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A jam submission

GameBreaking!View game page

Break the game to progress!
Submitted by RektLzz, Sobaka (@BussatAntonin) — 1 hour, 6 minutes before the deadline
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GameBreaking!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4933.9813.981
Overall#8323.6923.692
Enjoyment#8893.5093.509
Presentation#14653.5853.585

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In a twist of roles, it's not the developer hunting for bugs and glitches; now, the player takes on that role instead.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 39 · Previous page · First page
Submitted

Cool game! I like the Celeste vibes that the player animations give me. I also like the fact that the player must find a way to break the game without any instructions. 

Submitted

I do like your game, I like that it is challenging, and I think the player movement was pretty good. The text was a bit weird and I want to play more to see how far I can get.

Submitted

Nice game, but player movement is a bit wonky in my opinion, though this is a jam game afterall so that's understandable

Submitted

Got stuck when the game said there were probably no more bugs, but I'm sure I was missing something. I love these sort of "think outside the box" puzzle games, and the presentation here is really good. Only real criticism is the character felt a little hard to control, which made some of the platforming feel a bit more tedious than challenging. I know that's a hard line to walk in a jam though, and overall I think it was really fun!

Submitted

very cool. love the art and concept

Submitted

Our games are both glitch-based! It was hard to find some of the glitches, but that made it even more rewarding! Also love the writing!

Submitted

Great concept! The puzzles are a bit hard imo, perhaps extra commentary lines that appear if you get stuck for more than 20-30 seconds would help. I really like the art style and music. The platforming controls felt a bit hard to work with, a bit too slidey imo, and having such granular control over your jump height by holding space made it  challenging at times to pull off what I wanted to do. Overall though I really liked the concept, art, and puzzles!

Submitted

This is a clever concept, and some of the puzzles were really well made. However, some others were also really confusing, and when I solved them, it kind of just felt like I was doing random stuff until I found the solution. Although maybe it's just because I was missing a clue. Other than that, good job!

Submitted

I liked the game, however without some additional clues it was hard to solve some of the levels. I like the design of the main character, although the jump could be improved. The music and the sound effects are fitting, and some puzzles were very cool, but some could use some improvement. Good job regardless!

Submitted

Cute idea, and nice concept, with more polish and time it could be a fun lil' game.

Submitted

A neat idea that made me feel clever when I worked out some of the glitches, but others were total flukes. I didn't mean to jump into the spikes at the beginning, but the jump controls caused me to hit miss my landing and fall, then suddenly I was in the next level. With some more player feedback about what can and cannot be done, and nicer jump controls, this has promise to be something really cool.

Submitted

Super cool concept. It was a bit hard for me to navigate through levels and find the bugs. Maybe improving player movement, and making multiple possible exploits per level. Solid entry!

Submitted(+1)

Hey you asked me for criticism so here it goes. Keep in mind I don't generally play puzzle platformers, so what I have an issue with may not be issues to your actual target audience. 

The game concept was on point. Really clever and perfect for the jam. 

Anyways, while many of the glitches were really cool, it mostly seemed like i stumbled on them by accident rather than coming up with a way to break the game and then proceeding to do so. This left me running at random spikes on all the levels, jumping at all the walls, and just trying to spam different actions instead of trying to think of a way to break specific mechanics. 

If I was making this game, I would try to give more visual glues as to what mechanics can and can not be exploited. For example, it felt really nice to see the first level missing collision and going through it, since i saw it, thought about it, and then walked through it, compared to the second level where i was just running at the door not knowing what to do since nothing in me wanted to go over the spikes.

At the very least, I would perhaps add an invisible timer, and if the player hasn't discovered the glitch within that time then give a hint as to what the glitch may be in relation to.

Also this is more of a critique to puzzle games in game jams in general as opposed to your game, but I think all game jam puzzle games should have a skip level option. I've seen a few games do it, and it really relieves frustration and lets people experience more of your game without just calling it quits.

Also I would probably reduce the sliding of the player just a little bit, all the controls felt really clean besides for the sliding being a little too much. 

Anyways the story idea was great, and some of the puzzles were very satisfying after I figured them out.

Developer(+1)

Thanks for the reply. We were aware that introducing the player to find the glitch was going to be a challenge, we wanted to make more levels that would introduce mechanics in a better fashion such that the player could have a better idea what the glitch could be, unfortunately we didn't have the time to do it at all. We would've also liked to give better cues and stuff like that for the player to guide himself through the game without directly telling him what he has to do, most of the time we were thinking about how "can we force the player indirectly to try this glitch". Also the skip and timer could've been added, but as I said before we were really short on time so it was impossible to do so, although I can understand the frustration of not being able to pass / skip a level you stay way too long in. Anyways thanks a lot for the feedback. 

Submitted (1 edit) (+1)

So, I played the game. I got the crate outside the level, and nothing happened. I resetted the level, and the crate doesn't come back. Was this part of the solution because if so I didn't get it. Anyway, this game has potential though it would have been nice if the puzzles consistently had more logical sense. Like for example, the first puzzle was clever, and I found the solution by accident. There was one puzzle where I noticed where I could potentially get out of bounds in a small hole. I figured that the solution had something to do with that, but no it was running in place (not actual solution). At least that happened while I was playing, so it's not like I wasted a lot of time. Th game definitely has a level of quality and polish to it that makes it well made, but that crate level really puts a damper on my experience, but maybe that's my fault (it turns out puzzle games may sometimes not be my strong suit).

Developer

For the crate we might have forgotten to reset it's position when dying or resetting the level haha. The crates seem to also be a common frustration between players, but the gist of it is to try and clip yourself through walls by either throwing or dropping the crate against yourself or in the opposite direction in some manner. A little tutorial or help could've been nice from us but we didn't have time to implement anything of this sort. Anyways thanks for the feedback it means a lot.

Submitted

Very nice game with great puzzles, I was having a hard time trying to figure them out (that coyote jump was very difficult), it was very fun to explore every level and try to "break" the game intentionally. Creative idea with a great execution, nice game!

Submitted

I was nice for me before death stop bring me to a new level...) very nice art and music

Submitted

I like the meta element a lot! The neat art style just interprets the idea that it is actually a prototype of a game. Good job!

Submitted

pretty fun game! liked the character design ! and mechanics and i also got the understanding after few trials keep it up just add some tutrials for few peoples. 

Submitted(+1)

First of all, love all of the art and style! Everything is so clear and simple but looks and plays great. It takes confidence to create a game about "bugs", and it shows! It's fun to have the interaction of the "game designer" loading different parts of the game when you have discovered a bug or finished a level. For 48 hours of jam time, it's awesome!

(+1)

This is so adorable. I love it

Viewing comments 20 to 1 of 39 · Previous page · First page