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Shroom Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2379 | 3.299 | 3.299 |
Enjoyment | #3282 | 2.779 | 2.779 |
Overall | #3290 | 2.946 | 2.946 |
Creativity | #4205 | 2.760 | 2.760 |
Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The power of our tank’s bullets scales depending on the gathered score.
Development Time
48 hours
(Optional) Please credit all assets you've used
We've created all of our assets. (except the music and sounds)
Soundtrack: Press x twice = lexica
And other game assets downloaded from https://www.epidemicsound.com/
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Comments
Controls really brains me but once you get used to it it's fine, really challenging game!
Thank you for giving the game a shot! We know the controls can be a bit of a brain workout at first, but we're glad you stuck with it! 😅
Good game! The engine sound got me lol
Its quite challenging.
Thanks a lot for playing and for the feedback! Yeah we forgot to tone down the SFX! 😄
Tank controls break my brain a little, but that's a skill issue on my behalf
Good stuff! I enjoyed this!
Thank you so much for playing and for the kind words! Yeah the tank controls can be tricky at first, but we're really glad you enjoyed the game ! 😊 Appreciate the feedback and your support!
Nice work! Not sure if I was bad at the game or if it was a bit too difficult. Would have been interesting to see what would have happened past the biggest bullet!
Thanks for playing and for the feedback! 😊 It can definitely be a bit challenging, so don't worry—you’re not alone! We're thinking of tweaking the difficulty for smoother progression, so we appreciate your input. And spoiler alert :D past the biggest bullet you are just increasing the score :D We are planning to add more content after the jam.
I love the realization. The idea deserves to be expanded. It would be cooler if the bullets became even bigger
Thanks so much for the kind words! Making the bullets even bigger sounds like a fun and chaotic addition. Going to the backlog :). Appreciate the feedback!
Had a blast (lol) with this one. Cool art style, simple, straight to the point mechanics, and pretty easy to expand if you guys ever feel like it. Have you experimented with the camera a little more zoomed out?
Thanks a lot! We're are happy that you had a blast with it :D We're glad you enjoyed the art style and mechanics too—keeping things simple but fun was our main goal. As for the camera, we didn't haven time to experimented much with zooming out yet. We'll definitely consider it for the updates after the jam. Appreciate the suggestion!
Great game, particularly the nice game design ! :)
Thank you so much! We're really glad you enjoyed the game design—it means a lot to hear that!
Beautiful game and art! Once I scaled up once I got the hang of it a bit more, but before then it was pretty tough! I think it would benefit from the mushrooms starting off slower and increasing in speed as you go.
Thank you for playing our entry. And thank you for the awesome feedback!
Really cool little game.
The tank controllers make it really difficult, but was nice when I got the rhythm.
The shooting cooldown could be a little bit faster, but great job to make it on only 48 hours =)
Thank you so much for playing the game and for the nice feedback! It is much appreciated!
Those mushrooms are fast! Thanks for making this!
Thank you for taking the time to play our prototype. Initially they where planned to be even more troublesome, but we didn't have time to implement the powerups :D
Cozy family friendly game! The tank controls were a bit hard with how fast it turned though.
Thank you for taking the time to play and for the feedback! It’s much appreciated!
Cute art style, nice work!
Thank you for playing, and we are happy that you liked the art style.
very CUTE art! The tank's bullets being scaled based on the score is really creative!
Thank you so much for playing it, and for your kind comment! :)
Cute and simple :) I liked the small tank animations.
The only things I felt were missing was some indications (and juice) when getting hit and something to show where is the front of the tank and where is rear (since movement is relative). Other than that - good job :)
Thank you for playing it and for the awesome feedback! Putting all the suggestion into the backlog for the next iteration after the jam!
Art was really good!
Thank you for playing it. We are glad that you like the art :)
The controls and mechanics were all intuitive. I didn't feel like there was any strategy, though. The mushrooms moved too quickly to be able to prioritize the ones that gave rewards. sometimes the mushrooms also spawned on-screen. I would've liked to see either a warning before they spawned so I could get out of the way, or limit them to spawning offscreen. For only 48 hours, though the presentation is pretty good. I like the fully illustrated tutorial, and the assets all look nice.
Thank you for playing it and for the awesome feedback. We are planning to iterate over it after the jam ends, and those are definitely going into the backlog :)
the art style is so cute i love how it was inspired by your kids imagination! the shooting felt a bit slow but it might have been a me problem haha
Thank you for playing it! There is a delay between shots, but we didn't have time to represent it visually in the game. After the jam we are planning to iterate over it. The feedback is much appreciated.
cool idea ! took me some time to understand the idea, but actually reading the tutorial helped :)
Thank you for playing it. We are glad that the tutorial was helpful :D
Super cool that you involved your kids ideas! In general, it's a good game, but I was lacking the visual feedback when taking damage. I sort of needed to remember how much health I had and when I thought I was hit, check my health again (which I only noticed is shown after dying 3 times 😜). I think with some more polishing, this game could be pretty fun with all the chaos building up.
Thank you so much for taking the time to play it and for the feedback. We are planning to iterate over it after the jam.Tthe feedback is much appreciated !!
Nice submission! I like the art style, the enemies are too fast for me, I love top-down shooters though!
Thank you for playing it and for the feedback!!!