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Dicegeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #316 | 3.932 | 3.932 |
Presentation | #405 | 4.068 | 4.068 |
Overall | #409 | 3.758 | 3.758 |
Enjoyment | #1034 | 3.273 | 3.273 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You battle dice looking monsters with weapons and defenses , that will shoot if you can match random dices.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The game is really fun and the art and music fit well with the environment, but I think the waves should be a little faster and enemies should be a little more aggressive. Overall a great game!
Thanks for the kind words! we for sure plant to fix those in a pos jam version :3
Overall this game feel really fun but unfinished, it really needs more than 48 hours man. I want more weapons and more polishing of the mechanics and design, but you probably got it so I want to help you with some bug I encounter.
So when you put the dices in to the weapon and try spamming it more than the slots available for dice. My dice in the inventory is gone and all I got is 4 of them in the slots. Another one is when I die in level 2 the retry page comes up, but then the level page comes up as well and the knight is upside down and he walks to the red level (the fifth one). So I enters it and the retry page is still there, but the level had started. Then I click the retry button after that and nothing happen the retry page is just gone. I don't know if these bugs are just me that encounter it or some one else too.
I try my best to explain the bugs to you. So I hope you understand :)
We were award of some bugs ,but not all of those , so this is a big help to us <3 thanks for playing , indeed there is so much one can do in 48h , but we do intend to fix everything at least in a pos jam version :3
the enemy designs look AMAZING!! the levels get more chaotic as they go on, and thats what saves the gameplay. As for bugs, there was one involving level changes mid-fight and the same thing but also while i lost in a level. still a cool concept. if ya have the time, check out my game!
Thanks! Yeah there were a few bugs, there is so much you can do in 48h , thanks for the feedback :3
Really dig the creepy dice creatures and the mechanics, but the waves felt really slow and not very intense once I stacked up turrets.
Thanks for playing! Wave speed will most likely be something to harp on in a post-jam version.
Took me a minute to get the concept but once it clicked it was great. Nice work!
Thanks again for playing!
Yooo it's Vimlark hi there lol
Great game. Got nervous near the middle when they started destroying my turrets but thankfully I recovered and beat the game. I really like how you need to strategically place dice in the turrets to kill the enemies as well as how killing the enemies gives you their specific dice. The art is also fantastic. Great work!
Thanks! most of the game will be improved pos jam to be more polish and balanced :3 Thanks for playing
I have played the game and I think it's very good. The art is amazing and loved the concept behind it. Great job overall 👏
Thank you for the kind words :3
These are probably the most disturbing dice enemies i have seen in my entire life and i love it. The idea of the game is a combination of Plants vs Zombies and a certain random factor. There's a lot of depth to how I build my defense and where I place my dice. Unfortunately, I think the feeling of the gameplay is a bit too slow. Not much happens on screen, at least for the time I've played the game. But overall i think this is a amazing submission. Great work!
Yeah , the game does build up a lot more mid levels, but for sure being slow in the start wasnt the most positive thing , but there is so much you can do in 48 hours , thanks for playing <3
So NICE! Make it an endless runner. A Rougelike game. There are some serious great ideas. Which were at least new to me. The idea to give the dice to ballistas is just great! It works together perfectly. It can be upgraded in any direction from here on. JUST GREAT! Well done!
We were between an endless runner and level based, but we thought for a two day jam people might liked more the levels and i had the oportunity to draw the cutie knight jumping to each button so yeah. We will probably make a post jam even if its to fix the bugs :)
A tower defender that doesn't look like it came out of a Jam, but a game I would buy on Steam! The art is crazy how well done it is.
Thank you so much! lets say my sleep time took a hit on this jam ahah
i have fun playing this game! I got nervous while playing. tower defense rules!
Thanks! :3
The presentation in this game was just outstanding! Music, art, it's all there!
Thanks for the kind words :)
Love this concept, really unique! Also amazing visuals! Good job!
Thanks for the kind words :)
Great art and music, and nice twist on the plant vs zombie game play, it's a little hard to keep track of which dice is on which turret, so when switching dices it's a bit hard to tell where are the dices, great game!
Yes i totally understand even more in the last levels ,where you can have as many turrets as possible . but i think thats just part of the gameplay itself , thanks for the playing :)
Wow the presentation and graphics for this are incredible!! The entire theme is well done and very creepy like. I love the designs of the dice monsters!
The gameplay itself is very cool and unique. Like a little more complicated Plants vs Zombies. The only issue I really have though is that the game is very slow... especially at the start. I think this could be resolved with a fast button to speed up gameplay when wanted (the dice loading thing still takes some time to learn so some downtime is okay). With a speed option enabled and the game expanded a bit more I could see this turning into an amazing game that could probably be sold!!
Very well done on the whole package of this game!!
For sure! Having that speed bottom is a really nice idea! Of course there is so much you can do in 2 days , but thanks for the kind words :)
Enemy design and animations are amazing. Gameplay was a little hard to understand at first, but it was fun when I got used to it. I have to say the game feels pretty slow, I think it would be better if it was faster.
Thanks for the kind words! Yeah for sure we agree but time wasnt very friendly , those will be fixed in the future post jam version ahah
The strong point of this game is really the amazing art, sound and the mood it set. It is sooo creepy! Well done. The theme "Roll of the dice" is more than respected, the game mechanic is quite interesting. A lovely addition to spice up the "Plants vs Zombies" Genre. I know the balance of the gameplay would have been more polished, provided the Jam lasted longer, but there is so much you can do in 48 hours. Very ambitious project, and delivered!
The strong point of this game is really the amazing art, sound and the mood it set. It is sooo creepy! Well done. The theme "Roll of the dice" is more than respected, the game mechanic is quite interesting. A lovely addition to spice up the "Plants vs Zombies" Genre. I know the balance of the gameplay would have been more polished, provided the Jam lasted longer, but there is so much you can do in 48 hours. Very ambitious project, and delivered!
Thanks for the kind words and taking to time to actually play the game <3
Nice game. Some of the best art and music so far. I love how the game turns into managing the risks and randomness. Has a slight Battletech feel to it.
Thank you! I did the art part and i cant wait to go to sleep haha, and you are tottaly right thanks for the play.
Nice visuals and creative gameplay!
Thanks <3