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A jam submission

Built For ItView game page

robot climbing rage game
Submitted by Hobbes (@actuallyhobbes) — 4 hours, 55 minutes before the deadline
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Built For It's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4023.8453.845
Overall#7463.7563.756
Creativity#9263.8023.802
Style#15723.6213.621

Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a robot who was "Built to Scale" a cliff

Development Time

96 hours

(Optional) Please credit all assets you've used
see description

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Comments

Viewing comments 81 to 62 of 101 · Next page · Previous page · First page · Last page
Submitted

Hah, that was really fun to play! I do think I cheesed some of the levels by just using a foot and an arm and just lifting the poor robot up real high. If you do it quick enough you can kind of ignore the stamina meter. Still was a lot of fun scaling the cliff though. Great job!

Submitted

Loving the game! It really fits the theme! 

Developer(+1)

thank you!

Submitted

Hilarious! I love physic based games, and this one fits the theme perfectly!

Developer

that's great to hear!

Submitted

Very nice idea! Never played climbing game before,  but i think you nailed it!

Developer

thank you!

Submitted

AWESOME! Great minds think alike. I would love to know how you went about making this one. I initially wanted to make bouldering central to my own submission (hence the name), but didn't end up executing on it.

Developer(+1)

thanks! I'll make a post-jam devlog on itch about the details that went into making this game, so follow if you want to see it!

Submitted

One of the best games so far, the feeling of detaching three limbs and flipping your robot over is amazing. Definitely worth a try.

Developer

thanks so much!

Submitted

Simple, but well-designed! The music was nice and relaxing, the game felt polished, and some of the levels almost felt like little puzzles, in a way. Good work on this.

Developer (1 edit)

thank you! 

(i would rate your game back but i'm on mac so unfortunately can't play it)

Submitted

Don't go out of your way if you don't want to, but it should work on Wine. I made the game on Linux running GameMaker through it, haha.

Submitted

This is a great game mechanic. I love the physics and just swinging around grabbing higher holds. I wish I didn't have to click-drag the hands/feet. It feels like it slows down gameplay. Maybe having something similar to Human Fall Flat. Very fun way to with a similar vibe to this game.

Regardless, I really liked this game alot! Well done, thanks for making this!

Developer

interesting idea, I'll look more into it post-jam. thanks for the comments!

Submitted

Yeah, basically, left click is for your left hand and right click is for your right hand. It's a pretty fun way to do it.

Submitted

I wish I were as flexible as this robot... great game!

Developer

thanks!

Submitted

Really Really fun game! (once I figured out how to start by reading the discription🙈)

Enjoyed it a lot! One of my favorites!

Developer

thanks! this stuff is so nice to hear!

Submitted

LoL, I also had trouble starting the game :D. Nice concept though. I like how it plays, even though the physics can be fiddly. GG.

Developer

thanks! I'll do what i can to improve the physics post-jam. glad you enjoyed!

Submitted

Ok this is one of those single focused system heavy games I have played so far and you pretty much nailed it. How did you implement the ragdoll physics of the limbs?

Very good execution in just 4 days, polish this up a bit and you got a game some people will spend hours on end. I loved it!

Developer

thanks so much! the ragdoll in godot is just a bunch of rigidbodies connected with pinjoints. there's probably a better way, but this was the second thing i thought of (the first was to use springjoints but godot springjoints are actually the worst thing ever)

Submitted

This is easily my new favorite entry! I literally just played it for like 45 minutes beating all the levels, it has real addicting quality to it where I felt like it was my fault that I wasn't reaching the goals, not the game's.

The only real thing, and I think others have said this, is that there are times where you're swinging around a handhold and one of the limbs gets stuck to the others, which can kill a good run. I still had a great time with it, really impressive job!

Developer(+1)

wow, thank you so much! I'll try to fix as many physics/control bugs post-jam, thanks for mentioning!

(your game was super cool too btw)

Submitted
Deleted 114 days ago
Developer

thanks! if you want you could follow me to get notified when the post-jam version releases!

Submitted

The stamina system is very smart to balance it out but the legs sometimes do some weird stuff. Overall really cool execution!

Developer(+1)

thanks! godot physics can be a bit buggy without the perfect settings, will try to improve it post jam ¯\_(ツ)_/¯

Submitted

Had fun completing some levels with legs up and hands down! Really well implemented physics

Developer

thanks! it's always fun to hear how people manage to get up the cliff!

Submitted (1 edit)

Pretty cool game, I like the creative interpretation of the given theme

Developer

thanks!

Submitted

This game is really fun! The mechanics are simple but it has a lot of depth to it.

I like the art and the minimalistic design. I also like the interactive tutorial. Although I don’t think it tells the difference between light rocks and darker rocks, and I assumed you just can’t grab darker rocks.

The controls get a little frustrating sometimes:

  • It’s sometimes hard to click on the hands or be sure you reached the rock before clicking. A bigger collider and some visual indicator like a highlight would help.
  • Sometimes you “lose” the hand after clicking on it. It falls down, but still seem to react to mouse movement.
  • I wish when you drag a hand too far, the opposite leg would automatically stop sticking. It will save a lot of time spent on unsticking legs.
  • Sometimes the guy can just lock up and refuse to move. It may be a problem with joint constraints. I think if you allow dragging the body and relax those constraints while you do so, this can be fixed.
  • Stamina could use a little grace window. A couple of times I fell just as I reached a needed rock, and stamina started recharging while I was falling.

But even with those hurdles, the game is really addictive. What an impressive entry!

Developer

thanks for all the feedback! a few of those things were pointed out by playtesters but just too close to the deadline ¯\_(ツ)_/¯. I'll try to add lots of those features (especially the opposite leg unsticking, that actually sounds really cool)

Submitted

Really cool game! Dragging the hand to buttons being the way to navigate the main menu and options menu was a genius way of introducing the player to the hand drag mechanic, and immediately got me into the flow of rock climbing. I was a little confused at times whether my hand had successfully grabbed onto the rock or if it had missed, since both a successful grab and a failed grab played the same "pop" sound effect, so maybe consider different sound effects for successful/missed grabs. Overall, really nice job!

Developer

thanks for the comments! a different sound effect for a successful/failed grab is a great idea!

Submitted

Uhhh cool game dude! The mechanics is so simple that make a round and become hard, and I love when it happen. I think that we are gonna see you in the jam video!

Developer

yeah i hope so! i'm super happy you enjoyed it!

Viewing comments 81 to 62 of 101 · Next page · Previous page · First page · Last page