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High Roller Tower Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #110 | 4.031 | 4.031 |
Creativity | #223 | 4.000 | 4.000 |
Overall | #284 | 3.875 | 3.875 |
Presentation | #1091 | 3.594 | 3.594 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tower defense where your towers are dice and can be rolled to reposition and change their effect.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Probably the game I played the most in this jam.
I reached a level where no enemy could pass my protection. I love the fact that you have to collect the coins and avoid enemies so that you are not just waiting for waves to end.
Looking forward for a complete version of the game!
Super fun! I really liked throwing die and having an active role in defending my tower. My only wishes were more polish on the throwing and information on what each face did, but after a while could figure out what they did. Love your take on the theme!
Really unique idea, throw a dice, get a different tower.
The first few levels where you only have 2 dice is a bit difficult.
But after you get your 3rd, it gets more manageable.
Congrats on finishing the jam !
I really enjoyed this, first tower defense game I've played this jam and this was so well made. All the towers are distinct, and the enemy types are significantly different which is great to see.
I also really liked the mechanic where you could slow down an enemy by hitting it with the dice but the bounce back meant the tower wasn't in the right place. I wonder if you could have a golf style power meter to adjust the strength of the throw
Great job
I really enjoyed this, first tower defense game I've played this jam and this was so well made. All the towers are distinct, and the enemy types are significantly different which is great to see.
I also really liked the mechanic where you could slow down an enemy by hitting it with the dice but the bounce back meant the tower wasn't in the right place. I wonder if you could have a golf style power meter to adjust the strength of the throw
Great job
Oh wow, this was a really fun concept and well executed! Don't really have any major complaints gameplay-wise, maybe that since you can't influence the position of the dice that well, a few of the weapons feel underpowered compared to others.
Graphics-wise, maybe try to work on contrast a bit. Right now, everything is sort of at the same brightness level and it's hard to tell what is important and what is just flourish.
Anyway, this was a really enjoyable game, well done!
Solid game! I had a lot of success with the 4, 5, 6 towers, getting up to Wave 67 with no signs of slowing down.
I'm not a huge fan of the additional layer of having to collect coins/dodge enemies, and it would be nice to see a more concrete description of what each tower does.
I had a ton of fun though, completely losing track of time!
Only tower defence game I've played this jam, good job. The colours could be nicer to the eye, right now they jump to your face and scream
I know from experience that tower defense games are hard to make for jams, so good job.
It was fun to try and figure out the optimal strategy, though the game was a bit hard at first. I'm not a huge fan of enemies detracting coins when you run into them, but it's really cool how the mouse moves around with WASD and has to go around obstacles. The towers are neat, but 2 and 3 seem like the only ones that are super good. But all-in-all I had a lot of fun playing it!
A very good game, very well made too. It's interesting how the theme is fit in two ways: having to throw the towers and the acyual tower being random. It can be a bit tricky at first, and I find it a bit difficult, but it is overall a fun, well thought game with a good presentation.
This idea is so clever! I love your twist on tower defense, adding an action component and implement perfectly the theme, roll of the dice! This game has real potential in my opinion!
Maybe I missed it, but it would have been nice to have a pause menu with a description of each die power.
Definitely, something we just didn't consider in development but luckily it can be a fun and exciting experience to roll and see what happens. We'll include this in an update if our team decides to work on it more!
Great game! This was very polished, with good sound effects, and visual effects. I like the idea, where you can throw your dice onto enemies and then stun them, as well as rolling for different types of towers. It was also very well-implemented, and the fact that you can move them, makes it that much more creative and challenging, strategizing on where to put your towers, when to move your towers and so on. I also liked the fact that you have to move yourself, and not just place towers using your mouse, while trying to avoid the enemies. The difficulty curve was also pretty nice, it was not hard to play, but was still a bit challenging.
However, some little things I would like to point out are: The enemy hitboxes are too big, a slightly smaller tolerance hitbox would be nice, especially for my next point: The player does not stand out, though the game is more about the towers rather than the player, it's often easy for me to lose track of the player because it blends with the environment too well. Lastly, though for a 2 day game is already amazing, a boss battle. I don't know if there already is a boss battle far later into the game, but after going to wave 30 and not seeing an end, it feels kind off repetitive and no longer fun. Besides those, however, the game was really well done, and for a short fun experience, it was amazing what could be done in only a short period of time.
Some good features I would like to appreciate: The start wave effect was very well-made. The "Buy Dice" sign when you have enough money was a good touch. The fact that dice can bounce off of things when thrown felt really nice, with hit effects and all that. The enemies turning red when burnt.
Overall a very good submission. Well done!
Wow, we greatly appreciate all the praise and criticisms you offered here. The "endless" nature of the game is not all that and you are right about it lacking a boss battle in the jam build. Our priorities were aimed towards executing the concept while the difficulty and content being made with a 3 minute playtime in mind. The player visibility and hitbox sizes will almost definitely be adjusted in a future update if we make it. All around you made great points and observations which makes me really happy that you wrote it all out for us. Thank you!
nice job! this was a really cool take on tower defence. It gets hectic real quick and keeps you on your toes
Its so fun and addicting, played this for a while great game, might actually play this in my free time. nothing else to really say here