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A jam submission

Shroom BlasterView game page

Submitted by five0nine.studio (@_five0nine) — 11 hours, 8 minutes before the deadline
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Shroom Blaster's itch.io page

Results

CriteriaRankScore*Raw Score
Style#23793.2993.299
Enjoyment#32822.7792.779
Overall#32902.9462.946
Creativity#42052.7602.760

Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The power of our tank’s bullets scales depending on the gathered score.

Development Time

48 hours

(Optional) Please credit all assets you've used
We've created all of our assets. (except the music and sounds)
Soundtrack: Press x twice = lexica
And other game assets downloaded from https://www.epidemicsound.com/

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Comments

Viewing comments 40 to 21 of 122 · Next page · Previous page · First page · Last page
Submitted(+1)

I really liked the freshness of the straight up tank controls, it was a nice change from the traditional control style!

Developer

Thank you! We’re really happy to hear that the tank controls felt fresh to you. We wanted to mix things up a bit, so it's awesome that it stood out in a good way!

Submitted(+1)

First off I love the art, and this game is very simple but feels very polished, i enjoyed, good job!

Developer

Thank you so much for playing our entry and for the kind words!

Submitted(+1)

Very cool game, feels very rewarding to upgrade the bullets. Tank controls are fine, but I agree with the sentiment of others here that it is hard to know which side is the front and which is the back. I also felt like the camera could be a little more zoomed out, as it was hard to avoid the blobs when they appeared in front of me. The game left me wanting for more upgrades, which is exactly the correct feeling for a jam game.

Developer

Thank you so much for the feedback! We're really happy to hear that the upgrades felt rewarding—that was definitely the goal! 😊 We appreciate the note on the tank's direction and camera zoom; both are great suggestions that we’ll keep in mind for future updates. Glad the game left you wanting more upgrades—that’s exactly what we were hoping for. Thanks again for playing!

Submitted(+1)

It's a very fun and charming game, but it feels like it's missing something to make it a little more distinct. The art is wonderful. and the game plays great, but it's just a little basic. 

Developer

Thank you for your honest feedback! We're glad you found the game fun and charming, and we really appreciate the compliment on the art! 😊 We totally understand what you mean about it feeling a bit basic—we'll definitely think about ways to add more unique elements to make it stand out more in the future. Thanks for playing and sharing your thoughts!

Submitted(+1)

A cute lil game! The tank controls took some getting used to but I enjoyed them once I got the hang of them :) I like the idea of having to target coloured enemies but I didn't really understand why, if that makes sense - since all enemies try to kill you, you're better off just targeting them as they come. Still, it was satisfying to scale the bullet over time, and the sound effects did a great job conveying the weight of the attacks. Good work!

Developer(+1)

Thank you so much for playing and for the thoughtful feedback! 😊 We're glad you enjoyed the tank controls after getting used to them. The idea behind targeting specific colored enemies is to add a bit of strategy, but we should definetly tweek it and the other features arouund it so it makes more sense. We'll keep that in mind for future improvements! Thanks again for the kind words and feedback its much appreciated!

Submitted(+2)

Enjoyed the game! Nice controls on the tank. Simple and fun!

I will second onthezero, knowing which way the tank faces would be nice.

I think some movement differences in the NPC could be a nice improvement. I used the same strategy for all of them: moving forward in circle around the arena and shooting my pursuers. An increase of spawning shrooms once you have the latest upgrade would be a nice power trip. I would add a few elements to juice up the intensity of the combat to make it more "intense" (screen shaking and such).

Developer(+1)

Thank you so much for the feedback! We're really glad you enjoyed the game and found the controls fun! 😊 We appreciate your suggestion and they are  definitely something we’ll work on.

Submitted(+1)

Art is suspiciously similar to another franchise, but I can't quite place my finger on it 😉.

Developer

Yeah 😅 Our little game designers are huge Super Mario fans 😅 and didn’t want to budge much on the design😆

Submitted(+1)

Love the art! Really cute.

I enjoyed this concept. I like how your tank changes color and you have to adapt. I think the tank visually could use some way of telling which way it's facing, felt like if I let go of W I would lost track and not know.

Great job!

Developer

Thank you so much! We're really happy you enjoyed the art and concept! 😊 That's a great point about the tank's direction—it’s something we’ll definitely puting on our list of  improvements. We appreciate the feedback and are glad you had fun with it!

Submitted(+2)

I really like the idea of shooting specific mushrooms to improve your weapon, maybe i feel like the enemies and the tank go a little to fast, and with the tank movement is a little too much for me. But, really liked this cute concept. Great entry!

Developer(+1)

Thank you for the thoughtful feedback! We're glad you enjoyed the mushroom mechanic!😊 We will definetly adjust the speed of the different elements of the game after the jam. Thanks for playing and for the kind words about the concept!

Submitted(+2)

This looks amazing! A real creative take on the theme. I found the movement controls tricky, but it didn't detract from my enjoyment of the game 😊

Developer

Thank you so much! We're glad you liked our take on the theme! 😊 We appreciate the feedback on the movement controls—it's something we’ll definitely look into for future updates. We're happy to hear you still enjoyed the game!

Submitted(+2)

Lovely little game. I love the artwork!

Developer

Thank you so much for taking the time to play our prototype! We’re really happy to hear you loved the artwork.

Submitted(+2)

I thought the art of the tank and the ground were really nice, and the asteroidsy shooting mechanics with the larger bullets played well!

Would be very grateful if you tried our game!

Developer

Thank you for the kind words! We’re thrilled you enjoyed the art and the shooting mechanics.
We've tried it, it was awesome! 

Submitted(+2)

I like it

Developer

We like that you like it :D 

Submitted(+2)

The game is super cute! controls are a bit weird to get the hang of (reminds of the wii play tank game though so it's def part of the intended challenge, keep it!), and i did feel like I often died because I'd have 5 shrooms spawn surrounding me and wouldn't be able to fire fast enough to take them each out, but if that gets tweaked i can see this being a really fun game! I was wondering, do the bullets eventually get big enough to penetrate shrooms?

Developer(+1)

Thank you for taking the time to play our entry and for the feedback, it's much appreciated. Yes, the final bullet goes through every mushroom in its path.

(+2)

Is the music by any chance done with the PO-20? I liked that chiptune sound. :)
The tank feels nice as well, and the overall style is very consistent.

Developer(+1)

To be honest we have no idea, we get it from Epidemic Sound its "Press x twice = lexica".  Thank you for the feedback and for playing our entry :) 

Submitted(+2)

It was hard to move around at first because enemies would quickly go to you but it's pretty fun! The art is really nice.

Developer

Thanks for playing and for the feedback! We are happy that you like the art :) 

Submitted(+3)

"I wrote more bugs than features " is my motto! your wife did a great job with the art, very cute game :) 

Developer

Yeah this might be the ultimate dev motto! 😄 I think the dev title should be changed to profesional bug writers  :D Thanks so much for the kind words :) 

Submitted(+2)

Quite like the idea, and the game feels clean. Would like to have a bit more feedback when killing enemies/moving/etc. and have different types of enemeis. Also, the movement mechanic is quite hard to grasp.

Developer

Thanks a lot for your feedback! We're glad you enjoyed the idea and found the game clean! We definitely hear you on the feedback and enemy variety—those are great suggestions for improvement. . Appreciate your support and ideas!

Submitted(+2)

Reminds me of the old flash games I used to play, It's quite engaging. I was able to achieve my personal goal: 100 points. Cheers!

Developer(+1)

Thank you so much! We're thrilled the game gave you those nostalgic flash game vibes! (good old days) Wow 100-point goal—that's impresive!!!

Submitted(+2)

Would love to see more feedback when ennemy die for exemple, but the game is realy good and the maximal size bullet is very funny ;)

Developer(+1)

Thanks for the awesome feedback! We totally agree—adding more effects when enemies die would definitely add some extra punch, and it's something we'll keep in mind for future updates! 😊 Glad you enjoyed the bullet mechanics, especially the max size—had a lot of fun with that one! Appreciate your support!

Viewing comments 40 to 21 of 122 · Next page · Previous page · First page · Last page