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BUILT TO SCALE! GMTK2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3520 | 2.711 | 2.711 |
Style | #3933 | 2.740 | 2.740 |
Overall | #4264 | 2.644 | 2.644 |
Creativity | #5077 | 2.481 | 2.481 |
Ranked from 339 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about scaling walls
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
When I saw only up, I thought nothing would happen the first time I fell to the ground. Then blood spilled out and I stood up as if nothing happened. Cracked me up haha.
Fun game, as many have already mentioned, very impressive that this was done in just a 4 day period. Well done!
Exploded :0
Very nice game with game mechanic :3
fun climbing game with lots of potential,
maybe the stamina bar could be bigger as it wasn't as obvious.
The climbing mechanic is implemented really well here
It was quite funny when I died from fall damage. And I got a jump scare every time there was an explosion. I wish there was a setting to adjust the mouse sensitivity, the camera was moving way too fast. Had a great time with this one though.
Very creative! I can see the inspiration from Only Up and the fact that you have a scoreboard is a great idea as it encourages competition. The walls were buggy with collision issues however for a game jam this is incredible and you should be very proud of yourself!
Neat idea, I had some collision issues going through the rocks and the camera was a bit wild for me. The climbing animation was cool!
The mines are really funny and the leaderboard is a really nice touch!
Impressive to be done with such a project in 4 day. Good job!
The climbing mechanic in 3d like this impressive! Nice job!
I saw a mine, did realize it was a mine, tough it was a cool easter egg or something, jumped on it, Died!
This game brings back bad memories of playing Genshin. It is a cool idea and fun to play.
Some things where that there where no music. Playing the game with just the walking sound is aery. You can also sometimes glitch into the rocks, and you can completely break the game by pressing escape in full screen mode.
I like how you can see how high you can go and how high up you are. The idea of a leaderboard was pretty cool. The camera was a little weird at times and I climbed through the floor once, but the climbing mechanics felt pretty good.
Great Work on the climbing mechanics! I feel that the camera controls were a little weird I don't know if it was just me, it would'nt rotate to where I wanted. But overall cool game!
Would greatly appreciate it if you checked my game out :)
Well done creating a rage-inducing climber. The climbing animations were really smooth and the climbing felt pretty satisfying. Overall, great job!
Really cool procedural climbing mechanics and ragdoll when falling! There are a few bugs with passing through stuff. The mines are almost like a jumpscare. Nice concept and could be made into a full, more polished game.
The idea of a zen game about just getting as high as you can is cool, but this was a bit janky. I often go caught on geometry that looked very climbable, or the camera clipped through walls. Great idea, the execution neds a bit of work.
It started to feel empty then I met a mine. I stopped cause I basically passed through what seems to be a rock but was actually empty? Still think it’s a bit empty, the environnement should be less “random” and more designed, with more mine, falling rocks (I guess one kinda felt when I started the game, but didn’t ?) stuff like that. Lot of potential!
Got a bit repetitive, but I think it's a cool concept! I like the models used and the funky mechanics!
When the protagonist said “I am built to scale” I really felt that it was one of the most emotional story lines in a game. We found the next game of the year. Also I am 49th in the leaderboard.