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A jam submission

RollerdiceView game page

Endless Dice-Beat 'em up with a turn based tactical twist.
Submitted by Rolim — 3 hours, 1 minute before the deadline
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Rollerdice's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#3593.7993.799
Presentation#4114.0634.063
Enjoyment#4933.5873.587
Creativity#5653.7463.746

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Both Player as well as NPCs are dice using special features by rolling onto certain sides.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 29 to 10 of 49 · Next page · Previous page · First page · Last page
Submitted(+1)

super juicy!

i think you could make it more clear how much health you currently have. the healthbar is really small and easy to miss.

Submitted(+1)

That's an awesome effect the environment has. Also good use of combat, I liked the idea, very unique!

(+1)

sounds and visual super awesome. I didn't really know what i was doing though except try to not get trapped in by the lil blocks. Which was still pretty fun! maybe a tutorial for the ones like me that dont pick up on these games super quick. haha

Submitted(+1)

The aesthetic is very clean, and the rising pillars at the back of the screen add an interesting bit of flare. I enjoyed getting progressively more powerful, but the lack of a clear goal hurt my overall investment in the game. 

Submitted(+1)

Looks cool, plays fun) Awesome game) Difficulty sometimes jumps to enormous monster cubes, but it's ok, kinda challenging :D

Submitted(+1)

Super cool game!just can't stop to get level up,the feedback is great!

Submitted(+1)

Very interesting game. I like that the level keeps building when you move and also that time stops when you stop moving. Really cool idea and nice design.

Submitted(+1)

Really enjoyable and repayable game! 

Submitted(+1)

This game was really, really, really fun.

I loved the take on dice, and the audio mix was really fun, except the music was very loud during gameplay, for me at least.

The audio dimming during the menu select was chef's kiss for me, but it came back at a volume that was just overpowering.

If you continued with this game I would love to see some audio control beyond a toggle button - but in the span of a game jam settings can end up on the backburner. 

Well done! :D

Developer

The audio dimming actually happens whenever you stop moving and not only in the menu screens. Yeah, I also added a last minute mute button as I could see how it might be too overpowering to some, but as you've said more precise controls did end up on the backburner. I do plan on uploading a post-jam version though. Thanks for the feedback!

Submitted(+1)

Nice game! I really liked the 3D neon light art style and the game concept. I do suck at the game though so idk what else to say.

Submitted(+1)

Very cool game. Maybe the player’s health could be more obviously presented. The aesthetic and the sound also match up very well.

Submitted(+1)

Pretty darn cool concept. I might be a bit biased, but the look of it was a lot of fun. I like how it is like a turn based game and real time strategy kind of. You have to think out your next move rather than just rushing in, though that is kind of what I wanted to do at the same time if that makes any sense.

At first my team was talking about doing a top down shooter using dice as the weapon somehow, I feel like you took that sort of concept to a really cool place.

It feels like something is missing, some additional stake or motivation to keep me going in one direction or another, but I'm not sure I have a solid solution for you there.

Would be cool if it wasn't just abilities, but if you could add a like spikes to make melee more viable or something more long ranged, idk.

Overall great ideas here.

Developer(+1)

Totally get what you mean. A kind of blend between fast-paced gameplay and slowed down turn based movement in sticky situtations was what I was going for. I also agree on all the other suggestions and have some ideas how to implement solutions in a post-jam version. Thanks for the feedback!

Submitted(+1)

Nice submission! I've surprisingly not seen many games that utilize different faces in order to have actions perform unique abilities, and I think you've executed on that well! One thing I wasn't sure about was whether or not our character has health? It seemed like I could mash myself directly into enemies and get through each level no problem.

Submitted (1 edit) (+1)

Our game is maybe something like you mentioned here. It determines what you can do with your player depending on which side of the dice you are on, but its a 3d platformer physics based game. Check it out if you like.

I tried what you mentioned and I managed to die after smashing into enemies enough times!

Developer

There is a actually a health bar on top of the character, but I could see how that might get lost inbetween all the particles. :D

Submitted(+1)

I realy liked it very well done. It sourprised me becouse it was like the idea of my game but well made jajaja (it was my first game ever)

Submitted(+1)

Very cool game , nice concept,design and solid presentation. On of my favorites so far. Congrats

Submitted(+1)

Very fun game and great design, little hard to know what I was about to do. But overall a great well designed game.

Submitted (1 edit) (+1)

Really fun and pretty game, it took me a while to understand why some dices don't die. Good job!
I also struggled with my code to do the things your game does, so I envied the execution being so good.

Submitted(+1)

Levelling up your dice feels really good. Wish the game was a little faster paced, with less space between enemies perhaps? I'm not sure. Really great overall though, well done.

Submitted(+1)

This game has amazing visuals paired with some feel-good gameplay. Great work!

Viewing comments 29 to 10 of 49 · Next page · Previous page · First page · Last page