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Snake Eyes (Try Your Luck)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #674 | 3.599 | 3.599 |
Enjoyment | #718 | 3.442 | 3.442 |
Creativity | #812 | 3.619 | 3.619 |
Presentation | #871 | 3.735 | 3.735 |
Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll and acquire dice to navigate the dungeon, and the player looks like one too! Enemy movements are based on a 4-sided die, and the level design is influenced by the probability of movements.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun idea that felt pretty polished. I think the gameplay was a little bit too random at times, since obviously the die rolls were random. I agree that autoroll would be a very good addition. Overall, though, really nice work :)
Thank you so much for playing! I'm glad you enjoyed the experience, were you able to reach the exit? Yeah and I agree that the randomness is a little too punishing .. I have crowdsourced some ideas to fix that! And definitely need to add autoroll :D
Nice game! Very cool art and music. I find the last level cheallenging enough. A thing I would like to see it's the autoroll. Becouse the player is gonna roll the dice every turn it make sense to not make him push a button for that. Overall, great game :)
Thank you so much for playing! Glad you had fun and got the full experience :) I totally agree, auto roll would have been simpler and I've gotten that suggestion multiple times. Thanks for the feedback!
The art is pretty and the music is really cool! The movement idea is rather bittersweet because sometimes the randomness of it seems unfair. Also, I did not understand enemies' movement, I felt like the times I made it through a stage were pretty random since enemies could have me killed sometimes but they just decided to move away.
Thanks so much for playing and I am glad you enjoyed it! Hey now, these are fair dice, what kind of RNG you think I'm using here!? Just kidding, I know it does seem less fair that it should, and I'm interested to hear your ideas on how I could improve that! Regarding enemy movement, it is indeed random, but they can only move in the 4 directions like you and their movement is based on a d4 die so they have a higher chance of moving less spaces. What are your thoughts on showing a roll preview for enemies like is shown for the player? That way you know how far they are going to go but not which direction. Or perhaps previewing the direction but not the roll?
I like the idea of knowing their roll beforehand instead of direction! Perhaps keeping their movement random is alright, then for enemy variety you could have one that always go "towards the player" (with a smaller dice range).
Yesss this is exactly what I was thinking!! Thanks for your notes :)
I think the idea is fairly fresh, but I found it somewhat punishing, because sometimes the roll outcomes resulted in a situation where I couldn't do anything to save myself (all options resulted in me dying). I think you could deal with that in two ways: rig the RNG or allow rerolling the dice (but still using up a roll).
As mentioned in other comments, I think it could help if enemy movement was more predictable because there's almost no way to make strategic choices otherwise.
Also, a minor issue: the music was restarting with each level restart, and that felt a bit annoying.
On a positive note, I liked the music and visuals, and the game has a fair bit of polish. I think if you deal with the stuff I mentioned you'll get a really nice game.
Thanks for playing and I'm glad you enjoyed it! I really like your idea of simply allowing re-rolls, it's simple and gives the player more control.
I definitely think some strategy is possible, especially since the enemies can only move in certain directions, but I agree with your feedback that the movement might be too unpredictable. What are your thoughts on showing a roll preview for enemies like is shown for the player? That way you know how far they are going to go but not which direction. Or perhaps previewing the direction but not the roll?
Yeah about the music, that was my last 45 mins of frustration right there! I wanted the music to play through the first 4 levels and the final level does have different music. My music manager code was very stubborn and did not want to work for me without bugs so I had to remove that part so I could submit :(
Did you beat the game? That last level has different music and expanded mechanics!! Good luck :)
Well, if the only options are distance or direction, I'd prefer knowing the direction. And also I think you can program some additional checks so that enemies can't trap the player (or are less likely to do so; on the other hand, maybe it won't be needed if you make direction hints). In general, I really think that rigging the randomness might result in a better experience. The game doesn't have to be random to feel as such.
And no, unfortunately the RNG kept failing me on like the 4th level or something, and I gave up.
Thanks for your notes, I will definitely consider this idea seriously! Really appreciate your feedback. I may reach out to you in the future to help playtest some changes :D
Sorry it failed you! Bad luck ... or was it? ;)
Unfortunatly the game doesn’t work on macOS Safari :/
Thank you for testing that! Have you tried other browsers, like Chrome or Firefox?
I am curious if you can elaborate, is there any indication of what the issue is?
There are some problems with Safari and Unity WebGL, but it works on Brave. The game is cool :) I think it would be better if the music didn’t start from the beginning every time
Ah ok thanks for letting me know! I am glad you got to enjoy it!
Yeah about the music, that was my last 45 mins of frustration right there! I wanted the music to play through the first 4 levels and the final level does have different music. My music manager code was very stubborn and did not want to work for me without bugs so I had to remove that part so I could submit :(
Cool game, has also nice graphics. Well done.
nice game! very creative and fun to play. the music was good, but dont restart it after every level
Thank you for playing and glad you enjoyed it! Yeah, that was my last 45 mins of frustration right there! I wanted the music to play through the first 4 levels and the final level does have different music. My music manager code was very stubborn and did not want to work for me without bugs so I had to remove that part so I could submit :(
Great game that suited the theme and fun to play :) Awesome!
Thank you so much and glad you enjoyed it!
This game was really fun to play, especially when you get more than one die. It felt like a good implementation of input randomness like someone else mentioned. I was going back and forth about whether or not I thought the bad guy should have their path displayed. Maybe you only show the next move? I kept dying, but maybe I'm just bad lol
Thank you for playing and glad you enjoyed yourself! Were you able to beat the game?
Yeah it was an oversight on my part, but something should be done to make enemy movements feel less punishing! I'm sure you dying was just bad luck ... or was it? :)
Awesome use of theme on this one well done. I wonder if the game will be more fun if you were able to attack enemies if you rolled an exact number to land on their tile.
Thank you so much! I'm glad you enjoyed it, were you able to beat the game?
And I definitely agree, combat was something that I had originally envisioned but alas, wasn't able to implement it with the given time. Something I would love to add!
The concept is great and original! I managed to finish the game, ("Or did I?" :-)). Rolling the dice is all about input randomness (see Marks Video on Randomness) and I think that is great! The enemies I was not sure if at some points they were following me maliciously. Maybe you could explore these concepts further: you could show the path the enemies will take, or at least their range, or the fact that they'll start following you. It could make the game more strategic this way. I died a number of times caught by the enemy, but I wasn't sure if it's just bad luck, or that I was to blame. This is more of output randomness and players usually don't respond well to it, especially since it can "brutally" finish the game. Arrgh I digress...:-) I really enjoyed playing the game and reaching it's end! It felt good!
Thank you so much for playing and glad you got to enjoy the full experience! And I totally agree with your feedback, and someone else also mentioned this. I've rewatched Mark's video and I do agree I underestimated the amount of punishment that the player might feel due to that output randomness. What are your thoughts on showing a roll preview for enemies like is shown for the player? That way you know how far they are going to go but not which direction. Or perhaps previewing the direction but not the roll?
actually both seem to be a good idea, and can help the player strategize differently. Initially I would have thought showing the dice roll would be the best, but indicating the direction is a really nice idea too. Maybe the dice roll fits better visually. Maybe the enemies can preview two dice rolls at the same time, and you need to guess between the two and strategize? This way you get a little output randomness that could be fun? But I cannot say which one is the most cool. Best would be to playtest it :-)
Definitely, thanks for your notes! Maybe I will reach out to you to playtest!! Thanks again :)
count me in!
Very cool idea and i like the style. Will you develop this further?
Thank you so much for playing! Were you able to make it to the end? I am considering it, but waiting to get some more feedback and gauge interest in doing so. If I were to continue development, what would you like to see?
I got to the level with two doors and stopped after that. Not sure anymore if thats the last level.
I'm not sure as to wat i exactly want more from the game ^^
Haha I think that is the last level :)
Also, do you have a Mac or browser build for your game?
I could build it for mac, but failed to upload that build within the timeframe
The art/presentation was really amazing, and the puzzles were quite challenging. Seriously great game!
Thanks so much, that means a lot! I'm glad you enjoyed playing, I take it you made it to the end?
Very cool concept, I had fun across all the levels ! A bit difficult sometimes but it is ok for a small amout of level, well done !
Thank you so much for playing and I'm glad you had fun all the way through! I agree, if I continue I will need to balance out that difficulty, thank you for your feedback!
a bit on the easy side but still cool
Wow you must have gotten lucky :) Take a look at some of the other comments haha! I am really glad you enjoyed it though, thank you so much for playing!
Also curious if you managed to get all the keys?
Cool Game! I think you did a really great job with the atmosphere. I think you could've made it so the player can turn around in his movement i.e. that he can go x amount of tiles but freely turn and move, which would make it less rng dependant and make some levels not so frustrating
Thanks for playing, glad you enjoyed it! That's a good idea, I did consider it as well but couldn't code the mechanic up that way in time for the challenge.
Quite challenging sometimes! Gimmick is very interesting and fun, makes you strategize and think about your next moves, which is amplified by limited amount of rolls. Visuals and music are very nice. Loved the game overall!
Thank you so much for playing and glad you enjoyed it! I'm happy it wasn't too challenging! Were you able to beat the game?
Yes, struggled a bit on keys for a bit, but managed to make it with 4 rolls left
Nice!! Glad you got to experience the full thing
I really liked the use of the dice as a way to keep you on your toes while moving around. Getting more dice felt like a very natural and clever extension. I never fully grasped how the enemies move, but was able to complete it regardless. You could push this idea to make some really cool.
Thank you so much, that means a lot! I'm glad you made it to the end. I definitely can improve the enemy behavior. What are your thoughts on showing a roll preview like is shown for the player? That way you know how far they are going to go but not which direction.
I like that idea quite a lot.
I love this game! At first I thought having just one dice was going to make the game a little annoying, but once you introduced more dice I felt another depth of the puzzles. Very cool and it would be awesome if you could make more levels!
Thank you so much for playing and glad you enjoyed it. I take it you made it all the way through?
I would love to, definitely want to gauge interest and then take this further!!
the constantly second guessing myself was rather entertaining I must say! with all of the "or did yous" thrown in there but overall the game was really fun with the last level being interesting and I just wanted one or two more of them as the more dice you added the better the level was, it felt more in your control as to the strategy overall the game was great and I have very few notes!
Thank you so much! I am so glad you had fun and I so badly wanted to add more levels haha .. maybe soon!