I like the gameplay (not an easy game though!) but the the music! The music is fantastic!
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Gravity Well's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #804 | 3.733 | 3.733 |
Creativity | #927 | 3.800 | 3.800 |
Enjoyment | #984 | 3.550 | 3.550 |
Style | #1060 | 3.850 | 3.850 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scaling up and down your starmass to manipulate satellites, it's a bit of a stretch :|
Development Time
Comments
Tough game! I tried maybe 10 times or so to get the red stars to hit the orange thing but couldn't get it. I was getting frustrated that I had to recollect balls each time I missed or died 😥. But overall pretty addicting and I loved the style and music!
I really liked the slingshoting once I figured it out! If you plan to work on working on it after the jam, how about giving the player some other kind of appearence based on its mass?
Anyways, liked it, thank you for creating it, hope you had fun making it!
This game features a fun and good design with a balanced approach to the gameplay. Out of all the orbit mechanics I've encountered in the Jam its one of the better ones, since its much more understandable than most. offering a great challenge without being overwhelming. It’s definitely one of my favorites so far—excellent work!
If you wana try out my brother's game, its over here - https://aviv-youker-harel.itch.io/scales-of-olympus
A very fun, elegant, well-balanced design. This is easily the best of the several orbit mechanics I've seen in the Jam so far. You have balanced it so it's very playable and flexible, while still having a very good level of challenge. Easily one of my favorite games so far. Really nice job!
Very cool game. Great pixel art. The music is gooooorgeous, very spacy and serene.
I had no idea what I was doing at the start of the game, but I kept playing because space katamari with orbital mechanics was fun. Then I realized I was supposed to fling the satellites at the orange things when they showed up and it became frustrating, because I didn't know how to get the orange thing to show up and making the satellites not hit me was hard, but I kept playing because it looked like it would be so satisfying when I land a hit. Then it became meditative again. Eventually I did manage to hit the orange thing and it was, in fact, incredibly satisfying. The music becoming more jamming when landing a hit was a neat touch. Well done!
Great feel on the gravity and orbiting. I love it!
Extremely neat and aesthetic. Super beautiful, thoughtful, and rich. I think it could've used a bit more exposition as far as what you're supposed to do? The controls were simple enough but I wasn't really sure how i was supposed to use my satellites to hit the target. If it's possible it's quite difficult. Also not sure what the point of voiding mass is other than to eject satellites but again, that's kinda tricky. But it is super fun to just collect mass and watch things swirl around you.
the ui is great, the soundtrack is fire. gameplay is kind of unclear of what goal is. red stars dont really pose a threat.
I really like the look and premise!
I think maybe the gameplay loop is a bit unclear - e.g. gaining score also resets your state? That feels a little bad when I'm trying to get big. That being said I spent a while just playing with the game, the gravity interaction is really satisfying.
It works on Mac in Chrome for me FYI
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