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Micro Survivor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #182 | 4.031 | 4.031 |
Overall | #434 | 3.918 | 3.918 |
Style | #814 | 3.969 | 3.969 |
Creativity | #1069 | 3.755 | 3.755 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In line with the jam’s theme, “Built To Scale,” I aimed to create the tiniest survival game possible. I chose the world of microorganisms as my inspiration, and fittingly, the main enemy in this game is a cellular automaton that relentlessly chases you around the level. Here is a quick description of What is a Cellular Automaton is: A cellular automaton is a simple model used to simulate complex systems. Imagine a grid made up of cells, where each cell can be in one of several states (like on or off). The state of each cell changes over time according to a set of rules. In the case of my game the rules of each cell are determined by the position of the player. This creates an illusion of the automaton intelligently changing the player around.
Development Time
(Optional) Please credit all assets you've used
I used some audio effects from Kenny
A vector of a fingerprint from Wawan Waluyo at thenounproject.com
And some flow-field generation algorithm from the Turbo Makes Games tutorial
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Comments
this game is so unique,love this game so much ,wish for more content to play
This is very impressive. I like the idea, and it is super polished. Well done :)
I wanted to go for a high score, but then I saw people reaching over level 100, which I could do, but it would simply take time, I quit at L50 and as other people pointed out "Divide" is OP and basically lets player reach any level they want :D
For feedback part - I really enjoyed the game. A very good execution of simple mechanics with a great technical twist (the swarm enemy). Wish there was more upgrades but I guess you didn't plan on having 50+ levels :P
The only thing that I would actually change would be the color of player character, at some point (even in regular gameplay without Divide exploit) it is very easy to lose track of player character as it has the same color as: cursor, explosions, rams etc., and to some extent the built walls. Some hue of blue might be good as it would contrast with everything, while green is already used for rewards.
Back to back great entries, both of which in totally different style. I'm a fan for sure Stepan :)
Wow this game is so cute and juicy and polished, everything has its little animation, its particles, destroying the goo is so satisfying... I also loved how there is practically no tutorial but I immediately understood what I had to do. Excellent work, will definitely play again!
The best introduction to any game in the jam that I've played by an absolute mile. So stylish! The amorphous blob was a little unnerving, and the way it moves was very organic.
I'd maybe have appreciated more enemy variety (different blobs with different abilities/speeds?) to mix up the gameplay a little bit, but I think you already went way above and beyond for a solo dev in 96 hours, given the level of polish on display here. Fantastic work!
Damn !
Really loved it ! (I admit I may have a bit exploited the walls, don't judge me !)
A really cool "survivor" game with a unique mechanic and an original theme, congrats ! (love the ennemy blob effect)
An original solution to turn a top-down shooter into an escape from a living blot))
The beginning about the finger is a real plot twist))
Good work! The only thing I didn't understand well is the mechanism of the appearance of red cubes-walls and how best to use them, during the action phase, mouse clicks, as I understand it, do nothing
Great job! You’ve done a lot in 96 hours, everything looks nice and polished. The game has good sound and good graphics (But sometimes I get confused in the simple white circles and lose the character). Also, everything is fine at first, but with the Ram+ upgrade and a small number of obstacle cells, I can stand in the center of them and quickly spin in place, thanks to which I can quickly kill enemies around me who cannot even come close to me, but still at one moment you can get lost and then the enemies will get to you. Great game and idea, I loved it! P.S. My record is 7 minutes 30 seconds. 29 Level. (The screenshot was not saved)
Love the rogulike / make your build games and this one is one of the best of that I've played in this jam so far ! Great job.
5 on 5 on this one !
loved the intro & the vibes of the game,
always amazed how poeple can make such nice games with this minimalist art style!
Sfx was on point
I thnik I found the META, turn into a house builder, letin only one entry and wait in you room for having heals xD (get to le 55 and quit ^^)
anyway realy great entry !
Very cool game, definitely had me hooked for a little while! Is there a high score? I got level 111. Also, I had a few notes:
Overall, I enjoyed this game, the loop was fun and the graphics were nice. Great job!
This is an image of my max HP being so high that I would just run through the black blob to make the level increase faster:
This is an image of the red wall strategy I described above:
Dude! Wow! I was dead sure I hardcoded a limit of 100 levels. Not that I ever expected people to get that far anyway. I’m glad you proved me wrong on both accounts. Thanks for stress-testing the game! It’s incredible how far you’ve come. If there was a leaderboard I think you’d be at the very top of it.
It did not occur to me that a health bar can grow that long. Silly mistake, but I’m sure I’ll be able to patch it out with no problem. Thanks for the advice I’m sure there are plenty of exploits in the game. I don't think I’ve playtested the game past level 10 before submission to be honest. I’ve saved your images Somehow they bring so much joy =) Thanks for such detailed feedback. I’m glad you loved the game
Cool! Yeah, I love pushing games to the limits, I'm always hoping there will be an easter egg :D Glad my playtesting was helpful!
Pretty interesting game.
Lvl 27, 6:33! This is hard! Loved the game!
Adding "building" ability was a very nice difficulty increase for multitasking, even though it somewhat broke the pathfinding.
very nice game, i would have liked some little break because after level 20 it becomes ver yhard to keep going non stop, but other than that it felt great to play :)
This game is amazing! Good idea and incredibly polished, the art style is insane, nice job!
This was a lot of fun! Simple and well made! The concept is great and the challenge was just right for me!
The intro with the finger being the cursor is astounding!
Satisfactory and well polished game! I felt like was kinda impossible to get a rewards on late game when the rewards is placed almost centered at the screen, but maybe I'm bad ^^'
Simple yet awesome, nice intro
Really nice! The upgrades are all simple enough to be understandable while also having enough nuance to be useful!
Well polished game. Love the way the black glob would move and split and chase you. Wish the player moved a tad faster. Overall well done!