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Eva's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1033 | 3.554 | 3.554 |
Overall | #1693 | 3.138 | 3.138 |
Originality | #2096 | 3.123 | 3.123 |
Fun | #2272 | 2.738 | 2.738 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character has to be joined together with her spaceship, and work in tandem to survive.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really nice mechanics with changing around between the ship and the character! Really liked what you did with the game in the 48 hours, nice one!
Thank you! We had so many ideas, and it was really hard choosing what to prioritise in the 48 hours we had. Hope you had fun playing!
Woah! really impressed with how intuative you've made quite a complicated concept, Its alot to manage at one time and feels like I'm spinning plates but i got the controls really quickly and understood what i needed to do! Great ar, great link to the concept and a great little game!!
Thank you so much! Really glad you liked our game!
Awesome entry! I really liked the small details you added, such as Eva talking, the ship visually showing damage, etc. They really helped add life to the game :) The tie to the theme was also really well done!
I think this game could take some expanding on post-jam to really give it a lot of extra depth, like perhaps growing difficulty when a second astronaut drifts in, more hazards, or even events. Lots to explore in this concept :)
Great entry and I hope to see you keep working on it post-jam, good job!
Oh my god it's so validating when the seemingly small touches you add get noticed! We definitely had some expansive ideas that we didn't have time for during the jam, but hopefully we'll get to flesh it out a little more. Thank you so much for playing our game and for the thoughtful feedback!
The controls took a little getting used to, and I kept forgetting to connect back with the astronaut after picking something up, but that one's my fault.
I kept getting unlucky with item placements, but again, that's on me.
Maybe being able to see how many hits you have to go on an asteroid would be nice?
That's really valuable feedback, thank you, we could definitely add something to telegraph the health of asteroids. I appreciate your taking the time to play our game, hope you enjoyed your time with it!
Despite the problems I had, I sure did ^^
I like this, It's a very fun arcade game! I like that you control two different characters and that they cannot be separated for long while collecting items require separating them. It's a solid concept. One complaint I have though is that the game feels too easy. After getting the hang of the controls, I felt I could keep going forever and I don't think this should happen on an arcade game. Challenge is important in this kind of game to motivate the player to beat their own score. I deliberately stopped playing at 20000 score. If the game got harder with time I think it would be even better. But aside that, it's a really good game!
I totally understand what you're talking about. Scaling difficulty was on our list, but with the limited time, it became a nice-to-have instead of a must-have. We're looking into ramping up the difficulty when we upload a new version after the jam. Thank you so much for playing our game and all the nice things you had to say! Hope you had as much fun playing as we did making it!
Really nice! It took some getting used to, but eventually I was on a roll. I wish it was bit more clear what the box collectable did though. Overall, neat concept and nice graphics, good job!
High score: 5990!
Thank you for playing! And for the nice feedback! Unfortunately we ran out of time before we could implement a couple of the info screens that would've explained things better, but we will definitely update the game with QoL improvements once the jam is done! Hope you had fun!
Very hard at the start but i can appreciate the mechanics! Nice idea
Thank you, glad you liked it. We'll upload a build with better tutorials after the jam!
Nice art-style and mechanic. I like how you explored the choice between keeping the link or temporally breaking it.
Well done!
Thank you! We wanted to explore the other side of the joined-together coin as well, so you have to balance between unlinking and joining. Really glad you liked it!
Pretty hard controls but after getting used to them it is pretty intense and fun game! Very well done
Appreciate the kind words! After the jam, we'll upload a version that explains the controls better!
The controls felt a little weird but the game was fun and the art style was nice. Great job :)
Thank you for playing our game, and for the nice words! Controls can be tricky to get right in a game, we'll keep that in mind!
I really love the main mechanic on this game! It took me a little bit to get the hang of it, but once I fully got it, switching back and forth was so satisfying, and when I clutched out a switch and fly to pull my astronaut to safety just in time - oh it felt GREAT.
Great work, I really enjoyed playing it!
Thank you so much! I also feel like a damn superstar whenever I manage to switch to the ship and pull Eva out of the way just in time. Thanks again! Really appreciate the feedback!
Art is cool. I like the gameplay a lot. A nice twist on asteroid.
Thank you! I hope you had fun playing our game!
The UI and art style were great. The game itself was a little too easy, but still pretty fun. Good job!
Thank you! We wanted to implement increasing difficulty as the run progresses, but we didn't have time, haha! Maybe we can get that up and running in our next version.
There is some kind of mastery in the game. Like it, would love to see some more variation.
Well done
Thank you, glad you liked our game! We didn't have enough dev time to introduce more variety, but it's definitely something we want to do!
The controls felt a bit clunky, but it is an interesting desing. Love the artstyle. Nice job ^^
Thank you, glad you found it interesting! Maybe we can get the controls to feel more intuitive with a little more tuning!
The art is really cut1, but the controls make it quite difficult to play. I wasn't able to collect any supplies, but it might be my clumsiness. Nevertheless, good job!
Haha, I was really bad it myself when I was playtesting. Thank you for the kind words, hope enjoyed playing our game!
The drop of supply is a bit low but overall, great concept, great mechanic and great feedback, I loved it !
The supplies were low, huh? Must be the darn economy. Jokes aside, thank you so much! Glad you loved it!
I like the flat style. Controls are good and it fit the theme.
Glad you liked it, thank you for playing and for the positive feedback!
Juggling weather to grab some cargo or sustain eva is a unique game mechanic. The art is well designed.
Appreciate the feedback, thank you for playing our game!
Very fun game with haunting soundtrack. Love it!
Thank you!