The level design was really impressive. Good job!
Play Dream Night
Dream Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #462 | 3.636 | 3.636 |
Overall | #507 | 3.712 | 3.712 |
Presentation | #574 | 3.856 | 3.856 |
Originality | #856 | 3.644 | 3.644 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The limit between dream and reality can sometimes be thinner than you might think.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very nice idea! From the games where you play one character above, one below, this was definitely one of the more original ones, I loved it when the worlds started intertwining and you ended up falling through. Really nice, great to control! Good job!
Very interesting take on the 'joined worlds' kind of mechanic for the theme. Was interesting to figure out the puzzles and the best way of picking up gems quickly, and your level design to make use of the mechanic was good! If I had to suggest one thing it would be to add some sort of transition for switching between the two worlds, as it was a bit jarring suddenly just snapping to the other view. But other than that, really good job! :)
Thank you a lot! If you're interested in the art style, we took it from That_gray_guy (Tileset) and Arks (Characters) 😁
i love dream themes! and i think this fits the jam theme with the story :3
It's really fun and the levels are quite cool and make great use of the main mechanic. Having to go into the dream realm is the stuff of nightmares : D Some additional SFX would've been nice, especially on collecting gems to give them an extra oomph.
My brain overheats each time the character & the shade cross the horizontal line ^^
I find it a bit disorienting that switching characters also switches the terrain. Maybe a color change / visual effects could be enough to show the control changes?
Very cool game and good level designs !
The level designs are impressive! But I can't overcome my greed on every runs😂
Great idea, super fun mechanics, sometimes trippy when your character crosses the water surface xD. i love it.
But the water effect is a bit to much, can be cunfusing some times.
This is a neat little puzzle game. I wish there was more of it, as the levels that are here leave me wanting more. I will say that the note in the description about 100%'ing the game seems confusing considering that one level seems impossible to truly 100%, but it is otherwise interesting. Using the gems as a score and a timer makes for an interesting combination, but adds a lot of replay value. Good job with this.
I was trying to avoid spoilers in my comment, but I don't think I can say it without adding spoilers, so...
[SPOILERS]
In the fourth level (the one with the wall of death), there's a bunch of gems with messages around them telling you not to collect them. As far as I can tell, it's not possible to grab all of them (though I could be wrong), but it is possible to grab some. The line between was is collectible and isn't is kinda fuzzy there, which makes defining a 100% kinda tricky to me.
[/SPOILERS]
Also, since I forgot to comment this last time and I try to make comments about this when it's relevant: The gems aren't very colorblind friendly. The three colors don't stand out from each other very much (with the first two being particularly bad for me personally). It's less of an issue since differentiating between them doesn't have any effect on the mechanics of the game, but it could make figuring out what you're missing for 100% harder to figure out. Next time I'd recommend either choosing more contrasting colors or making the gems distinct shapes.
Ahah indeed you're right, there is a tiny problem with this level : let's say you can have all the gems but not on the same run 😁 You're right the 100% is a bit lying here.
We totally agree with you for the gems. They came from the first art style we used and we didn't had the time to change and polish them. They don't fit the style of the game at all anymore 😅
Interesting concept!
Well executed too.(Though maybe the water/distortion effect could benefit from being a bit more subtle?)
Quite a nice twist to the "two characters - same controls" idea :)
Job well done.
The controls are easy and feel solid. The idea, although consisting of "two people joined together" which has been done to death, is still clever with how it uses "reflections" and player-swapping. The art style is beautiful.
Leave a comment
Log in with itch.io to leave a comment.