Play gnome game
MINE-SIZED MINER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1871 | 3.485 | 3.485 |
Enjoyment | #1882 | 3.212 | 3.212 |
Overall | #2427 | 3.192 | 3.192 |
Creativity | #3851 | 2.879 | 2.879 |
Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main mechanic involves player changing their size(scale) to complete the levels
Development Time
96 hours
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Comments
Agreed, all the particles made my many deaths easy to bear. Love the miners head lamp too.
The polish is sublime with the particles.
On a downside, common application of the theme of the jam
Good job!
I love the use of the scale system. Lots of potential, great job.
Nice style! Particles are perfect. Good game!
Dude that spike has a hit box of a mile
bro didn't hear about generous hitboxes the games too hard mate
get good mate
Oh ok.
I love how you can essentially fly as a gnome, you're so floaty AND can double-jump. There were a few interesting puzzles in there, mostly platforming. Great job!
Good in general :)
I’m so bad at these games, but I still felt engaged enough to keep going. Loved your work!
It's a high quality platformer game over here. even when it's hard, and you die a lot, the smoothness and dynamic controls, makes you want to try it again and again. The visuals are on high level too, outstanding artstyle and visuals.
P.S. Like if you also tried to mine the diamonds at the beginning. Terraria fans will understand.
I really like the miner getting bigger and the pixel art getting more detailed. Overall, the game looks really nice. I didn't like the timer though, it made me feel like I had to constantly rush through.
Very enjoyable game. It's nice that you utilized the transform mechanic in many creative ways. The art style is wonderful with all those lights. I think adding the timer was not the best choice since it gives unnecessary anxiety in an already not so easy game and blocks the view on top of the screen.
Managed to finish the final level after taking it reaaaaallly slowly.
Having different abilities in the two modes worked well and they made sense based on the character size. Liked the animation between the two scales too!
The text was really bright against the dark background and sometimes got in the way. Also nit-picking but having the character default to gnome mode after every reset got annoying.
Did liked the graphics, concept is a bit obvious but good implementet. The gameplay is unforgiving so I dropped the game on the Patient level. Still very nice.
thanks for the review! patient level was the last one, so never give up!
Concept is really good, the gameplay is done well, and I like that the sprite for the main character actually changes! Really nice execution of a good idea
Nice concept!
Got stuck on the two elevators, but nice concept and execution.
Nice lighting and textures! Sadly I couldn't complete the game the elevator level was a bit too hard for me. A bit too precise movement. Liked the fact that you can change the size and break boxes with it.
Very polished game and owned the assignment! well done!