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A jam submission

ShatterglassView game page

Submitted by Mrinin — 2 hours, 53 minutes before the deadline
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Shatterglass's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2433.8233.823
Overall#2953.8613.861
Originality#3933.8993.899
Presentation#5673.8613.861

Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The circles are joined together to protect the almighty hexagon. (Which is also in the middle of the "joined together line")

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 16 to 1 of 36 · Previous page · First page
Submitted

Forget line kills border kills are all that matters. The slow acceleration of the balls takes a bit getting used to but I thought it was fine especially since the speed boost can get you out of ticky situation. But honestly I just love bopping enemies into the wall.

Developer

haha thanks!

Submitted

I really love this game! The border kills and collision kills feel super satisfying. I'd definitely like to see this released as a mobile game. My only suggestion is that enemies can sometimes spawn directly in the path of your hexagon, giving you almost no time to react. If you could prevent enemies from spawning close to the hexagon, it would relieve a bit of frustration. Other than that, it's very fun game, great job!

Developer(+1)

Thanks!

sadly that's one issue I missed, that's because there already is a mechanic to stop enemies from spawning inside an enemy. But at the last hours of the jam, I added a triangle spawn animation, but this delays the spawn of an enemy. And since the enemy spawn animation has half a second of hard to see blue color, it ends up spawning too close to the player.

Submitted

I got 110,000! Very nice game, I actually liked the speed of the circles. I think if they worked faster it'd be too easy! I found the game really fair though. It'd just be nice if there were a bit more color difference between the pieces of your character.

Developer

Thanks a lot!

the game used to use left click to drag one circle and right click for the other (and they were different colored too) but that didn't make sense to use because you wouldn't want to move both of the circles to the same spot anyways and it was confusing too, so I implemented a right click boost instead.

Submitted

this is a very nice mechanic idea! Very great, although one thing is: please modify the speed of the movement, it feels a bit slow/heavy to drag the circles.

Developer

Thanks!

Submitted

Nice game.

1, There should be music.

2, The game is a bit boring since you can make a very big line that kills most of the enemies.

Besides these, nice game.

I would be very happy if you would play my game.

Submitted

I love it. Wonder if it's going to be released in play store?

Developer(+1)

Thanks! Actually, I paid the 25$ play store entry fee, I will make a port after the voting period ends though. 

Submitted(+1)

really fun to play. would clearly translate into a great mobile game. the sfx were great and perfectly matched the rest of the game. i must admit i didn't realise for a while that i could control the other dot after already selecting one and not letting go. i also think the game was limited by the square boundary it was placed in - i found hitting the sides near a corner was punishing. maybe this could be improved by putting the playspace in a circle, with no corners to get my sphere thing stuck in?

anways, great fun to play, you may have created something highly addicting here

Submitted

SO satisfying to play. I love it so much. 

Developer (1 edit) (+2)

I accidently created a game that's too addictive & satistifying. I have done nothing but play Shatterglass for the last 3 days. The itch app says 1.5 hours and that's not even counting playtesting. please send help.

EDIT: I forgot to thank you lol

Submitted(+1)

I would send a team of specialists to help stop you playing, but I'm afraid they're already addicted, glued to their screens, eternally.... 

Submitted(+1)

Really cool take on the games theme, and very nice sound effects! This would be excellent as a mobile game.

My only suggestions are to add some background music and maybe a few more enemies. The game over screen also shows up a bit slow, and I didn't realize it existed until after a few plays because I'd hit "r" long before it appeared.

Fantastic work overall though! This is currently my favorite game that I've seen.

Developer

Thanks!

Submitted(+1)

I LOVE the sound effects! Great gameplay, overall well done :D

Submitted(+1)

Really enjoy the sound of breaking glass.

Border kill is my favourate.

Submitted(+1)

This is a really cool concept, good take on the jam's theme! I'm pretty sure it's just my computer but it played at a really weird resolution so I couldn't see half of the screen unfortunately. You've got some simple but cool graphics, and I'm also impressed that you managed to get a combo system going. These physics feel great to play with, and you had some great work with the visual effects, like the post processing and particles.

Something I would suggest is making the game over screen happen a bit faster; when my thing died, I thought I got softlocked for a second because nothing was happening. It would also be beneficial to increase the arena size, as moving around felt a bit cramped and the controls more restrained. Some different enemy types would add to the gameplay as well.

Overall I really like this concept, you got some good things going here. Like what thmz said, I think this would be really cool as a mobile game. Good luck for the rest of the jam!

Submitted(+1)

Very interesting idea, I like the concept. 
Would love to see it as a mobile game.

Well chosen sfx by the way!

Developer

It wasn't intentional to design the game this way, but it really looks like it'd be perfect with touch controls, I'll definetly make an android port at some point!

Submitted(+1)

Really cool, could make use of some music, i really like the idea and i think it could def be a great mobile game, though i think the mechanic could be easliy explained without tutorial, with just few lines of text when first starting the game

Developer

Thanks!

though i think the mechanic could be easliy explained without tutorial, with just few lines of text when first starting the game

The game is very fast paced, I doubt it would work well. And a skippable quick tutorial shouldn't deduct any points anyways.

Submitted (2 edits)

probably, i dunno i just personally always want to have as seemless of a tutorial as possible, you probably should ignore my obsession

Submitted(+1)

Real satisfying to fling your components around, and the SFX make it all the more cleaner! Love the mechanic of switching between either ends to control where and what you're flinging at, and that adds the intensity a game like this needs.

Had a lot of fun trying to get a good high score. 

Developer

Thanks a lot!

Here's a fun fact: Pretty much every SFX and screenshake code was added at the last hour. I just had a backup build ready just in case I couldn't get it done in time. Thankfully it ended up being unnecessary, those effects really make the game!

Submitted(+1)

This is a fun game. It really satisfying to fling triangles into the border and control both of the circles at once. Great Game best of luck

Viewing comments 16 to 1 of 36 · Previous page · First page