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Scout's Gambit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #419 | 4.053 | 4.053 |
Overall | #670 | 3.798 | 3.798 |
Style | #807 | 3.974 | 3.974 |
Enjoyment | #1425 | 3.368 | 3.368 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build a scale model of a bank out of chess pieces, in preperation for a heist.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
A truly incredible concept and style. I love this idea; it feels novel and I just really enjoyed it. Also with the voice acting, the humour, and the little bits of investigation -- very impressive. (It feels like there's a lot of potential here for a larger scope kind of situation, but I digress.)
I'd say the weakest part of the game is the putting down of the chess pieces and trying to get them to go where you want them to be. Clicking to mark the locations feels like it would have been better? Also, I was confused about what the "security" piece was for until I saw the solution -- I thought the "boss" looked like a security guy, and just pinned that on him. I also didn't see where the van was at first and ran out of time. I.e. the onboarding and information shown could probably do with a little bit of extra care?
I also liked that you got points for how close the positioning is, rather than just needing to be perfectly on target. It made it feel very doable despite the difficulty.
Also, for this next part, you should know that I'm not overly fond of games with time limits, so take what I say with that in mind. I didn't like that the marking of the parts was part of the time; it feels like it would have been more fun(?) to have the scoping out be time limited, and then you have to place things until you're happy and "submit". And even further, I'm wondering if it would be more interesting to have the scoping out and marking be entirely separate. I eventually got into a strat of marking bits at a time, while the fantasy of scoping out a place feels like it would be more separated. E.g. having a lot of time to walk around and memorise, and then when you think you're ready, you leave, go to the hide-out, and then have to reconstruct it there. (But again, maybe that's just my hatred of timers.)
Really just a great game. Really, really well done. I hope this does very well.
(Also, I don't know if it was just me, but I got a drift on the X axis viewing when the game was controller my cursor (but not when it wasn't).)
Thanks so much!
You may be surprised to know I also am not fond of time limits, and the piece about the bank “closing in three minutes” was for kind of the reason you described, a quick case then time to place pieces. However, the time limit of the jam countered me :)
And yeah, the mapping part was done quickly. For an expanded vision, I had imagined the player drawing the map themselves, but I couldn’t decide a scoring system.
X axis drift is a godot web thing as far as I can tell - does not occur on windows ver.
Very cool concept and I love the art style. I would love to see this idea developed further with more maps in increasing difficulty because this feels like a game that - while good in a jam format - would also work great as a longer puzzle game. I want more of it, basically. Great work to everyone involved in this!
Search en passant is a classic 😆
Really neat concept! Even though I failed miserably at remembering the details, I enjoyed it.
Something that I assume is a bug(?) is that the camera keeps spinning around if I keep the mouse still. That unfortunately gave me nausea
Yeah, another web bug. I wish Godot web was a little more stable (it also keeps loosing control of the cursor) but if you didn’t manage to finish (and still want to the) windows works without issue.
Such a cool concept. This could go so far with like, mapping out the whole place, like the layout and whatnot. I think your execution is very great for the time constraint. My only real comment is that it could be scaled! (Ironic haha)
I liked the stylized graphics and the idea was fun! I did mess up the first time I was gonna make the plan, and went to the van and pressed “Cheese It” or something similar, before I understand I could move the pawns around, so first level I didn’t made any guesses :/
Nicely done none-the-less :)
Loved the voice acting, gameplay was intuitive and I really liked that I could talk to people and and pick up plants (I like plants). Great job!
I'm always down for mapping out spaces in your head so I've had a fun time with this one!
I wish the chess pieces didn't have inter-collisions, when you get to the last seconds of the job it gets very hectic and I found myself knocking my pieces around and not noticing it until the time was up.
Yeah inter-collisions I was weighing out whether to leave on. In my head I wanted rushing to complete a level to be hectic, but in the end it was more frustrating.
I like the presentation of your scoring though!
In our game we decided to detach the map from the scoring so that players can't memorize the layout and just repeat what they've done previously. We might have overtuned the scoring a a little bit though...
I am a sucker for the black, white, and red colour scheme. The game has a very appealing and cool aesthetic, but the gameplay can get a somewhat dull. The concept and idea itself has great potential that I think can be realised with some time and thought. I have to agree with the other reviews regarding the strict scoring system as well.
Overall, the game is well made and polished, the concept is fun and something I haven't seen before, but it just needs a few tweaks here and there to be more fun and not just a memory test :))
+1 on scoring should be a little more forgiving, and some of the hallway lighting makes it hard to understand the depth. Super cool concept and color scheme!
This is such an awesome concept. I would totally play a longer version of this game with more levels! I think the scoring might need to be a little more forgiving on placement, since I got everything really close and still got a D rank.
Today, I have learned that I have the memory of a goldfish
As a chess player, the en passant joke hits hard. Very creative, though I didn't get it at first, I understand later. For feedback, please add a minimax that you can place markers on. Remembering everything is tedious.
At the end of the day, remembering everything is what the game is. If there was a minimap, you would just.. walk around a room and look at things? so don’t think I agree with that.
Thanks for playing!
Ok. Still, a very cool style, amazing va, etc.
Stylish, goofy, fun, some great voice acting. Only minor problems such as walls being hard to see and the answers being a bit off with the correct placements.
Pretty cool game, the art style is really good and it’s really cool that you guys managed to get dialogue in as well
The color scheme theme and style is cohesive! I enjoyed waltzing around the town for a good portion on its own, then finding the pieces for the heist!!
That was really fun! The style is on-point, and the mechanic is engaging; it's a great memory game. Good work!
Very unique idea, I liked it!
I really liked the "chess" aesthetic and the minimalistic color palette. The gameplay feels super unique, at first it was a bit daunting to do all that stuff in just under 3 minutes, but then it all clicked and I was like: "ok, camera's up front and behind the desk, door on the left, vault then security at the very end with a camera facing the door". Really cool :)