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Built For It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #402 | 3.845 | 3.845 |
Overall | #746 | 3.756 | 3.756 |
Creativity | #926 | 3.802 | 3.802 |
Style | #1572 | 3.621 | 3.621 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a robot who was "Built to Scale" a cliff
Development Time
96 hours
(Optional) Please credit all assets you've used
see description
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Comments
Great submission, I liked the battery idea/running out of stamina that kind of prevents you from just using the arms.
Well done.
thanks!
haha this was super cute. The music and sound effects are very cozy. Gameplay is a little slow, but given I just called it cozy, I think it works. Nice job!
glad you liked it!
I swear I've played this game before. Though the stamina mechanics do make for a fun twist.
a difficult game about climbing?
I was thinking more like GIRP
I loved it! I do rock climbing myself and it captures perfectly the puzzling aspect of it, which is what I love about the sport! The controls are a bit clunky, but again, fits in the theme, well done!
thanks for the nice comments!
This is seriously delightful and I instantly connected with it. I love how you made the title screen actually use the mechanic to start the game, then how fluid the character is and how comedic it can get when you're flinging yourself around desperately trying to make the next connection. It's fun for the level to evolve from precision placement into "oh nooo quick grab that handle before I fall!". I have only one tiny nit - I think I needed the tutorial arrow on the title screen, not on the first level. I actually thought the game was broken at first because I didn't get to drag; then by the time I got to the level, the title had already taught me to move hands to points and so I didn't need to be shown. Regardless, really fun, nicely done!
I'm happy you liked it and thanks for the feedback!
Love the controls and music!!
great!
Fun game and cute interpretation of the theme. A bit janky but I suppose that's part of the charm. I also like applying the Dead Space idea here of displaying the charge meter on the robot's back, really neat visual that also helps keep a key UI element centered on-screen.
thanks for the comments!
Wow it works so well! I would love to see how the noodle arms and legs are done in Godot
each arm/leg is made of two rigidbodies connected using a pinjoint. pinjoints also connect them to the body and hands/feet (also rigidbodies). then i can apply some directional velocity to the hands/feet in the direction of the mouse, and the arms, legs, and body will follow.
I reaaally enjoyed the game (tho menu was probably the most difficult level). Super cool, easy to get the controls and fun :D
ig i should have made the menu easier, but I'm glad you enjoyed it!
General Feedback: The ragdoll physics is wonderful, and the art style is just minimal enough to be perfect for the concept. Sound design went well with everything too.
Game play experience:
I missed the stamina bar for the first three times I flung off the mountain! I think it could be a bit more visually distinct, maybe even a sweat particle effect would be nice.
It wasn’t entirely clear when and how fast the stamina bar reduces. In hindsight, it makes perfect sense but while playing, it felt a bit inconsistent because sometimes when I had a bit too many limbs loose, the bar dropped an entire chunk instead of gradually reducing and I was quite confused. But maybe this is intended to be figured out by the player, and that seems fair too.
Overall: Very fun to play. Climbing a mountain with wacky physics is something I never thought I needed. This robot is certainly built for it!
thanks for all the feedback! I'll try to keep it all in mind when making the post-jam version
(great screenshot btw)
Very unique movement! It's pretty hard, but I guess it has to be, it's this type of game.
yeah all my attempts at balancing it made it way too easy, but as you said, It's kind of that type of game
bro that is so cool, how did you add bones on pixel art ?, Perfect game
wow, thanks!
(it was made in godot, the arms/legs are all rigidbodies connected with pinjoints, then the whole game is upscaled 4x)
I only don't understand what is upscaled 4x
basically, the game is rendered to a subviewport with a parent subviewportcontainer. then i can change the "scale" property of the subviewportcontainer to (4, 4).
in other words, i render the game at 256x150, then make each pixel take up 4 pixel on the final 1024x600 screen.
Thank you I learned somthing new and very useful
Really fun game. I love the physics with moving the limbs its really fun to just swing around the robot.
thanks! I'm glad you liked it!
Great game, loved the dynamic music that got more interesting as I got higher. As a rock climber I can attest to the move of holding onto a rock by one foot and spinning round it like a clock to reach the next hold. Lots of fun!
yeah some of the physics are a little goofy, glad you enjoyed!
This was so creative, such a great take on the theme in a way that wasn't just "the player changes size" 😂 it's really well executed, too. There's a lot of polish here, even down to the fact that the menu teaches you how to play the game lmao - though I will admit to nearly being defeated by the menu...
yeah, got to make the start menu more clear post-jam, haha
First, the music! LOVE IT!
Once I managed to actually start the game (I tried clicking the Play button, screaming at it, as well as looking at it really hard...), I found an awesome game. Very easy to get into and oozing charm. Using the main game mechanic to operate the menus was brilliant. I feel very bad for the robot though. I hope he can be repaired from that....unfortunate fall.
haha, yeah I should have made it more clear how to start
I really enjoyed this so much! Once I got the hang of it it (haha), it was a lot of fun. Kind of like a QWOP for climbing :) Some ideas - sometimes I was struggling to judge wether a hand or foot was actually grabbed onto a rock or not, and on rocks where you needed to grab with two hands it was sometimes not clear which hand would be selected when I click. Maybe some indicators could help to show which part is selected and if they are attached?
Anyways, great job! :)
thanks for the nice comments and suggestions! I'll take that into consideration when I make the post-jam version.
this is actually epic!!! took me a while to figure out the menu lol but still really epic! i really like this type of pixel art, and the ragdoll physics are very satisfying :)
wow thanks!
Damn I love this one. The menu teaching you the main mechanic is super cool. Would love to see this one expanded to a game with more content and movement abilities like maybe swining yourself across a gap or some movable objects you can grab onto. good stuff!
oooh a movable object would be cool!
What a lovely game. I would love to see it expanded a bit with some more mechanics. Especially the fact that you have a timer where you can dangle would work well with some timing based obstacles such as slinging rocks or goats. I am really inspired now to do some physics based projects! I could also imagine using 4 keyboard buttons to engage/disenage specific hands/feet so you can do some real pro moves, kind of olympic speedclimbing.
Thanks for the review!
Those are some cool other mechanic ideas, so I might try to expand the game after the jam rating period ends.
It was actually the olympic speedclimbing that inspired this idea when I was thinking of something to make for the jam!