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A jam submission

No Omelette Today!View game page

Protect your eggs from the fox invaders in this fast paced tower defense game.
Submitted by redshirt_gaming, USB (@_USB_), reydan — 1 hour, 32 minutes before the deadline
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No Omelette Today!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5263.5593.559
Overall#14653.2543.254
Presentation#18303.2203.220
Creativity#24422.9832.983

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We augmented the traditional Tower Defense formula with random tower generation and risk reward mechanics. Do you use your available towers now, or roll the dice and try to save them for a harder wave? And as the game gets harder, you need to roll with what the game gives you, changing your strategy to fit the towers you receive.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 16 to 1 of 36 · Previous page · First page
Submitted(+2)

Overall I like the chickies and their abilities, the tower defense was pretty enjoyable. Cool submission!

Submitted(+4)

pretty good game. I love it. Though I felt a bit clickbaited by the cover title

Submitted(+2)

I feel the same way, it's the main reason why I clicked on the game in the first place.

(+2)

Great game. Feels like it copies other tower defense games a bit, but the randomness mechanic is really neat. There is this annoying bug that makes the screen darken if you try to spawn chicks between waves. It's really annoying. Other than that, though, this is a very solid submission!

Developer

Sorry to hear you got that screen darkening bug, I haven't got this during development. Would you mind sharing a bit more info (platform, browser, were you in fullscreen, any specific repro steps you can remember)?

Submitted (1 edit) (+2)

That’s my first playthrough :p

I’m glad people out there went the Tower Defense route, it’s a game genre I really like. I think your game was good! Wish there were more bosses ;)

Developer

Great score, glad you enjoyed it! Mob diversity was definitely something cut from scope, but with more time we would've loved to add more

Submitted(+2)

Enjoyable game, the randomness doesn’t seem unfair like in other games from this jam, there’s a good assortment of chicks, maybe it’s a difficulty issue but there wasn’t much strategy other than put whatever chick I have available in the routes where there are enemies incoming, the greatest tactical moment I had was putting a bunch of snipers alongside a bunch of reloader and watch them anhilate half the map, but that’s pretty much it.

Overall, a fun game and a good entry.

(+2)

A pretty simple tower defence game - it works for what it is.

The presentation was alright, and while there were some really low res textures and spirtes, it has that old flash game aesthetic, so I get why it is the way it is. The sound design wasn't great the sniper was especially annoying and loud. I really liked how you introduced all of the towers, as a lot of games in these jams have a problem of just throwing you into the deep end without telling you or hinting at what each thing in your arsenal does.
The gameplay is okay, however the fact that what towers you get is entirely random and the fact that they disappear after a little while makes the game feel really out of my control - if I'm winning I feel like I'm just getting carried by the RNG and if I'm losing it feels like I'm just being screwed over by it - not great feelings, perhaps a little more iteration to give the player a little more agency would've elevated the experience very nicely.  The game also quite quickly devolved into a mindless routine for me, where I just placed any tower I got into the vicinity of the hen house where there were towers missing and I just repeated this until I died at 1.1k foxes

Overall I definitely enjoyed myself for the 9ish minutes I played, but the lack of agency and expanse sameyness unfortunately brings the game down

Developer(+1)

Thanks for all the great feedback! SFX is still a weak spot, and balancing sound effects for speakers, headphones, etc. is hard! Maybe the lesson is to add volume sliders for folks :P

Glad you enjoyed yourself for 9ish minutes though! That was our expectation of what people might invest into a jam game, and gives us good ideas that with more balancing and iteration, we could create something that holds interest for longer.

Submitted(+2)

I had a really great time playing your game, cheered me up. I love the madness in the eyes of these chickens :D

The boss was a bit anticlimactic, felt a bit too easy ;)

Submitted(+2)

A fun random tower defense game!

Submitted(+2)

952 points I think I got? Loved the idea of the hens fighting off the foxes in a more aggressive “3 Pigs” kind of theme. Randomly getting 10 reloaders in a row after a sniper… chef kiss.

Submitted(+2)

I did enjoy the game for what it was. I don't really agree with whether this is really "roll of the dice" relate, as it's mostly just random and has nothing to do with dice. But making the towers disappear over time makes a good game mechanic as it forces you to rebuild all the time. My main issue was that at a glance the resupplier and bomber looked too similar and I kept thinking I was ready for a wave somewhere, only to notice after half of them got through that that's a resupplier, not a bomber.

The poison tower seems to not work correctly, out of 5 poison towers I had placed I only saw a poisoned enemy twice.

Developer(+1)

Thanks for the great feedback on sprite design, with more time I think further improving the sprites and adding animation would be a high priority.

About poison towers, I think the card was a bit unclear too; they are support towers who grant poison abilities to all attacking towers within range. So they're powerful, but only next to other towers. Although maybe damage over time isn't that important when bombers and snipers can OHKO in a lot of cases... Definitely more balancing needed here too, 48 hours is so short!

Submitted(+1)

ahh, they're support towers? Yeah I didn't get that! 

At that point you might also think about targeting priorities, so you can set your towers to not necessarily attack the one furthest in the front but something else too: one with most health, one with least health, furthest in the front, furthest in the back, etc.

Developer

Yeah, making towers like that smarter in their targeting is pretty key to a good tower defense; another example would be bombers aiming for clusters of enemies instead of singular ones. But, as redshirt said 48h is so little and while we worked until the end we never got to doing any of this advanced tuning of the game. Thanks for the playing the game and feedback!

Submitted

oh yeah of course, our game was far from finished either. :D It wasn't meant as a "oh, this and that is missing from your game" and more meant as "in the future, these kind of things could be nice".

(+2)

Loved this take on the "roll of the die" theme. Art is cute, game design is clever, music is catchy and most importantly as a non power gamer I was able to follow on to level 8 upon 2nd try, which makes it an easy game to get addicted to. Great work!

Submitted(+2)

Quick tip while it's on my mind. For the audio of the gunshots, add a tiny variation in the pitch for each shot so it doesn't sound so static / generic. Just a random.range(0.95f, 1.05f) and that'll do wonders.

There's not much to say, it's a solid little tower defense game, and the sniper + reloader combo is a bit overpowered. Definitely good for a weekend game jam that's for sure.

Developer

Ah, great tip about the sound design! We should've thought of that, but it'll be a good thing to have in our pocket for the next jam/project.

Submitted(+1)

Solid tower defense with some catch to it. Poor foxes not getting their omelettes ^^ It has some potential (3/3/5) especially with the art style ^^ I like it.

Stay crunchy.

Submitted(+1)

GOod

Deleted post
Submitted(+1)

Hey! Had a fun time with it...! Wonderful work! :) 

Viewing comments 16 to 1 of 36 · Previous page · First page