Play dino
Dino Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2210 | 3.365 | 3.365 |
Creativity | #2398 | 3.308 | 3.308 |
Overall | #2498 | 3.167 | 3.167 |
Enjoyment | #3120 | 2.827 | 2.827 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Dino Tower, the player must build a tower by scaling up and dropping different shapes. After, they must scale the tower as Dino (so the tower is quite literally “built to scale”).
Development Time
48 hours
(Optional) Please credit all assets you've used
Art: Rachel Jin
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Comments
Fun little game. What engine did you use, I don't recognize the loading screen? I would suggest working a little bit more on the polish and overall feel. Great job!
It would be awesome if you could rate my game too!
I used unreal engine
Fun idea! The dino seems to be able to surmount any slope no matter how steep so i was able to cheese most of the levels with that :p I feel the controls would have been a bit easier if the size was determined by clicking and dragging (i was struggling on the first level to get the two boxes the right size for a while o_o )
Great art and fun concept!
This is adorable and I love it! Great job
Fun idea, Liked the game feel especially placing and deleting blocks, I walked off the map and the whole game crashed, rebooted and worked fine second time though. Awesome job.
Hehe yeah i forgot to put bounds for the dino. Unreal automatically kills the character when they fall a certain distance and then ur stuck...
interesting puzzle mechanic! tho the control feels bit off due to switching between mouse and keyboard
Very fun! I am definitely not smart enough for this game but it's very fun! The concept itself leads to a lot of interesting possibilities, so I'd love to see this idea get expanded further!
This was super fun! I was initially frustrated by Dino’s very short jump, but when I realized I can go into dino mode while blocks are still falling, I solved a few levels by jumping up to sloped blocks in the air. Speeding up slopes and jumping at the peaks felt super satisfying. Also loved the art and music :)
This is such a cute lil game, my only criticism is just having the delete shape mapped to the same as creating meant I ended up deleting alot of shapes I didn't mean to but other than that I had a great time, well done!
Fun! I got stuck on level 5 though that one was hard
Very cute little game, interesting take on the theme. Really appreciated the dynamic pitch effect which correlates to the size. I love small touches like that!
What an epic BGM for this little tiny dino fella. I like the idea to hold click to scale things bigger. I got stuck on second level though. Not sure if I missed something but I could only place one crate and the goal was too high.
Triangles are unlocked on the second level. I prob should have put some indicator to let players know when new shapes are unlocked…
Definitely a little finicky to control, and the button mapping choices are a bit unwieldy. The art is cute though, and the concept of an angry-birds esque level mechanic where you have some pieces in place and add to them with your stock as more of a puzzle solving opportunity might be great!
Very nice art and a fun game. All leves were fun.
I like this idea, It's a little finicky, I was having a really hard time with the first level. I'll have to agree with everyone else about the difficulty.
Managed to finish the game. Very entertaining!
The only thing that bothered me a bit was having to press Enter, as it made me either release the mouse or WASD hand. I think pressing "E" may have been better. But that's just a personal opinion.
Very creative! Btw is this how you're supposed to do it?![](https://img.itch.zone/aW1nLzE3NDYzNzE0LmdpZg==/original/%2Fv5vjW.gif)
Very creative solution! That wasn’t the intended solution but each level has multiple solutions and it’s always cool to see when someone discovers a new one!
Cute art, the scaling happens too fast and it becomes a skill dependent thing to scale the objects correctly, especially when there is so little margin to beat a level.
i feel like the controls could've been better introduced, usually if you have to write down the mechanics, there's probably a better way of introducing them with animations or visual ques
An amazing aesthetic, and I really enjoyed the gameplay! Adding the sandbox at the end is a really nice reward to play with the mechanics :)
very cool