Nice presentation! Gameplay wise, i was mainly in deficit of money, cause I kept rolling odds, so I lost. I wasn't sure which of the castle was me as the player also, so I was surprise to loose at the end, cause I though I was the castle shooting, not the other!
Play Dice game
Lucky Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #621 | 3.901 | 3.901 |
Overall | #1829 | 3.104 | 3.104 |
Enjoyment | #2667 | 2.611 | 2.611 |
Creativity | #2926 | 2.802 | 2.802 |
Ranked from 131 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The dice predicts how much money you will earn.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I played first in windowed mode and don't seen a thing! In fullscreen all ui elements are visible. Overall a really good looking game! The music is funny, but not annoying. The gameplay is a little too random, can get quite frustrating. But I had fun playing! Well done!
I love the art. The game is interesting. I was a little distracted by some of the buttons being cut off. When I went full screen it got a little buggy as well. Overall great game though.
great presentation, the gameplay itself seems a bit unfair (because of the randomness) but I get that it is the theme.
good job!!! =)
Fun game! Has a really polished feel and is easy to pick up. Nice music as well -- great work!
It's a nice game, looks very polished. As someone said in the comments, gameplay is limited if you don't have any luck, maybe something like "corrupting" shop choices could have set some negative effect without touching to the player agency.
Very nice looking game!
The pixelart is really good, and I really like the color palette!
Gameplay wise, I think 50% chance of loosing money is a bit too much, you have to get really lucky to get back all your money once you are at -50$.
Not really much more to say, good job :)
That was fun!
It's very simple in appearance, but the mechanic behind can really screw you over if you roll a lot of odd numbers in a row, so it might be necessary to keep a bit of money instead of spending it all.
The graphics are awesome, too! The game feels vibrant and colorful.
Nothing to say, it's an excellent submission, great work! =D
Perfect gamejam entry. Super small scope, but does all it should in a well executed way. Well done! I loved the music and Holy cow whats up with the cannon? A medival M60? Very funny :D
Love the graphics and music! Gameplay is simple but would definitely add explosion/hit effects to make it even more satisfying to attack :)
The pixel art, GUI, and presentation are outstanding. The game is really fun, so amazing work!
Great job. The art work looks great but the game play is a bit to straight forward for me.
Really liked the art, it was very charming! The music was good, but I wish I could turn it down.
While the game wasn't maximized I could not figure out what to do, perhaps in the game's description you should let people know to do this before playing!
Great work!
Fantastic game! It's simple yet elegant with great art. Had a very pleasant expierience!
Nice job! I absolutely loved the art style, definitely one of my favourite so far. And the selection of the music to complement it was nice. I was going to complain that getting unlucky on odd rolls could screw you fast, but it was easy enough when you got a good roll to just get some damage and ammo and outpace the opponent. Great job though I really enjoyed this!
Felt like I was only using money to heal, but the presentation was nice
Not bad, and it could be even better if you change just these few points:
- The game is dry, it lacks feedback, it would need more noticeable animation when you roll the dice for example (since it's the main action of the game, it has to be satisfying), in short I think that making the game more juicy could really change the game feel for the better. I thinks this conférences can realy help you"Juice it or lose it - a talk by Martin Jonasson & Petri Purho" explains it quite well or "Game Feel: Why Your Death Animation Sucks" which is also very cool
- The game play loop is very repetitive, maybe putting a lot of small battles instead of one big one could give an impression of progression, also the 0.x kills are not very intuitive, we don't have the impression to do more kills, I'm not saying you have to do big numbers in WoW, but just putting numbers but just making it so that we do 3 damage instead of 0.3 would be nice.
But anyway good job
I'd appreciate it if you want to try my game too :)
Thanks!
Not bad! I couldn't really tell which tower was mine, and some better effects for firing would be nice. But presentation is really good.
Nice work! A nicely polished game! I enjoyed it!
I have some feedback about the dice mechanic, I like how it dictates how much money you have to spend but my cash went negative multiple times and I couldn't crawl out of it.
What if the dice was a multiplier that increased your cash but upgrades got more expensive? It would let the player interact with the game more because having negative cash doesn't let you interact with the game enough.
It would also be cool if the enemy tower had its own stats that changed, so then player would have to choose upgrades based on the enemy towers stat increases.
Take my feedback with a grain of salt because I know these suggestions are probably outside the scope of the jam! The game I made for the jam is actually somewhat similar I really like this concept.
You made an awesome game that you should be proud of!
Leave a comment
Log in with itch.io to leave a comment.