Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SketchometryView game page

Bend, twist, and stretch your way to geometric perfection!
Submitted by 20akshay00, a_sett — 19 hours, 34 minutes before the deadline
Add to collection

Play game

Sketchometry's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#954.3604.360
Overall#5793.8413.841
Enjoyment#12263.4533.453
Style#13593.7093.709

Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player must build missing pieces of shapes exactly to scale by stretching, rotating and squeezing their trusty tool, the cartesian grid!

Development Time

96 hours

(Optional) Please credit all assets you've used
Google fonts: Exo 2, Roboto Mono

See description for full credits.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 60 to 41 of 66 · Next page · Previous page · First page · Last page
Submitted(+1)

As someone who works with vectors and grids, this was quite satisfying to play.

Submitted(+1)

Very cool game! It's so unique, and feels like very hard to do. Given how hard it must have been to do this, this is so polished already! Great job!

Submitted(+1)

Cool game, quite addictive

Submitted(+1)

This game is really cool, but lots of people have already talked about the gameplay and the math stuff. I want to touch on the sound design. It's insanely good. The lack of music, the strange sounds that play when things happen, the small differences between sounds, they all come together to make the game feel... ethereal, almost. Great job!

Developer(+1)

Thank you so much! I notice a few comments pop up here and there about the sound (though yours is the most in-depth so far) and I'm glad to see my wacky choices are appreciated. I decided early on to go full synths because the aesthetic reminded my of Tron - bright things on black background and a neon grid. The melodic stuff wormed its way into the design once I made the forge sound. I realised that since I didn't have time to write music, I might as well go all in on that stuff.

Submitted(+1)

crazy cool idea, used a part of my brain i've never had to use before. awesome

Submitted(+1)

Really unique gameplay! At first I was stressed about precision but then it was really satisfying to get a majority of the space filled, and also the feeling of improvinng over time with each level was a great feeling. Great progression, great sounds, all around ggs!

Submitted(+1)

Interesting game ! It was really fun ! The concept is unique and amusing ! Great job :)

Submitted(+1)

Very interesting core mechanic! It was really fun, even for a person who was scarred by mathematics and geometry back in school hehe. :P Love the amount of polish on the game as well, like how sleek the UI is, and the various icons, the colour scheme, the character sprites, etc. Fantastic work!

Submitted(+1)

This was very interesting to play. I have never seen this mechanic before and I really enjoyed playing around with it. I did get frusrated at the beginning that my shape wasn't deforming with the grid but I think that's because I had already filled it. There's defiitely a learing curve to the process but this is super unique and I really enjoyed trying it out. Well done. 

Developer

Yes indeed, you can morph the shape during and after you’re done drawing, just not once you’ve filled it in. I’m glad you enjoyed!

Submitted(+1)

My mind boggles thinking about implementing a mechanic like this, especially in 4 days. Amazing work!

Developer (6 edits) (+1)

Thank you for playing and sharing your thoughts! It quite helped me realize what the players generally missed (which seems to be able to utilize the transformations to their full extent since I provided no demonstration through tutorial levels!). Stuff like this for e.g. as I noticed you tend to try drawing with just the plain grid. image.png

I want to say I really appreciated your inquisitiveness into both details regarding the math involved in the game as well as to my research :P. In fact, I originally intended this game to have some educational value and I think you were the only one who displayed some interest in that side! So here is one resource that might help: https://xaktly.com/Matrix2Dtransformation.html . If you try multiply Kx * Ky, it’ll turn out to not be equal to Ky * Kx! Scaling on the other hand (like stretching the whole grid) would commute, because they can be written as diagonal matrices.

I guess this is not extremely satisfying tbh, more of an empirical way to justify it. A deeper understanding can somehow be understood by learning more about group theory and in particular the group of 2D transformations on euclidean space. It involves rather abstract ideas but incredibly generalized results. I’m sorry for the exposition xP this stuff gets me quite excited!

Submitted(+1)

Controls were a bit confusing for me at the start. However, once I got used to them it was really fun to play around with the shapes. Also the sound design is quite fitting for such a game. Great work! :)

Submitted(+1)

The concept was amazing and you executed it excellently! I really enjoyed messing around with shapes and trying to fit it in the hole. Awesome work!

Submitted(+1)

The sound design was great and the idea is a super unique take on the theme. My main feedback would be I wish the tutorial was interactive in some way. The art and the story of the game are also fun. Overall great submission. :D

Submitted(+1)

pretty interesting way to do the "build what you see" game i've seen a few games do, i like it but i feel like the the turning, and skewing options should be less segmented, like only able to move the shape by 25 degrees or something like that

currently i feel it's very difficult to get the correct angle on a lot of these shapes

but interesting game nonetheless

Developer(+1)

Good points! The thing is, I initially planned to do exactly that and hand-design puzzles, but I ran out of time. So instead, the shapes are generated randomly and the goal is not to exactly match the vertices, but to cover the area as close as possible without leaking out of the hole. Its not as satisfying perhaps, but it was the only way I could crank out a functional game.

Thanks a lot for sharing your thoughts.

Submitted(+1)

One of the most (maybe the most) original game of this jam, it’s pretty satisfying when you get the shape right.

I wish I could resize the shapes as well, but maybe that would make it to easy?

Also sometimes I got a score of 0% or -0% and think it’s a bug

Developer

Thank you for the kind words! I wondered about being able to resize as well. I do think being forced to skew as opposed to scale adds some challenge to the game. But I definitely have to play around with it to know for sure. Good catch with the 0% bug, I have not been able to figure that out yet!

Submitted(+1)

This is a monstrously esoteric challenge of a game that I managed to pick up pretty quickly, with both a creative and fun gameplay loop. The presentation is super clear (Which is absent in a lot of jam games) and while I'm not sure how, I'd love to see this expanded on.

The score threshold is in a perfect spot right now - I definitely feel fully engaged with finding the perfect shape, but what I really wanna see is the ability to combine multiple shapes. The game seems to generate formations that I think(?) are impossible, with tight turns you can't seem to get from only rotation & skewing, and I feel like I should be able to throw multiple shapes at the hole to patch it up.

Developer(+1)

Will keep in mind! You’re right in that the shapes are actually randomly generated, so you can’t find an exact match. Since the jam is nearly over, I might as well reveal the scoring metric: It computes how well you’ve filled in the area of the hole while not letting it overflow out of the shape rather than comparing vertex positions. This is a bit un-intuitive since I initially design it to be a precision puzzle to match the shape exactly but ran out of time. I will definitely keep in mind the suggestion about combining shapes. Thanks for sharing your thoughts!

Submitted (1 edit) (+1)

Cool mechanics with pleasant visual style. But it seems too difficult for me, can't even solve level 2. Maybe some easier level with some guidance first would be better.

Developer

There’s actually no levels, it randomly generates the shapes which is why sometimes it just really hard right out of the gate. I ran out of time to tweak this unfortunately.. I do agree that easing it in with simpler shapes is the definite way to go!

Submitted

Maybe randomize the shape that only involves zero to one transformation first, and then more and more can be added into the pool.

Developer

Yeah that’s the best way for sure. The thing is, I hadn’t designed my input system flexible enough to get an algorithm to generate the shape by basically playing the grid. So right now it just randomly generates a shape, and usually you can still get around 80-90%, but the vertices won’t match exactly. I think I could’ve ramped up from 3-4 vertices initially.. right now sometimes it throws out a huge complicated shape for the first round.

Submitted(+1)

A good game with good visuals. Connecting those dots and creating the shapes felt satisfying. Well done!

Submitted(+1)

Fun game idea! I like the puzzle aspect, but I do wish there was a little more indication on the square dude as to what shape will fit. It does seem like they don't exactly match the grid. But I really like the art and sound design! Feel very "geometry broke" as it should :)

Submitted(+1)

This is actually really  cool! I like the sound effects of the shape creature wobbling around lol

Viewing comments 60 to 41 of 66 · Next page · Previous page · First page · Last page