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Umami's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #356 | 3.872 | 3.872 |
Overall | #701 | 3.778 | 3.778 |
Creativity | #1167 | 3.718 | 3.718 |
Style | #1272 | 3.744 | 3.744 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We were really interested in the idea of building machines out of machines. The original vision for the game was building small components that would combine to create larger and larger mechanisms. Ultimately, the game didn't quite turn out the way we planned, but there are still a lot of elements of the theme at play! For example, when you build a new machine, the components used to make it shrink down to fit in a 1x1 tile.
Development Time
96 hours
(Optional) Please credit all assets you've used
(See description for full credits)
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Comments
I'm a huge fan of sushi, especially revolving sushi places, and I have to say, this is by far my favorite interpretation of the theme among the puzzle games I played. The difficulty doesn't scale too quickly and mechanics are slowly introduced which made it easy to pick up and fun to play. The later levels were a bit more challenging and used some clever tricks, and I would loved to have played more levels if you had more time to make them. Art and music was amazing too! Great work!
Thank you so much! I have a lot of background in music and audio, so it’s always nice to see it getting attention!
This was super polished and well put together. Trying to understand the mechanics was kind of unintuitive (you make conveyer belts and then they go away so you can make more?) but once you get it the puzzles are super cool! Found the last two to be pretty challenging but very rewarding. Awesome work!
Thank you so much! The first few puzzles were meant to help teach you the mechanics, so hopefully things didn’t get too confusing all at once!
Cool game! It starts on an easy side, but on later puzzles the reasonable difficulty kicks in. I liked the puzzles in the end! Also great design on gradual introduction of mechanics and postponing restart mechanic "Q" to 2nd level simply by making level 1 not failable, I respect that.
I really liked the visuals and style, attention to detail is stunning, removing block puff animation is my favorite :)
Sorry to say that but I found a bug:
Soo now I'm not sure if I completed all challenges fair. Overall that's a great game in this jam, congrats!
Huh, that’s interesting. Looks like during the animation you can still interact with the conveyors you placed down. That’s definitely not intended behavior, but good on you for catching it! I’ll be sure to patch that out when the jam is over 🤪.
I love how simple, yet rewarding this game is. Very cute.
Thank you so much for playing!
Very cool graphics and great puzzles!
I had a lot of fun optimizing my conveyor belts, really fun game, congrats!
Thank you for playing!
Such a cute idea for a game. I wish it was a little longer, but only because I enjoyed playing it so much!
You made me hungry for sushi :(
Nice work!
Great execution! I saw on another comment that you wish there was more puzzles but for a game jam this is a lot of content! good job!
Super super cute! I loved the audio, all of the little sound effects really added to it!
Thank you so much for saying so! A big part of my background is in music and audio, so I appreciate those details being noticed!
Super cute puzzle game! I love the theming, and the puzzles were well put together. Only immediate change I would make is maybe having somewhere to review the controls - I missed the restart instructions and closed an reopened the game when I softlocked myself on one of the puzzles. Great job!
Really well done! I'm amazed you made so many levels in that time, and how difficulty gradually increases.
Wished you made a web version so more people could enjoy that
Unfortunately, do to audio latency, the music didn’t work properly in the web build. Thank you for playing!
That's interesting, do you guys tried Godot core audio or something like FMOD?
We tried reducing the buffer size and factoring latency into when the audio was played, but neither worked. We also tried enabling threading for HTML, but itch.io doesn’t support it. I’ve never used FMOD, but I’d be curious to try it out! A quick Google search says the integration with Godot is pretty good, and I think I’ve heard of it or something similar used a lot in the industry!
I see, Godot doesn't have official FMOD support yet, but there is some unofficial plugin to make it work, I haven't tried it yet though.
Thanks for the details, I need to test that in some project to prepare for next year considering Godot skyrocketing popularity :)
This was my first real project in Godot (I jumped ship from Unity earlier this year) and I really enjoyed it! Godot just feels . . . friendly, I guess? Like you can Ctl/Cmd + Click on a class name in the built-in script editor and it’ll pull up the documentation for you.
Really well polished and great visual and sound effects! I wish I could click and drag to lay conveyor belts, but that is a really minor issue for what is a really solid game!
Cute idea and good execution!
I loved the puzzles and simplicity of gameplay. Easy to learn hard to master. Can't believe you actually did this in such a short period of time. Great job!
Thank you so much! I wish we had time to make more puzzles, but hey, that’s what you get with a time limit.
This is my favorite game so far, simple, polished and very entertaining, great job!!!
Thank you for the kind words!
Great little puzzle game! Some of the puzzles made me restart a few times, and the mechanic of the conveyor belts going away after completing a component really helps add complexity to the solutions. I was able to finish the last level with 5 conveyor belts left! The sound effects and visual effects of everything were super satisfying. Great work!
Nicely done! There are a couple of different ways we’ve seen people do that last level, but I think that’s the most efficient solution I’ve heard of!
I really enjoyed your game. It's kind of a mash up of Factorio and Overcooked. I like how you have to resolve the puzzle in stages, being mindful of how many conveyor belts you have remaining for the next order.
Thank you so much for playing! Yup, Tau is a big Factorio fan. We really wanted to capture the feeling of building a giant automated machine, even if it’s a smaller puzzle game.
-Æ