Hah, that was really fun to play! I do think I cheesed some of the levels by just using a foot and an arm and just lifting the poor robot up real high. If you do it quick enough you can kind of ignore the stamina meter. Still was a lot of fun scaling the cliff though. Great job!
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Built For It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #402 | 3.845 | 3.845 |
Overall | #746 | 3.756 | 3.756 |
Creativity | #926 | 3.802 | 3.802 |
Style | #1572 | 3.621 | 3.621 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a robot who was "Built to Scale" a cliff
Development Time
(Optional) Please credit all assets you've used
see description
Comments
Hilarious! I love physic based games, and this one fits the theme perfectly!
Very nice idea! Never played climbing game before, but i think you nailed it!
AWESOME! Great minds think alike. I would love to know how you went about making this one. I initially wanted to make bouldering central to my own submission (hence the name), but didn't end up executing on it.
Simple, but well-designed! The music was nice and relaxing, the game felt polished, and some of the levels almost felt like little puzzles, in a way. Good work on this.
This is a great game mechanic. I love the physics and just swinging around grabbing higher holds. I wish I didn't have to click-drag the hands/feet. It feels like it slows down gameplay. Maybe having something similar to Human Fall Flat. Very fun way to with a similar vibe to this game.
Regardless, I really liked this game alot! Well done, thanks for making this!
Really Really fun game! (once I figured out how to start by reading the discription🙈)
Enjoyed it a lot! One of my favorites!
Ok this is one of those single focused system heavy games I have played so far and you pretty much nailed it. How did you implement the ragdoll physics of the limbs?
Very good execution in just 4 days, polish this up a bit and you got a game some people will spend hours on end. I loved it!
This is easily my new favorite entry! I literally just played it for like 45 minutes beating all the levels, it has real addicting quality to it where I felt like it was my fault that I wasn't reaching the goals, not the game's.
The only real thing, and I think others have said this, is that there are times where you're swinging around a handhold and one of the limbs gets stuck to the others, which can kill a good run. I still had a great time with it, really impressive job!
The stamina system is very smart to balance it out but the legs sometimes do some weird stuff. Overall really cool execution!
Had fun completing some levels with legs up and hands down! Really well implemented physics
This game is really fun! The mechanics are simple but it has a lot of depth to it.
I like the art and the minimalistic design. I also like the interactive tutorial. Although I don’t think it tells the difference between light rocks and darker rocks, and I assumed you just can’t grab darker rocks.
The controls get a little frustrating sometimes:
- It’s sometimes hard to click on the hands or be sure you reached the rock before clicking. A bigger collider and some visual indicator like a highlight would help.
- Sometimes you “lose” the hand after clicking on it. It falls down, but still seem to react to mouse movement.
- I wish when you drag a hand too far, the opposite leg would automatically stop sticking. It will save a lot of time spent on unsticking legs.
- Sometimes the guy can just lock up and refuse to move. It may be a problem with joint constraints. I think if you allow dragging the body and relax those constraints while you do so, this can be fixed.
- Stamina could use a little grace window. A couple of times I fell just as I reached a needed rock, and stamina started recharging while I was falling.
But even with those hurdles, the game is really addictive. What an impressive entry!
Really cool game! Dragging the hand to buttons being the way to navigate the main menu and options menu was a genius way of introducing the player to the hand drag mechanic, and immediately got me into the flow of rock climbing. I was a little confused at times whether my hand had successfully grabbed onto the rock or if it had missed, since both a successful grab and a failed grab played the same "pop" sound effect, so maybe consider different sound effects for successful/missed grabs. Overall, really nice job!
Uhhh cool game dude! The mechanics is so simple that make a round and become hard, and I love when it happen. I think that we are gonna see you in the jam video!
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