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Interdependence(GMTK Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #787 | 3.431 | 3.431 |
Presentation | #840 | 3.672 | 3.672 |
Overall | #935 | 3.477 | 3.477 |
Originality | #1615 | 3.328 | 3.328 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Interdependence fits the theme in terms of togetherness There is no physical connection which keeps characters together but they need to help each other physically to go on.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The game was extremely pleasing and challenging to play XD. I enjoyed the simple to learn and fun mechanics. Although the audio was pre-made, I enjoyed it a lot :]
5/5 great!!
I really enjoyed the game mechanics. The art was simplistic and clean. I had some frustrating times in the first moving laser part. Other than that the difficulty level increased decently toroughtout the game. I think this game had really cool concept and could be transformed into a fully built game. Nice job!
The cooperation became really meaningful in the last level, but I didn't like the purple beams too much, since they don't contribute to the 'interdependence' idea. Over than that a nice game with minimalistic but good visuals!
Thank you for the game!
Thank you for the feedback. Glad you liked the last level.
Really fun game! The difficulty ramped up nicely, and I like the idea. The only real issue I had is that it was often hard to tell how I died (you could actually be reset before even seeing the laser that killed you. I think a good fix for this would be to freeze for like half a second when you die, showing what killed you, especially if it killed the character that's offscreen.
Thanks for the feedback. It's a good idea ı noted that. Maybe I can make animation which shows how you died..
I had a bit of a tough time with the moving laser room (first one, didn't get through). Maybe if it ramped up by having a shorter moving room, more cover, or a room with just one to start. But I thought the mechanic had promise and it was enjoyable enough that I wanted to keep giving it a few tries! Liked the first part
Thanks for the feedback. You can watch the gameplay to learn how to get through first moving lasers if you want to see other parts than first two part
I really liked playing this game and finished it completely! A couple things: When respawning the camera behaves in a weird way and kinda gives me motion sickness. Another thing I noticed was that I died a lot to the diagonal lasers as it wasn't completely clear if I was in cover or not but that could just be my brain.
Love the way its introduced to you, i like the puzzles, if there was one minor thing I would say about this game, I dislike the moving lasers, but I guess that's just me not being able to keep up! Great job!
Thank you so much for the feedback.
Very easy to understand, very easy to pick up. Level one has a very straightforward presentation "red + red = thumbs-up" and you know what that means straight from the get-go. Appropriate music for the genre and post processing was not overdone. Nice work!
Thank you so much. I am glad you liked it
great job.
Maybe a timer between each green room would make you panic even more
I really like it.
Thanks for the feedback. If i make full version of this, ı will definitely add a new mode with timer and also co-op mode which you can play the each cube with different sets of keys.
Mr. Dengobey, i actually loved every detail in the game. you made me to feel like playing a high quality game. Thanks have nice life.
Very Nice! Looks good and some decent puzzles. I found the moving ones a bit annoying. With only being able to move one character at a time it felt more unfair than a challenge to me. If it was co-op and one player was having to block a moving laxer that would have felt more fair to me. Very nice though! Check out my submission too!
nice game! with some fun puzzles
Thanks a lot.
Complete gameplay video is out now in Interdependence's itch.io page
I had fun playing through this game, the concept interesting to mess around with, and there were quite a few clever setups.
My one major complaint with this game is about the moving lasers. I don't mind them as a challenge element, but sometimes, as it passed by a corner, it clipped the player blocks at unexpected angles, forcing me to restart from the checkpoint. The staircase at the end of (by my count) Checkpoint 6 was a particular point where I lost a couple times after completing the challenge of that stage because the purple layer swept through and killed me while I couldn't really see it coming.
Other than that, though, this was all around a well-designed and enjoyable game to play. Nice job!
Thanks for the feedback I really tried to fix unexpected deaths by lasers as much as i can last day . but if ı make full version of this game , ı will fix it.
A lot of unexpected laser behaviors could have been fixed easily by having a special kind of wall that players can go through but not lasers.
Nice game! Love the art & sound!
A little friendly nitpicking about moving lasers (I see I'm not the only one struggling with them, haha):
Before that moment a player does not have to react to anything. It's more of a puzzle Death Squared like, which is cool
Then the game suddenly requires the player to use precise reaction and timing. Which is also cool but it's unexpected and that's why it's hard.
IMHO either levels before moving lazers should slowly introduce timing and reacting into gameplay or moving lazers should be replaced with a harder puzzle
But hey, a really cool game for the jam!
I love that instead of using levers, buttons or other extra features to disable the laser beams I can just block them with a cube! That is smart game design. Thumbs up from me 👍
Thank you. Glad you liked the mechanic.
I could not get past the first two moving lasers: either they were out of sync making it impossible to find the time to go through or you are a god at your game!
Good idea and execution otherwise.
Thanks for the comment. Try again if you want . First of all It's not impossible :) I designed levels by trying and then my friends played after ı finished developing game. TIP: stay in front of blue laser as completely closed it with blue cube and move with red cube to behind the wall and switch to blue cube and wait the correct time to go.... ı made them out of snyc on purpose.
Thanks for the hint! Now that I have finished the game I can say that it was worth giving a second shot!
I agree with the other comment saying moving lasers kept sweeping in unexpected areas including some checkpoints.
A way to move slower for precision-based challenges would have been nice.
Once again, these are only details in an otherwise great game, so don't feel bad about them!
Nice game with a great difficulty curve and some really smart puzzles.
Thanks a lot.
Nice Game! The level design are really outstanding. But the controls can be more intuitive if it is controlled by two separate sets of keys instead of switching around using spacebar.
Feel free to rate and comment on our game as well! https://itch.io/jam/gmtk-2021/rate/1082401