Love the gameplay, making your own way is very cool and unique. GG !
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Up The Water Spout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #492 | 3.889 | 3.889 |
Enjoyment | #530 | 3.771 | 3.771 |
Style | #558 | 4.125 | 4.125 |
Creativity | #1032 | 3.771 | 3.771 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its about a spider Building platforms in order to Scale the water spout
Development Time
Comments
I love the aesthetic of this game. The art is really cute but also ominous. I love the music that plays during the level, but the building music is not as strong, and the transition is a bit jarring.
I'm honestly really impressed with what you were able to get done in 96 hours. The game feels complete and polished.
However, I wish the game was balanced a little better. The abundance of enemies means running out of webs is hard. But the character does control really well
I LOVE THE SPIDER CHARCTER ITS SO CUUUUTE!!! The movement are a lil hard to get at first but they make the spider seem more lively and its fun to move on your platform. Its a short game but i really liked it!
It was a bit hard for me to know what I was doing at first, but once I got the hang of it, it was really fun. My only criticisms are that there's no big incentive to get creative with the building mechanic, and that apart from the overall concept of "scaling", it doesn't make all that big an effort to fit the theme. Otherwise, it was really nice, and the spider was surprisingly adorable.
I really like my time in this game, we wanted to implement a tutorial too but didnt because of lack of time.
Thank you for making this.
Fun game :D tried to build minimally so when I fell down it hurt a lot to go back up, lol
I like the building mechanic, it adds a cool twist. But at the same time I think it could use some more work to expand it. Right now, you can build whatever you want and it only impacts your score. I think if there were some more puzzle elements in the level (like hazards you have to avoid) and less points to build with, this would turn it into a very interesting game mechanic where you have to plan out your route through difficult sections by saving as many points as possible for further sections.
Overall, excellent game :D well done!
such a cute wee spooder. Love the fact that it has a tutorial! Not many get made in jams and its honestly worth its weight in gold. Real fun though and hope you continue to develop it ;D
Cool little game! Enjoyed the music a lot!
Would be very grateful if you tried our game!
Lovely game, and a nice take on the theme! Spider was super cute too, good work!
Really liked the swinging physics and mechanics! Liked the art and music too!
Also nice concise tutorial! Many jam games don’t have and it’s nice this game has it. But maybe put the completed platform further away (outside of web range) so that the player is required to build to reach the platform?
If there was something I think can be improved would be to give less web to encourage more swinging and flying through the air instead of walking up on platforms. Maybe some line to guide where the player is going to shoot or some aim assist with a preview on where the web would land might be nice too?
Overall very nice game!
A lot of fun! Swinging from rope to rope, is definitely the most exciting part, and just goes to show that grappling hooks do make every game better.
I really like the dynamic of building your own level combined with the Foddian gameplay; you can make the section more challenging by building less platforms in order to save silk, making your inevitable fall even more disastrous, but being able to catch yourself with a well timed web shot keeps you engaged while falling. I ended up using only single tile platforms on my playthrough, but I had so much silk to spare, that I never felt rewarding for doing so.
Swinging and climbing feel really great, but I wish the player's side to side movement was a little bit tighter, especially when just the tiniest bit of movement can spell a long fall down!
Something I would really like to see in the game would be more ways to use silk; even something simple, like assigning points for using less, combined with a speedrun timer, would add a lot of replay ability to the game!
Overall really fun and really nice job!
Great little game!, really enjoyed setting up grapple point and then swinging onto platforms.
Game feel is locked down with the visual and audio assets. Especially love the music changing when your in build mode. Only gripe is the level feels a bit empty and back tracking is a bit annoying, maybe spreading out the bugs and adding some checkpoints could help! Still Really impressive for 96 hours!
I have beaten the game
I like visual style of the game.
Sometimes it is hard to jump from one block to another
I quite like this game. It has a lot of fun movement tech with wall climbing and swinging on a web. The music and the animations are also really good!
I wish there was a more explicit progression, instead of just climbing from one build platform to another. Or that you couldn’t fall further than the current screen. As it is, it reminds me of Jump King of all things.
The building mode is also easy to use. Although, since it uses a resource, does it mean that you could softlock yourself? I’m dumb, you can delete platforms.
Overall, this is a great entry!
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