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I am loot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #990 | 3.759 | 3.759 |
Overall | #2137 | 3.211 | 3.211 |
Enjoyment | #2530 | 2.861 | 2.861 |
Presentation | #2731 | 3.013 | 3.013 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You don't control the character, but are tinkering with a mechanism that supports them. Your role becomes just a supporting one for an adventurer.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A really fun concept. It’s a shame it crashes often, but in spite of that, I think it’s still quite a nice game!
Like the idea, but it crashed on me.
Great idea, but it was a bit too easy. Great job overall.
Unfortunately it crashed for me, which is such a shame because I was enjoying it very much! Fantastic and fast-paced little adventure with a super creative twist on the theme.
Interesting concept, would be curious to see where you could take this with more time. I did unfortunately crash after 11 loot created.
I've messed up because I've given him a super powerful sword and suddenly I've made 3 enemies in a row and the loot has been the base. From then on it was impossible hahaha.
Cool concept and fun game ! I’m sad it crashed, but I had a great time. Good job !
This was really fun! I kept upgrading life steal, because I always loved using leech seed on everything when playing Pokemon growing up :)
Nice range of potential upgrades, and the added time pressure does a great job of keeping progression fast and preventing me from overthinking my build.
Haha nice! That's an instant 5/5 for creativity right there :D (not biased at all). Cool that we had the same idea but still different takes on how to implement it. Your version is fun!
This is not only a great idea but also incredibly fun! The choices really matter and it's super exciting to make a sword with like +40 attack :D I like that there's different enemy types with different weaknesses, and that there's three loot types.
It may have been cool to be able to choose which loot type you want to build. It also took a little bit to understand what info shows up where, the tutorial definitely helped a bit but also didn't explain everything. Finally, the game crashes for me after like 10-30 seconds in Chrome :(
I love the choice of art style, it works really well! And I feel like the whole game has very high replay value :)
The choices I had to make were so fast-paced I didn't have time to really think about my build and enjoy the progress of the fights unfortunately. I do like the idea of building your loot this way though, and it's also interestingly self-balancing in that the stronger you are, the less time there is for you to add bonuses :). Nicely done!
Very cool concept !
Sadly the game freeze after an enemy if defeated, and some time it go on, and others it definitely freeze
Really liked this concept, it was super-fun! Unfortunately the game kept freezing after a few rounds and I had to refresh the browser.
I didn't read the tutorial, it was too much text. I think it would be more approachable if you made the tutorial a part of the gameplay.
I could definitely see myself playing this in the future though. Great idea!
Great concept that can easily turn into a fast paced roguelike with a constant stream of bombarding information.
Just some thoughts if it were to be developed further.
As the time goes, the effects can become more and more complex, like the ones with trade offs.
I think every once in a while, e.g. after a boss fight, the game can pause for a while for the player to reflect upon their own synergy and see how far they have gone.
A very complete and enjoyable game. The retro art style is also very suitable for Gamejam. There is one bug: if two identical word entries appear at the same time, they will be selected simultaneously.
Thought that was a feature. And when you select two identical word entries, they stack on each other.
It is a bug. The code was so spaghettied by the end that fixing the bug was not worth it compared to other tasks. :D
Very interesting Idea. The game froze in both my Chrome and Brave browser for some reason, but I really liked the idea overall. Good job!
Cool idea!
Cool idea where you get to chose the effects of the loot the adventurer gets, although my game kept crashing which was a bit annoying
Great game! Love this entry :D
Great concept, great presentation!