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GravityAssist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2722 | 2.790 | 2.790 |
Creativity | #2980 | 3.086 | 3.086 |
Overall | #3892 | 2.576 | 2.576 |
Presentation | #5617 | 1.852 | 1.852 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play the role of gravity
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
all.. rockets.. must... die!!
Physics are a lot of fun! This is a true display of how satisfying physics can be.
Love the fact that you can change the trajectory of two rocket and make them collide! It gives great satisfaction. Good job team!
You've done a great job with the physics here, which is obviously important in a game about gravity. I would really like to see this game updated with more gameplay and reasons to do one thing or another, as other commenters have said.
Nice work!
Sending these rockets tumbling to the ground is pretty satisfying. I really like how you can hit the rockets with each other, and even drag on some of the rocks/debris. I'd love to see an updated version with a score counter where it gets harder as time goes on.
really nice!
So simple yet so satisfying! Making the rockets crash into each other and even the debris can kill them, so cool! Music was fitting as well.
I join the others by saying that I missed some sort gameplay loop too, or winning/losing conditions. But the idea in itself is great, I hope to see more of this.
Really enjoyed this, it has a very satisfying core loop. Could totally see this expanded upon, for example multiple payload rockets. Would be very cool if you could also pull the asteroids at the top of the map down and use as projectiles.
Ahah, with the dramatic music in the background, it's really a blast to try to blow up as much rockets as possible.
(Although: what happend on Earth for that many rockets to lift off at once?!)
Not a lot of meat around the core concept, but it's a fun experience, good job! =)
Nice idea I enjoyed the game, I think there are some missing features but overall it is a nice work.
Thanks for making this!
Cool idea! It miss some feature like score and a lose condition, but it's still playable and fun!
really nice concept! would love to see more from this, alot of fun
Surprisingly enjoyable game! The concept it's basic, but very comfy control. I would work at least a little bit more on presentation. In rest, I've enjoyed it quite a lot. Good work.
Nice game! I wasn't sure if there was a winning condition and rockets in my playthrough pretty much always have hit the asteroids which required me quite little to do. I had fun dragging rockets around and I can definitely see this being a powerful mechanic.
This is a really cool concept, I would love to see it flushed out into a full release some time :)
This is a really cool concept, I would love to see it flushed out into a full release some time :)
I wouldn't really call this a game, but it's honestly addicting seeing the rockets explode, you can also really feel the weight of the rockets when dragging them lol. Really nice concept!
The music and game mechanic is nice! Would be nice to see a full game loop; like a game fail for letting too many rockets get away, moving asteroids in space, and corrective systems on the rockets to fight back the player's gravity changes. Maybe bonus points for having rockets hit each other?
cute music! i like this game, its funny to make the rocket crash into another one! keep working on this!
Cool game, maybe scoring system and timer would have helped it be more replayable
I think momentum could do with building up a little faster, but I had fun!