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ExpPopulation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1933 | 3.456 | 3.456 |
Overall | #3091 | 3.000 | 3.000 |
Style | #3152 | 3.015 | 3.015 |
Enjoyment | #4066 | 2.529 | 2.529 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you have to control some populations so they cooperatively build exponentially
Development Time
48 hours
(Optional) Please credit all assets you've used
All assets were either made by the team or provided by the game engine by default (Unity)
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Comments
I really love the theming here, great interpretation of Scale! This is a game I would love to see expanded and really sink my teeth into, great job!
thanks for playing and the feedback!
pretty cool clicking game!
thanks for playing and the feedback!
Great game! A little confusing on how things actually work, but I got to 6000 pts somehow :)
thanks for playing and the feedback! yes, we hear that a lot - maybe less text are more obvious UI guidance next jam :)
The idea behind this one is super intriguing, but it definitely needs much more user feedback to understand what exactly is going on. It just looks like things pop all over the place randomly for a while and then it ends, it should definitely more visually show what is going on with the attacking, defending, growth and so on. Very ambitious to try for a game jam game though so not surprised if you just ran out of time for such improvements. Also, not sure how exactly it worked, but the musical notes being played on changes was really cool addition too!
Lovely little sim game! I've never made a simulation style game before and it's impressive to see one being made in such a short space of time. Well done!
I really like the visuals of your game!
thanks for playing and the feedback!
In 48 hours, you managed to create a mini biosystem. I only have respect for you lol. I was selecting randomly, but in the end what I was enjoying was the up-down beat of the population. Incredible.
thanks for playing and the feedback! I hope you found a combination of cards that lead to a nice up-down beat :)
I really like the art style of the game. The game lacks some music and some interraction. Besides playing cards, I think the user is too passive. But I guess it was the goal as it aims at being a simulation.
thanks for playing and the feedback! yes, we hear that a lot! adding more user interaction was in the roadmap, but we couldn’t deliver that part :( music depends on the balance of the game, so in many runs is quite boring
The first game I played green dots exploded everywhere and covered the planet, I was shocked.
thanks for playing! yeah, EXPonential Population :D
I didn't get the goal but it was funny to see how quick the population grows :D
thanks for playing and the feedback!
Interesting take on the theme! Would've love to see more player feedback about what exactly was going on with each population and how the cards were affecting the planet during the game, but great work regardless!
thanks for playing and the feedback!
really cool idea and nice take on the scale theme! i enjoyed playing, but i didn't understand what ATT and DEF meaned, so i couldn't beat it. i guess it's some game expression i'm not familiar with. good job!
thanks for playing and the feedback! ATT -> attack DEF -> defense your job is to balance each population so they can reach the max number of inhabitants (before any gets extinct) we’ll put more effort into making things easier to understand next jam! :D
I love how you used the idea of scale <3
thanks for playing and the feedback!
Very creative and elegant idea of scaling! everything comes smoothly and naturally (since it's about nature right?) And the art style is quite unique, love it! I can't believe you made this complicated mechanism within 48 hours, great job!
thanks for playing and the feedback!
Really like the creature art!
I have to admit it wasn't super clear to me what was happening. I see that the cards change the stats, but I don't know what affect those stats have. And at the end, why the green was always going extinct (especially since it looked like they were covering the planet).
The music made my the ups and downs of the population(?) was a cool idea!
thanks for playing and the feedback! for next game we’ll put more effort to explain the game in a way that is easy for the player!
green population grows fast, but they have low defense, so they can be killed by other populations easily! the music is based on the ups and downs of the populations yes, but it’s only nice to hear when the simulation is not boring :D
Original, nothing else matthers. Great job![](https://img.itch.zone/aW1nLzE3NDY0NTUxLmdpZg==/original/eEPrkm.gif)
thanks for playing and the feedback! (heart-shaped-potato image <3)
Awesome idea and execution. Keep the good work!
thanks for playing and the feedback!
Took abit of fiddling around to realise that "Play to Research" meant uncovering what the cards' hidden attributes are, and where to put them (drag up to one of the ? signs guys!). Once I discovered this I found it quite interesting watching the ecosystem go up and down and try to balance the races from going extinct. Cool stuff!!
thanks for playing and the feedback!
I sadly didn't get the goal of the game. Maybe a small tutorial would have helped. The planet looks neat though.
thanks for playing and the feedback! yes, we are taking notes about this for next james :)
Cool planet but i didnt really now what to do.
thanks for playing :) the goal of the game is to use the cards to balance the populations to reach the highest possible number of inhabitants