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DICEMANCER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #98 | 4.458 | 4.458 |
Overall | #138 | 4.079 | 4.079 |
Enjoyment | #183 | 3.898 | 3.898 |
Creativity | #371 | 3.881 | 3.881 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You throw dice, and your attacks are randomized
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
it’s fun. Great artstyle and interesting mechanics
Thanks for checking it out!
Very well made, looks like a finished game!
The game looks really polished and the different spell dice are all pretty fun to use. I love me a good spellcasting game. The randomness is manageable and adds to the complexity in a nice way and there were just the right amount of levels.
Thank you!! it means a lot to us
Very helpful feedback. Some of the dice and platforming sections could definitely use some tweaks. I might have forgotten an invisible ceiling in one of the rooms too haha
Also I love that you called it an ender pearl because it totally is
I love everything about this game: it looks really nice, the music and sounds are good, the level design is varied, the mechanic is creative, lots of fun movement (especially the explosion), and there's even a story. Very impressive for a jam game, I really like how you even added an indicator to stuff inside the frozen platforms
Great artstyle, music and polished gameplay overall, but I have some issues with the dice habilities and level design:
1. The way you get the dice departs from the idea of the RNG by being able to modify the roll percentages, because you can choose which dice to take. There is no incentive to pick up each dice of every level and exploit the possible combos, because there is also an imbalance between the abilities of each dice. For example, the red dice loses its usefulness against the yellow dice, since the latter, besides causing damage, also allows advanced mobility, which made me completely ignore the use of the red dice throughout the game.
2. The level design does not help the use of the dice to be well explored. I will explain it by levels:
Level 1: There was no need to take the red dice, the enemies pose no real threat and the boxes do not function as an obstacle.
Level 2: Same problem as the previous level with the red dice. Mobility allows to easily jump the first use of the green dice, used until the last platform.
Level 3: Apart from the vertical movement, the level layout does not encourage combat or the use of the barrels with the yellow dice.
Level 4: Good use of both dice (blue and yellow), the implementation of the barrels as platforms perhaps interferes with the visual language of the game.
Level 5: The distribution of the barrels make it possible to ignore the blue dice completely. No need to use the yellow dice for combat.
Level 6: The layout of the platforms makes it possible to complete the level with only the yellow dice.
Level 7: It is only necessary to use the blue dice on the first platform, the rest can be skipped with normal mobility.
The idea is interesting and very fun, but, in my opinion, the level design works against it. You have something very solid here.
Thanks for the feedback!! Getting the theme to work with what we wanted in a platformer was definitely a challenge, and there's a lot of room for refinement and improvement still. Yellow dice are currently a bit overpowered, and with the current feedback we're thinking about boosting the damage of the red dice to make them more viable. There was another enemy in the works (we called it "Big Guy" lol) that would block platforms and force you to use the ice or teleport dice more frequently, but we cut it because we didn't have enough time.
Thanks for playing!!
Very solid game, runs smoothly, unique idea and presentation, no visible errors or bugs, decent length as well. Could be more challenging, or a harder difficulty option,
Wow, this game looks great! I'm impressed you made the opening cinematic (and all the level art!) in this timeframe -- really impressive. I love the background music too. The gameplay was really fun too -- very creative. :)
Thanks! I'm glad you liked the artwork :))
Makes the 2 AM intro cinematic crunch worth it haha
Really cool concept for using dice-based combat. The dice-based combat in my game is nowhere near as impressive as yours :)
Such an amazing game! I loved how you can actually beat levels in a different way than the "intended one" by using different dice combos. The music is very nice and the pixelart is really good.
My favorite dice has to be the explosion one, just amazing going around rocket jumping everywhere
Thank you!!!! We put a bunch of thought into how people would go through the levels, and what dice would be good and bad to have.
I'm glad you enjoyed it!
Great fun game to play. Especially love the art, music, and animation!
It is a nice game, but I feel like it would be much better if it was about a wizard who can pick his spells at will (but I get it - the Theme).
thanks! haha yeahh it's tricky to put randomness in there without it feeling annoying
This was lot's of fun to play! I loved the game mechanic with the different dice. The music and sounds are fitting perfectly to the visuals and the gameplay, good job!
Thank you!!! we're rlly proud of it
Wow, this game is really fun, I loved all the dice mechanics and combos with them, the art was great and I think all the levels were very well designed!
thanks so much!
Cool art. The different dice ability is interesting. However, there are a few issues:
thanks for the feedback!!
The red dice damage boost is a great idea and it definitely would help balance out the dice in terms of balance. For green and yellow, I think they were planned to work best for horizontal/vertical movement respectively, but level design doesn't work around that (yet!). I do see what you mean about having a persistent movement option for gaps though. Thanks for the input on blue dice! I think a visual cue for melting was somewhere on the to-do list, but was dropped for time haha
Very enjoyable to play, loved it!
thanks! Antidissmist did a fantastic job making all the movement feel fun haha
And of course, Best name!
Very polished, loved the art, the concept is good too!
thanks!
Very nice title it was fun to play
Thanks! glad you enjoyed!
thank you! we appreciate it!
I absolutely loved struggling and discovering mechanics in your game ! the art the music and the smooth actions really helped me immerse into your world and i was ammaazed by your ideas !
Thanks for checking it out! Glad you enjoyed 🧐 the process
I love the polish! There are also an impressive number of different features here. I wasn't quite able to master the rocket jump though. Great work on the music and pixel art!
Hey thanks!!
yep the rocket jump can be a little wacky sometimes