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Troll of the Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #948 | 3.466 | 3.466 |
Creativity | #978 | 3.546 | 3.546 |
Enjoyment | #1045 | 3.270 | 3.270 |
Presentation | #1115 | 3.582 | 3.582 |
Ranked from 141 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your weapon is a dice that rolls to reload, determining how many bullets you can shoot and how long you can move for.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great submission! Loved the video as well, keep it up!
Liked everything except for the limited movement, it could get really annoying at times. Great game overall though. Very creative idea
Interesting concept having you balance shooting and movements!
However, bullets' collisions felt very big and unforgiving, often my projectiles crashed on the corners, and also sometimes it can be annoying when you roll 6 bullets, making you completely unable to move
Very fun game overall :)
shooting feels nice, and the pixel art style is cute.
disabling the players movement was not a good idea, it made combat feel really slow, and was more annoying then anything. It led to situations where I had to wait for enemies to come behind the corner when I rolled a 6 for example, or run around doing nothing when I rolled a 1.
slowing time is cool, but duo to the enemies predictable nature was not necessary, you don't really need extra time to asses the situation when all the enemies just move slowly towards you.
the music is awesome, and the sfx and particles are cool too.
great job on finishing a game in such a short amount of time!
Nice GAme
Nice game although there were a few frustrating things. The slow down effect was good, but it was inconvenient sometimes. When I just wanted to keep moving, the slow down would stop me for about half a second and then I could carry on. I think it would have worked better if the slow down only happened when you are stationary and re-rolling.
Also, I did find it a little strange how the enemies faded in. This meant that while the enemies looked like they could be damaged, sometimes they couldn't because they hadn't finished their animation. This is made much worse when time is slowed.
Other than these, the game looks and feels great. The music is nice too. Nice work for 48 hours!
Great job!
Cool central mechanic with some nice juice. Good Stuff! :)
The game is fun and shooting feels juicy, but disabling the movement does not add up to fun it feels buggy and the slow motion is buggy for real - i got stuck in slow motion for like 30 seconds
Nice game! I liked it. I am not sure about the moving around without the ability to shoot. Maybe just because I am not used to it. Great entry! nice one!
I had a similar idea with a dice roll determining how much bullets you get, but I really liked how you also made it determine how long you can move. Gave a more strategic feel to the game, although it made the gameplay slow at times.
Great Game BenBonk The next SLIMEKEEP
Great game, loved the interpretation on the theme here.
Great music and art very addicting! Great way to use the theme!
nice!
Very unique idea to mix movement and reload, I really appreciated it!
A pretty unique idea. Just found it hard to see how many bullets I had left. It's probably just me being dumb, though. There must have been a marker or something that I was blind to. Also didn't like waiting for minutes whenever I rolled a 6 just for enemies to spawn. All in all, it's a very cool idea that I feel would make a good game with some enemy and level variation :D (ooh, and a multi-shot attack, that would be so cool).
I like how it can be advantageous to actually run out of bullets on purpose, so you get the slow-mo boost and a new dice roll. It adds a new layer of depth to the basic idea of ammo, which I love. The pixel art is also lovely, I love how serious the enemies look compared to the colourful main character! The name fits the game, and you can play for as long as you like.
All in all, a really well made game for something done in just 48 hours :D
wow that's the longest review I've done for a jam game
I liked it! For some reason the game would slow down a bunch whenever I started moving again.
Liked the balance between shooting and moving. Felt like I had to use my brain
Cool idea where movement is linked to the roll as well! Good fun to play for a while!
Great game! Had so much fun