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A jam submission

Sunsucker 5000!View game page

Submission for the GMTK GameJam 2024
Submitted by Mushroom Adobe Games — 18 hours, 45 minutes before the deadline
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Sunsucker 5000!'s itch.io page

Results

CriteriaRankScore*Raw Score
Style#42592.6292.629
Enjoyment#48942.2712.271
Overall#49962.4002.400
Creativity#55542.3002.300

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I couldn't think of any larger scale than a solar system without becoming unrealistic. haha

Development Time

96 hours

(Optional) Please credit all assets you've used
I used Synty for the models and FX, Phat Phrog Studios for music, and GDC's free SFX for sound. Everything else is me.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

Really great! Very satisfying to try to time the explosions with the speed of the ships. The bullets and ships could benefit from being more visible IMO. But all-in-all a very fun entry.

Submitted

I really wish shooting was a direction and when the bullet hit the ships it explodes. having to click exactly where the ships are going to be made it almost impossible for me to hit anything

Submitted

Really nice idea! Cool sci fi take on the theme

Submitted

Fun game! I could definitely feel that you were trying to go for a sense of scale, and this worked really well, but in some cases it was really difficult to see the enemies. Other then some minor bugs, great work!

Submitted

I love the concept and sheer scale of what was going on! Game was a bit too tough for me, but it's a really neat idea. Great work!

Submitted

Very fun game and really interesting trying to correctly hit the enemies. I survived the hardest diffuculty after going down to 7% hp in the first third of the level

Submitted

I like that you added the ability to fire a bunch of missiles at once. It felt really cool like a giant swarm. However, I do think it is a bit hard to actually hit the enemies. I wish the missiles collided with them or had a larger area. Great job!

It would be awesome if you could rate my game too!

Submitted

Nice game! the sounds and music was cool

Submitted

The sense of scale is huge, but i missed a bit of attack feedback on enemies.

Submitted(+1)

I felt the sense of scale from the huge ship. Nice twist on missile command

Submitted

I really blew up a whole load of ships while playing this game! I did reach a point where some ships would hit me from behind off the bottom of the screen, making it impossible for me to hit them, but other than that the game was fun overall. The explosion of the sun at the end was super funny too lmfaoo. Nice work :)

Submitted (1 edit)

The sun went boom!

I enjoyed the game, it was both engaging but relaxing in a way that I find hard to put into words.

I think the scale was off. the missiles and the enemies were way too small to the point that I had to squint to even find the missiles I was shooting.

The shooting mechanic itself has quite the steep learning curve, the explosion radius is quite small and it wasn't very apparent that where you click is where the missile explodes and that it wont explode on impact. The fact that the damage occurs throughout the whole time the explosion sprite exists definitely helped but it wasn't very intuitive. But towards the mid point of the journey I did manage to nail the timing down and I was kind of rewarding to nail a shot from far away at first try. 

Good job!

Submitted (1 edit)

Interesting take on the old missile command games! It's always pretty fun trying to figure out how early to fire to take out the squadrons. And now the sun is mine, ahaha!!

Submitted

Very cool :)

Submitted

It was a little hard to see what was going on with all the action happening in such a small part of the screen.

Submitted

The learning curve on landing those super precise shots took me ages to finally get even slightly consistent, but interesting gameplay loop once I got a feel for it. Like others, I got stuck at 2% Health (which, honestly, I have no idea how you'd survive that wave at the end otherwise - I just got absolutely swarmed), but the main aiming loop still made for a challenging game jam entry where it was fun just to finally get a feel for landing the shots!

Submitted

Oh, I had a really fun time with this game. Super satisfying hitting those LONG shots! Loved it. Would love to see a version with more weapons around the same general play style of timing your shots.

Submitted(+1)

Neat experience, It was fun once I figured it out but it could have used a quick tutorial.
Idk how you got the idea for the little guy in the corner but it added SO MUCH CHARM to the game, its little things like that, that make your game stand out. sound design was on point

Great work, Keep making games!

Developer

Thank you so much! The little guy in the corner was my daughter's suggestion. haha Anything she wants in a game tends to end up in there. :D

Submitted(+1)

There are some minor bugs but overall really fun and great gameplay. Also selecting the firing location it would be cool if it collides on the way there it also explodes ships. Other than that it was really fun great work!

Developer

Thank you so much! That's a great idea and easy to implement. Thanks for the suggestion! :D

Submitted(+1)

Great gameplay. Some minor health bugs but great work.

Developer

Thank you so much! I noticed the health issue and just had too much work this morning from my other job to fix it in time.

Viewing comments 29 to 10 of 29 · Next page · Last page