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Two Cubes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #908 | 3.635 | 3.635 |
Overall | #2105 | 2.981 | 2.981 |
Fun | #2278 | 2.731 | 2.731 |
Originality | #3345 | 2.577 | 2.577 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a puzzle game where you play as two cubes who must work together to complete levels.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The visuals are quite nice and it's the picture in picture is an awesome way to keep track of what's going on, I enjoyed puzzles though there seemed to be ways to sort of cheese or bypass sections of a couple of them, and it was difficult to tell what things were supposed to do, or why there were suddenly enemy bots. Overall a pretty fun game, and I think with a bit more focused puzzle design the other aspects of it could really shine. Nice work!
Really pretty game, I liked the camera to see the other slime. I struggled a bit with the way there were a lot of ways to jam yourself in the game, so you had to restart a lot. I would like a bit more forgiveness in the puzzling with the time investment in the levels, but overall really good!
The graphics of this game were amazing! It really added to the atmosphere.
Interesting concept and it looks really good. I think my favorite part is the little camera that lets you see through the other cube. Although the file size might be a bit too big in my personal opinion.
Good job! I enjoyed the unique atmosphere of the game with the mysterious music playing and those stunning reflections. Overall this was a solid entry to the jam and I had fun playing! :)
For some reason it reminded me of portal's co-op. It ran a bit slow on my computer though, so you might need to optimize it.
Seeing a lot of puzzlers along this vein (controlling multiple things), I like the puzzles in this one, and the picture-in-picture for the other box was nice
A bit much on the graphics though, this game is >500MB (zipped!) and told me my Nvidia drivers were out of date lol
It's interesting how you and i was doing a game with almost the same concept. My Game is also 3D and you need to connect all characters. It is an absolute fantastic concept and your graphics and tutorial is really well made.
Good job! I like the Picture-in-Picture view. With some multi-actor tracking to show what's important for the moment, and some improved controls and more puzzle mechanisms, this could be a good one!
You have some extremely high quality graphics here, which is really impressive considering that this is a jam game. The reflections and glow look absolutely beautiful. The concept you took was also quite interesting, even though that controlling two characters was a common take I think you've made something a bit more unique here as you've got more interactions you can take between the two characters, which fits the theme pretty well.
Although the graphics are extremely high quality, the gameplay suffered a bit. My computer isn't too good at running graphic heavy games, so it may be just that, but my FPS was extremely low throughout, making controlling things very difficult. I think jam games should be the most accessible, so maybe next time you can find a way to achieve good graphics while also maintaining consistent gameplay. The controls also took some time getting used to; I prefer controls where the character almost immediately stops when letting go of a button, allowing for the most precision. Lastly, some of the box physics needed to be tuned (The crate you can use in the earlier levels); a simple push can launch it to any direction, which was very unpredictable.
All in all, this was a very visually pleasing game! With a little more polish and focus on the gameplay, I think this could be expanded into something really fun in the future.
Yeah, another poster mentioned the issue with the graphics being too powerful. Next time I'll remember to add in a settings option where you can change the quality. Thanks for playing!
nice visuals and gameplay but controls and jump feels wacky
You've taken the standard two-character platformer and transformed it into an interesting 3D equivalent game with good execution! I think it sacrificed a bit much for the good looks, though, I was dropping frames a lot and I'm assuming its because of the lighting and HD graphics. Liked the puzzles!
Like others have said, the puzzles were good. I especially liked the embedded view of the other cube, which let you better see what some of the button presses were accomplishing. Definitely made it easier to plan out your next move.
Interesting puzzles, interesting cubes, interesting game. Good work!
this is a great looking game but I would make the buttons more like portal, aka stand on it without needing to manually trigger it every time. Also there is no difference between the way each cube plays which feels like a lost opportunity.
But again, this game is stunning visually.
This game looks amazing! and the tone is very nice kind of reminds me to portal, my only criticism would be that the texture is too plain and sometimes some elements can be hard to see because everything is too similar, but hey this was done under 48 hours good job!
I'm not into puzzle games, but this game is quite fun! The lighting is a bit too bright in my opinion tho.
The lightning is really nice, and I think the second camera is neat. However, the scene is pretty dark, so it's hard to see what's going on. I can totally by pass level 4 by jumping over the stairs. Overall great job!
Holy! The shading and lighting blew me away! Amazing work deserves an amazing rating!
Being able to see from the other characters point of view definitely adds to it.