I loved the game, the gameplay, sounds, music, graphics, it all fits together very nicely. At first, I thought of stopping playing because the first upgrade took a while to find, but after that, it was a fun ride until the end.
The idea for this game reminds me a lot of Deepest Sword, where each upgrade for your weapon unlocks new areas, but the size difference locks older ones. It was a lot of fun!
Play game
Scaleton's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #196 | 4.386 | 4.386 |
Overall | #201 | 4.090 | 4.090 |
Enjoyment | #338 | 3.883 | 3.883 |
Creativity | #495 | 4.000 | 4.000 |
Ranked from 427 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Throughout the game your gun keeps scaling up in size , affecting the way you traverse the caves. This game is about the ever-changing challenges that come with an increasingly big gun.
Development Time
(Optional) Please credit all assets you've used
All assets, ideas, and code, were created during the jam by us.
Full credits in the game's description.
Comments
Visuals are amazing! The very fast jump animation made it difficult to get through some of the smaller passageways, and there was a frustrating amount of backtracking at the start of the game to find a path I could actually get through with my smol gun. Think with a bit more polish you'll have something good tho :)
Visuals are great and unique idea! The stage is a little bare but still very fun!
"What have you enjoyed in this game the most?" (Me:) "Yes."
Seriously though, besides a few spots where the jumping wasn't working even if I had the space to do so, it was amazing x)
Love the detail of the little Skaleton Guy just being squished by the gun as it gets bigger 🤌
The art is incredible, especially for a 4 day jam :) I love the way the levels match up and the harmony of the gun as you fire is really satisfying. Great platformer!
Feels a tad empty, especially in the beginning. Level design, art and music are awesome!
The metroidvania genre is such an interesting decision for a game jam. I do wish the power up had been placed a little bit earlier. I think there was some really great puzzle design. Great job!
It would be awesome if you could rate my game too!
WOW! This take on metriodvania design is so cool. The pixel art and level design were so well done and the game felt very complete and the gun upgrades were very funny! Well DONE!!!
The level design is incredible! The fact that I managed to beat the game without getting stuck even once, despite having the worst orientation skills known to man is just mind blowing. The guns getting bigger and bigger is hilarious and I love how the guns look and feel. The puzzles are engaging, even though most of them limit to standing in a different spot to clear the way. Still, what shines here the brightest is the level design. Great game!
At first I thought the jumps were too tight to turnaround and it took some time until I got the premise but MAAAAN. I started laughing so hard when I saw the second upgrade. Great work, loved the sound design of the bullets going to the music. My only critics is that there could be a little more in between screens... like some enemies or something to make the travel a little more challenging. That and that for some reason the bullets sometimes don't break blocks. Major major props.
I love this metroidvania styled game, the art style and animation is superb! And the overall level design is great, I just wish the firing mechanics are a bit more polished. But great idea.
Leave a comment
Log in with itch.io to leave a comment.