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Live or Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #699 | 3.848 | 3.848 |
Creativity | #724 | 3.659 | 3.659 |
Overall | #919 | 3.475 | 3.475 |
Enjoyment | #1868 | 2.917 | 2.917 |
Ranked from 132 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main character only moves while rolling a dice and we also have many random modifiers, which are also affected by a dice roll.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The game was really nice! It was a unique concept that worked pretty well plus all the polish really enhanced the experience. I really love the board game vibes it gives
Pretty interesting and I might say complicated game, where you have to think) Good job
It's a nice game which already received a lot of polish. I like the board game style, that is actually a good idea to realize the dice theme. Playing it, it feels a bit lengthy at times (it took a couple of rounds to defeat the alchemist) - but maybe this is just the nature of the game and I am not used to it.
I have to admit I was a bit scared by the introduction/tutorial. There's a lot to take in in pure text and it's hard to remember all the constraints.
I'm really glad I stuck around to give the actual game a go. Everything started clicking after 2-3 rounds of the Alchemist walking their round and I found myself enjoying picking out which cards to place where.
Since there are several constraints to balance, I think having a little tooltip when the player hovers the toxicity, radioactivity etc to explain that particular constraint.
Very cool submission, impressive what you put together in 48h.
Nice idea and cool presentation, but progression seems really slow. If you want to polish it, i would recommend making several levels so you can have a more fast-paced gameplay while introducing the strategic aspects more gradually.
Board events and player cards needs a lot of balance. Unfortunately we were not able to test the game enough in time. We would like to improve a lot of things in the future.
Superb presentation, with an easy to understand mechanic really lifted by all the flavour text.
Ominous, smart and pitoresque in one. Unbelievable job for such a short time! And… they rolled it almost 2hrs before limit? Wow!
Great game! I enjoy this game, Impressive game in such a short time. Great job!
Feel free to check my game if you want to challange your brain muscle!
loved the presentation, tutorial made the game sound more complicated than it ended up being ahaha. Nice work!
I like the design and idea of making a potion as you progress in the game. Very interesting!
A veritable smorgasbord of potential and polish. I think there's a lot to extrapolate on with this should the desire arise. Good work.
Normally when games have multiple endings I end up not caring much and am satisified with the first ending I get, but this time I wanted to discover this beatifull universe to the fullest! Well done your game looks beatifull and the gameplay is enjoyable!
One of the beset games I see on this jam! Great work! Keep it up!!!
This is quite a decent game for the short amount of the time given. Love the visual and concept for this, good job <3
Well done! The amount of content and visuals are amazing! Congrats for the submission!
There were some buttons out of the screen, no matter what zoom I set the page to.
So unfortunately I couldn't play the game.
But from what I saw from the screenshots it looks like an amazing game.
Hi, this problem comes from Windows Screen settings, where the Scale option is set to bigger value than 100%, and this is causing some bad rendering in the canvas/iframe. We sadly didn't have time to tweak our WebGL build.
We will be glad, if you will be interested to give it another try!
My bad! I figured out what to do now :D
The graphics were amazing, the bg music and the sound effects were also fitting the game.
I think the gameplay is very interesting, I was just a little confused about what I had to do in the beginning.
Overall the gameplay was enjoyable, just thought there was a little too much to focus on (Stability, radiation, progress, etc...)
Great! Thanks for your feedback and we are glad you enjoyed our game :)
Wow I am impressed by what you accomplished in this short amount of time. Super high quality and fun game :D
Well done, impressive mechanics depht ! The art and sound design deliver a strange, moody atmosphere completely fitting the story. Great entry !
Thank you for your kind words :)
This game is so professional! I was initially a bit confused with what to do but after playing and re-reading the tutorial I had some good fun with this. There's a lot going on but I think the mechanics are balanced really well! The Art and sounds are amazing - this game is another brilliant submission to this jam! Very well done
Thanks, we are happy for these type of comments. Not all happened as we planned so we are all the more thrilled by such reactions. :)
For a 48-hour jam, this game has it all. Good art, music and interesting mechanics. Great job guys!
Thank you sir!
Thank you so much! :)