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Rube's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1716 | 3.523 | 3.523 |
Overall | #2581 | 3.144 | 3.144 |
Enjoyment | #3004 | 2.864 | 2.864 |
Style | #3061 | 3.045 | 3.045 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Building Rube Goldberg machines to solve interconnected puzzles
Development Time
96 hours
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Comments
One of the coolest games I've played all jam. It feels super satisfying solving such open-ended puzzles that allow so much creative expression. There are definitely some quality of life features that others have mentioned that would improve the experience, but those are all things that can be fixed with work. The core concept of this game is super interesting and you did a great job making it FEEL good to pull off a correct solution.
Thanks for your feedback! I can't tell you how much of a relief it is to me when the main focus is actually what ends up being noticed in the gameplay! I look to keep improving every year, thank you for your support!
Very nice concept for a game and an execution in this limited game-jam time is also note-worthy. I couldn't finish any of the three puzzles in the second room, but I was close to finishing the sink puzzle once. However, the physics seem not to be deterministic, because the first time I ran the experiment, I put the toaster at the 45 degree angle and the ball changed the direction by 90 degrees as intended. The next time I tried exactly the same with the toaster turned 45 degrees, the ball didn't turn by 90 degrees, but more like about 60 degrees. Then the next time it went completely nuts and turned like 120 degrees. I couldn't make it to turn by exact 90 degrees anymore, I had to quit after that without any ideas on how to improve the layout.
And of course not being able to reset everything to where it was before my test run is super tedious, but you know that already :).
Nonetheless, kudos for making such a polished looking game in such a small amount of time!
Thank you for your feedback! I tried my best to leave the game open ended with the lack of direct mechanic introductions with different elements, but of course this leaves just as much room for confusion and/or frustration which I probably could have counteracted with more playtesting and dev time in general. Also looking back, I believe that posting a game walkthrough would have helped though, as I could actually add something like that to the game page even after submissions close. Nonetheless, I have been keeping track of these things and hope to improve upon them next Jam! Thanks again for playing my game!
I really love the concept of this game and so far it's the most creative entry I've tried. Sadly I couldn't keep playing due to poor performance making the experience bad (I could only play this through a Windows Virtual Machine). But the game's fun otherwise! I do appreciate some QoL stuff like saving the orientations of the items, but I also didn't know I'd be able to bump items into items and made a mess with the dominoes and had to pick them up haha.
Thanks for playing my game! Your feedback is really helpful!! Sorry about the windows-only build, I had a much harder time managing accessibility this Jam due to being only solo and not being able to fully utilize the 96 hours, but I will look towards optimizing my time better in the future!
Yeah I understand that haha. I'm glad to see you've got other games on your page, I'll try them out at some point. Looking forward to your future games tho! You rock, keep making stuff!
Like the concept and the puzzles seem really fun, however I gave up after the first one, having spent way too much time making it work, I just didn't feel like solving way more complex ones. Controls feel a bit tedious, resetting the elements when you hit the reset button would be a great improvement, slowly replacing dominos didn't feel really good. That said, I'm not much for construction games like this in real life, I don't have the patience. Maybe others would find that this recreates the experience just fine
Thanks for your feedback! I agree that it is definitely frustrating to set stuff up over and over, I really just didn't have the time to add everything. As for the puzzles, I made sure that most of the puzzles can be solved with only dominoes as a sort of a way to emphasize the need for highly creative solutions that use more mechanical elements, such as the toaster. In hindsight, ideas like this could probably be inspired through a walkthrough video or something. Nonetheless, your feedback is extremely helpful, thanks again for playing my game!
While the controls were initially overwhelming, I understand their necessity for such a complex project. It was a relief to discover that the transformations save when objects are picked up. The working save system is also impressive for a game jam. My only suggestion is to add some sounds. I realize time was tight, but with some chill music and unique sound effects for each item, this game would be even more satisfying. Excellent work!
Thanks for your feedback! I agree that I should have used a bit more mouse-based controls, but I wasn't sure what I really needed as I lacked sufficient time to playtest a lot of things. As for the music, that is one of my only regrets; not allocating enough time to setting even just some background music, I really did think that I would have extra time to towards the end, but I think I focused too much on making in-depth puzzles. Thanks again for playing my game!
This is a really fantastic entry, I love the open ended solutions! At first I was overwhelmed by the controls since there are so many, but I realize you need that in order to accomplish something like this. Once I realized the the transform you give the object gets saved and it's put back when you pick it up I was so relieved. It's really cool to see a working save system in a game jam as well!
My only piece of feedback is this game needs some sounds. I realize you were on a time crunch as a solo dev and I love all the work that's gone into making this a fantastic project already, but if you continue to improve it give the game some chill music and each item their own sound effect and you'll have one hell of a satisfying game!
Amazing job!
Thank you for your really in-depth feedback! I too wish that I had the time to add sound, I honestly could have if I was actually able to fully utilize the 96 hours, and it was on my list of objectives. Approaching the deadline though, I realized that I only had time to finish the puzzles. Thanks again for playing my game!
Really enjoyed tinkering with the puzzles and getting them just right.
Watching the ball slowly roll just to miss the goal was maddening.
Thanks for playing our game! Glad you liked the puzzles!
Really cool idea of the escape room vibe of using rube goldberg devices to unlock puzzles, and then still have the pieces reusable.
Thanks for playing our game! We're glad you liked it! We had fun creating it!
Wow amazing game and I really value puzzles that can be solved with different approaches. Seeing Rube machines at work has always been entertaining, so getting to build one was a lot of fun (without the pain of cleanup)!
Thank you for playing my game! Your feedback is super helpful! Open-endedness was the aim for this project, and I'm glad that you appreciated it!
This game is a gem! The puzzles are really clever and kept me hooked. I loved the art style too—everything just fits together so well. Great job! 😊
Thank you for your feedback! I was especially worried about this entry, as it is my first time going solo - glad to hear you liked it!
Congrulations! I hope you will be better. Sorry but I have one request from you. Could you write review for our game, if you are available?
Super impressive. You managed to get the 'aha' moment from me on puzzle 1. Its an incredible entry for a game jam. Well done. I feel like you've made a game someone can get lost in. Brilliant :D
Thank you for your feedback! This year the aim was for good puzzle design, I'm glad that you liked it!