Amazing job with the post processing, really tied the whole thing together. I really like how well the main mechanic was executed and it felt pretty good to use it to the fullest extent to complete puzzles. Many people came up with the "2 players" mechanic but I think this makes the most of it out of all the ones I've seen.
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Two Cubes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #908 | 3.635 | 3.635 |
Overall | #2105 | 2.981 | 2.981 |
Fun | #2278 | 2.731 | 2.731 |
Originality | #3345 | 2.577 | 2.577 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a puzzle game where you play as two cubes who must work together to complete levels.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Wow. I think the graphics were literally too god. It became kinda of distracting haha (kind of strange, but I also felt like the sound effects were not good enough for such great graphics?)
Either way, those a good problems to have because they are easy ti fix! You had some interesting puzzles going there, great job on that!
My only other request would be that there is some sort of way to control the character while they are in the air, especially since this game involves a lot of jumping that is very timing dependent!
But again, solid jam entry!
Nice!
My main point of feedback here is how relaxing the environment. I absolutely love the feel of this game. Puzzle design throughout the beginning was really good, but i started to get confused at level 5. I was unsure of how to use the boxes. My mind kept going to the classic "Portal" put-the-box-on-the-button solution, but couldn't get the to work, either because moving them was imprecise, or because buttons didn't work like that. If they're not supposed to work like that, I'd suggest making the buttons a switch, or something similar. Those minor points aside, this was a really well done game, and i enjoyed all 4.5 levels is played! :) Great job!
A simple concept yet a good implementation of that. It's a calm an aesthetically appealing jam entry. Not much to complain about. Good Job!
A very atmospheric and chill game. Well done.
I got stuck after the 5th level, because after figuring out every button I accidentally put the box you need on top to the other side. So my only point I would change is the mechanic of the box, because its acts weirdly.
Nevertheless a very polished and cool game to spend your time. Well done!
Fun core mechanic with some really nice level design work, it's all fairly polished and works well conscidering the time frame. My one issue was with the tutorial messages being a bit intrusive, would rather they just pop up on the side of my screen and go away on their own than freeze the game until I click them away. But great job overall!
nice puzzler. could use some more lighting because levels were a bit hard to see. but mostly it was pretty nice
The graphics are very pleasant! It would be nice to have better sound effects. The look of the game is very tactile, so it would be awesome to have a very tactile sounding clanking of the cubes like they were real-world dice or something. Maybe a shuffle sound of then sliding around on the floor. Well done though!
Yeah, I would have loved to implement realistic sound effects like that. Unfortunately, I was running out of time (I had to add in sound an hour before the deadline XD), so I went with some basic effects from Sfxr, but I'll see if I can find something that fits the theme better next time. Thanks for playing!
The ambience was very nice. It was a little difficult. I got stuck on Level 5 because I couldn't understand what the buttons activated. Maybe having sound cues to know if something was triggered would help? It was also hard to see objects in the environment. It took me so many restarts to see the staircase in Level 5, or the platform in Level 2... Otherwise, it was pretty enjoyable. I liked figuring things out in the early levels.
Very cool game. An indicator of the triangles being enemies would be nice.
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