is totally on us. There is no lose condition (unless some bug happens, and it currently does :|). The rate of capture is proportional to crowdsize near the capture zones, counter-protestors are repellant of your player crowds. This makes counter-protestors slowdown your capture. It’s totally not very clear, I agree. But we decided to focus on the toy aspect and get that fun to play around. Thanks for the feedback!
Love the visuals, minimalistic, simple and quite pretty actually.
The concept was a bit hard for me to wrap my head around it so I had to read the instructions carefully the second time. My only constructive feedback would be to really teach the player how your game works as the game is going instead of having long explanations before hand. I understand is a jam, but I learned the hard way with tutorials LOL.
Great work, please take some time to play my game, I would really appreciate some honest feedback.
Rem
Yeah, I agree with the tutorial! If we continue this project we will surely do a more interactive teaching method!
Interesting concept. I've never played anything like it really. Nicely executed. I'd like to see it developed further.
We are thinking about doing that! We bounced around some ideas on how to expand on the gathering different kinds of riots and group interactions!
Nice aesthetic! If you have a chance after the jam, I recommend you add some sort of in game tutorial. It took a bit of time to figure things out, but overall I had fun!
Yeaaaaah, totally agree on the in game tutorial thing. We iterated on mechanics pretty far into the jam, so we ended up not having time to actually figure out some non-descriptive tutorials. Thanks for the feedback!