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Psychic Shaper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1748 | 3.500 | 3.500 |
Enjoyment | #1990 | 3.176 | 3.176 |
Overall | #2009 | 3.324 | 3.324 |
Style | #2397 | 3.294 | 3.294 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We wanted to use both meanings of "scale", to climb but also to change shape and size. By changing the size of the shapes and building a way to cross the level, you can beat the game!
Development Time
96 hours
(Optional) Please credit all assets you've used
Retro Gaming font: https://www.dafont.com/retro-gaming.font
The rest was made by the team! See page for team credits.
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Comments
The puzzles were pretty enjoyable. It seemed like there were few a different ways you could solve some of them which is cool. My critique would be try to keep art consistency. Especially when scaling the objects, the pixels get scaled too, maybe try unity's pixel rendering? Anyways, great job!
Thanks for playing! Yup, we tried the pixel art camera for Unity, but it was quite jittery, especially when the camera moved. I think we need to explore it more. Thanks for the feedback!
Nice game. I'd like to see more of it. I think it has a similar issue to our game where the level design could be tightened. I think several of the puzzles had more than one solution, but it plays like a puzzle platformer. The duplicating sphere was my favourite. Not sure if it was intentional or not, but the fact that all the copies changessize together made for some funny moments.
Ya level design could have been improved definitely. Changing the size of the copies was intentional! Wanted the clones to follow player controls too, making it available for the player to use multiple times instead of a 1-time clone and abandon it.
Nice game, I liked the art and enjoyed playing it, but I kept forgetting which character was I currently haha.
Yup, I think I might add an arrow on top of the controlling character on the post-jam version if we are doing it.
Love the art-style, both cute and moody (the "escape from lab" setting reminded me a bit of PS1 game Galerians). and concept and execution is cool too.
The game compelled me to finish it, which is remarkable in this jam -marathon ambiance we're in.
There was a few issues, like, i didn't manage to regain power ? even after losing a life ; I got around that by go back to main menu when necessary (in that, it's a cool idea to let people access any level from the beginning)
Well done !
I saw a few streamers play it and many of them gave up at the last level, even with some light guidance from me. So I’m really happy you finished it :)
Yup, there are a few bugs that could be fixed! Sadly didn’t have much time to fully playtest it.
I played this game during the stream I watched, and I felt that the art design is very good! Also very creative mechanic and flexible to be used upon next updates. Quite hard to complete earlier levels since I am not used to making my own platform hahah, but I get satisfaction once I pass the level. Definitely would need easier tutorial level for beginners to learn about mechanics, but overall a nice gaming experience. Good job! :)
Thanks for playing! Also saw your game during one of the streams and played it slightly after!
Haha ya seeing the streamers play made me realise the puzzles are quite hard to solve. Well, it’s our first puzzle game, we’ll improve from here.
Glad u enjoyed it!
this is really good!
the shapes are very good and flexible once you know what you are doing, the triangle was the mvp, I think i could finish the last level only using it.
overall, loved playing this game!
a suggestion: make it controlable by only using mouse and arrows or control dynamics players are more familiar with. Controlling multiple characters via tag can be challeging for newer players ;)
good job! awesome entry!
Congrats on finishing it! Glad u enjoyed it!
Thanks for the suggestion! It makes sense, I definitely think switching characters could be improved. Had some people struggling with switching characters too.
Also, the positioning of the UI isn’t so good when it’s not at the usual aspect ratio haha. Was very rushed so didn’t have time to do it properly.
Really really good. I loved how each shape not only had their own unique ability but their own useful properties such as size or how they carry others. I especially loved how open ended the last level is. I also liked the glow effects and the post processing in the game. My one and only note is that the keys that you use could change, since I felt switching characters was on a uncomfortable key position in proportion of how much you use it. Still I loved it and I would enjoy seeing the idea be expanded.
Really nice game! Well thought out, very polished, and the mechanics compliment each other very well, also like how "loose" the system is, allowing you to step on the other characters, wall jump and such. Also appreciate the alternative method to beat the final level, by jumping over the middle wall.
Curious what you mean by it but it’s ok! Don’t spoil for future players :). Glad these mechanics turned out well!
Really really polished and unique! It was a very cool experience. My brain got caught up trying to think about when to press tab but it worked out in the end. Beautiful art as well
Thank you very much for your comment. I'm glad you liked it and that it was a good experience for you. I’ll also try your game =) have a nice day!
Fun take on the theme, I enjoyed making it through the levels. Liked how you added new elements as you progress. Great job!
Thank you very much for playing our game thoroughly and also for sharing a comment with us! Have a great day!
Nice entry! the different mechanics are fun, the ball is a bit wired but overall, well done!
Thank you very much for commenting and played the game. Yeah, the ball is very special ;D
Congratulations are in order! This wonderful little platformer not only has a well executed breadth of mechanics that allow for player expression in problem solving, while still being relatively challenging to find a solution, but it also just plain looks and sounds good, especially for a game jam submission.
Small annoyances can be noted, such as things on top of the square not moving when it moves, unlike all the other shapes, and having to cycle through characters in a constant order, rather than simply selecting one which you would like to use.
Those are all merely nitpicks, of course.
Well done!
Thank you very much for writing this great review with many details. We’re happy that you liked it. Also, thank you for the feedback; it’s always appreciated so we can keep improving future aspects of the game! My friend Gnox tried your game and gave you some nice feedback in commentaries=)! Have a good day=)
Good idea, I would love to see more puzzles with this mecanic.
Thank you very much for the comment. Perhaps in the future we can add more puzzles in an improved version =) Best regards!
Wow awesome take on the theme. We loved the puzzle platformer gameplay. The music is awesome and it fits the game perfectly. Saving it for later!
Nice concept, growing up is satisfaying and the game has a vibe
If you like clicker and the hobbit, come here :)
Growing and shrinking is so satisfying with its sound effects, visuals and retro vibe. Solid Concept - Nicely done!
cool concept! has a very retro vibe and I dig the music! changing platform size adds a new dimension on the character switch mechanic, love it!
Thanks! Happy to hear u enjoyed the game!
Really fun game all around! I especially appreciated how many mechanics you were able to explore in such a short game jam. Really hope to see more levels in the future :D
Thanks! Glad u enjoyed it! We rushed a lot of the levels at the end haha.
Thank you very much for trying out our video game. We hope everyone has fun and enjoys the GMTK Game Jam 2024!! =D!!
Unique take on the theme! Very nice!
Thank so much for your commentary=)!!