Not really my favourite genre but even I can recognize the quality of this game. Very good jam entry!
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Snapshot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #55 | 4.417 | 4.417 |
Overall | #133 | 4.167 | 4.167 |
Presentation | #310 | 4.278 | 4.278 |
Enjoyment | #414 | 3.806 | 3.806 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player uses their mouse to move the window, and the window is used to view portions of the desktop. The traditional roles of these features have been modified.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Lovely work! Like the mechanic and the atmposphere! This could be a nice game to chill out at the pc!!!
Really cool! Lovely music, it looks lie a custom engine which is always very impressive. I bet trying to fix that jitter was really annoying :p
I used SFML which isn't a game engine, it's just a basic library for handling graphics, audio, etc, and I did everything using just this. The jitter is just a result of updating the window and view super quickly, which is something I don't think I could fix 100% unfortunately. It did take a while to get the window mechanic working just right, it required a lot of math (and learning how SFML views work on the fly). Thanks for playing!
The mechanics on this are unlike anything I've ever seen! Absolutely loved this, and the art style is amazing as well.
I used SFML which is a simple library for working with the system, graphics, audio, etc. I used the mouse position and subsequently the window position to decide what part of the game world I want to show, and rendered only that part in the window. It took a while to get right because my math was not great at first lol, and it would've definitely been easier to use something like raylib which supports transparent windows so that I could make a virtual fake window. I mostly just wanted to try not to use a game engine for a jam (and also do something cool with desktop windows). Thanks for playing!
How? How do you do that? It's truly amazing! The ideas, visuals, and creativity are all fantastic!
Super unique and super great artwork. This entry is wildly underrated
Amazing game. it was a fun puzzle game in the first playtrough and a fun speedrun game after that, (but i'm probably the only one that did that). and I managed to get a time of 2 seconds. and i'm pretty sure 1s is impossible. but the game is just really good, and its just really fun looking around on you desktop.
amazing game. keep it up♥
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THIS IS SO CREATIVE!!! i love the art and the mechanics of the game, super good!! (:
The art style is amazing, the game loop is fun and this is just such a brilliant concept. I hope this gets turned into a full game
Awesome game. This could be a whole new concept. Also love the art style.
This is great! I love the concept and how unique it is, the art is simple but effective and works well with the gameplay, awesome job!!
I finished in 131s. That was really cool, I love to see creative concepts like this in jam games! I'm also really glad it didn't get messed up with multiple monitors, I could see bugs there being a pain to fix.
I used SFML to make this, which doesn't support multiple monitors, meaning that I didn't need to worry about any issues in that regard, haha. I did have to ensure that the game is functional for all aspect ratios, not just 16:9 (the ratio I designed it for), which took a bit more work to implement. Thanks for playing!
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