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A jam submission

Troll of the DiceView game page

An action arena shooter where a dice roll determines your playstyle.
Submitted by BenBonk, Gizmote — 2 hours, 55 minutes before the deadline
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Troll of the Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#9483.4663.466
Creativity#9783.5463.546
Enjoyment#10453.2703.270
Presentation#11153.5823.582

Ranked from 141 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your weapon is a dice that rolls to reload, determining how many bullets you can shoot and how long you can move for.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 65 · Next page · Previous page · First page · Last page
Submitted

Great submission! Loved the video as well, keep it up!

Submitted

Liked everything except for the limited movement, it could get really annoying at times. Great game overall though. Very creative idea

Submitted

Interesting concept having you balance shooting and movements!

However, bullets' collisions felt very big and unforgiving, often my projectiles crashed on the corners, and also sometimes it can be annoying when you roll 6 bullets, making you completely unable to move

Very fun game overall :)

Submitted

shooting feels nice, and the pixel art style is cute.

disabling the players movement was not a good idea, it made combat feel really slow, and was more annoying then anything.  It led to situations where I had to wait for enemies to come behind the corner when I rolled a 6 for example, or run around doing nothing when I rolled a 1.

slowing time is cool, but duo to the enemies predictable nature was not necessary, you don't really need extra time to asses the situation when all the enemies just move slowly towards you. 

the music is awesome, and the sfx and particles are cool too.

great job on finishing a game in such a short amount of time!

Submitted

Nice GAme

Submitted

Nice game although there were a few frustrating things. The slow down effect was good, but it was inconvenient sometimes. When I just wanted to keep moving, the slow down would stop me for about half a second and then I could carry on. I think it would have worked better if the slow down only happened when you are stationary and re-rolling.

Also, I did find it a little strange how the enemies faded in. This meant that while the enemies looked like they could be damaged, sometimes they couldn't because they hadn't finished their animation. This is made much worse when time is slowed.

Other than these, the game looks and feels great. The music is nice too. Nice work for 48 hours!

Great job!

Submitted

Cool central mechanic with some nice juice. Good Stuff! :)

Submitted

The game is fun and shooting feels juicy, but disabling the movement does not add up to fun it feels buggy and the slow motion is buggy for real - i got stuck in slow motion for like 30 seconds

Submitted

Nice game! I liked it. I am not sure about the moving around without the ability to shoot. Maybe just because I am not used to it. Great entry! nice one! 

Submitted

I had a similar idea with a dice roll determining how much bullets you get, but I really liked how you also made it determine how long you can move. Gave a more strategic feel to the game, although it made the gameplay slow at times.

Submitted

Great Game BenBonk The next SLIMEKEEP

Submitted

Great game, loved the interpretation on the theme here.

Great music and art very addicting!  Great way to use the theme!

Submitted

nice!

Submitted

Very unique idea to mix movement and reload, I really appreciated it! 

Submitted

A pretty unique idea. Just found it hard to see how many bullets I had left. It's probably just me being dumb, though. There must have been a marker or something that I was blind to. Also didn't like waiting for minutes whenever I rolled a 6 just for enemies to spawn. All in all, it's a very cool idea that I feel would make a good game with some enemy and level variation :D (ooh, and a multi-shot attack, that would be so cool).

I like how it can be advantageous to actually run out of bullets on purpose, so you get the slow-mo boost and a new dice roll. It adds a new layer of depth to the basic idea of ammo, which I love. The pixel art is also lovely, I love how serious the enemies look compared to the colourful main character! The name fits the game, and you can play for as long as you like.

All in all, a really well made game for something done in just 48 hours :D



wow that's the longest review I've done for a jam game

Submitted

I liked it! For some reason the game would slow down a bunch whenever I started moving again.

Submitted

Liked the balance between shooting and moving. Felt like I had to use my brain

Submitted

Cool idea where movement is linked to the roll as well! Good fun to play for a while!

Submitted

Great game! Had so much fun

Viewing comments 40 to 21 of 65 · Next page · Previous page · First page · Last page