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A jam submission

Dicey GambitsView game page

The post-jam upload of a strategy game made in 48h for the GMTK-GameJam 2022
Submitted by LicGWasTaken — 1 hour, 26 minutes before the deadline
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Dicey Gambits's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5463.7563.756
Overall#8813.4963.496
Enjoyment#9603.3113.311
Presentation#14353.4223.422

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Not only is pretty much everything a die, but the game has also elements of randomness

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

Alright!!! Amazing Game honestly!!  Really unique concept. It takes some time to understand but is a very good game, which, if released as multiplayer, would be a blast to play.

A few things:

  • As someone mentioned below, changing inputs to your viewing angle would be better.
  • A UI display of your current status, like number of moves left, how many moves the enemy has, etc would help the newer people pick up the game quicker.
Developer

Thanks for your feedback! Multiplayer functionality is on my list, Just like better UI and a guided tutorial.
Regarding the movement, I was thinking of making either arrows on each side of the cube or even to let the player "draw" a path with the mouse.  I would love any other ideas though, It's pretty difficult to figure out the best movement option.

Submitted(+1)

Really love the concept for the game and I think it has a lot of potential  to be fleshed out! Possibly you could have multiple levels that you could drop down to, or different tiles that have various effects. I think it could be improved by having the controls change to your current viewing angle because that got me a few times.  Great job though!

Developer(+1)

Happy to hear that you liked it!
Most of the things you mentioned were already suggested, but I still appreciate your feedback. The "dropping down" to other levels is a wonderful idea, I'll keep that on my list!

Submitted(+1)

I LOVE the concept. I like how you can trap the enemy dice so they won't have any more moves to do. great potential

Submitted

Great idea, nice execution, kinda reminds me of minecraft tnt run lol 

Submitted(+1)

Now that was an idea I've not seen yet, and one that proved to be really fun. Really ran with the theme! And as a proof of concept, as you put it, I'm sold. I would love to see this more fleshed out, some AI changes as you know, different levels. Hell, even online multiplayer and leagues! Though perhaps I'm getting ahead of myself there. 

Only part which I never quite felt comfortable with (and this may just be me) were the controls - somehow WASD felt confusing with the isometric perspective. 

Developer

Hi! I'm happy to hear that you enjoyed it. I really appreciate the constructive feedback.

I got used to the WASD while testing so it wasn't really a problem, but I considered making the player move with mouse clicks. Either some arrows on each side of the die you can click on or straight up just dragging the mouse along the path you want to take. I also though of highlighting tiles within reach each turn. You think a similar solution would work or do you have other ideas?

Submitted(+1)

Across the board, this is a fun little game, ive replayed it a few times, the first two times the AI actually beat me, but i got it in the next two rounds.

Submitted(+1)

Really cool game idea. Only things are the AI kept killing it self and that the question mark was a little hard to see, but amazing job. The music choice was a vibe too. Congrats :)

Developer

Happy that you enjoyed it!
I sadly ended up wasting too much time on the UI and the (not very helpful) tutorial, so the AI is just random inputs. That's why I gave bonus points for winning. Hope that didn't ruin your experience too much

Submitted

Didn't ruin it at all. On the games where it played well it was really fun.

Submitted

Great job, the AI could use some work though.

Developer

Thanks! 

Yeah, the AI could use some work indeed. It's pure random inputs for now.

Submitted

Fun game!! But I did get softlocked though.

Developer

Thank you! I'm happy that you enjoyed. I'm aware of the softlocks, somehow didn't ever happen during testing. There is sadly not much I can do about it now T-T.

Fun puzzle concept!

Submitted

Cool concept! Sometimes my character just stops moving and the game softlocks though.

Submitted

cool game. The AI did seem to get itself stuck often though :P

Submitted

Nice game! This is really easy against a computer player but works as a nice prototype/proof of concept. I would be interested in seeing how this would play out with 2 live humans. Maybe some game modifiers could be added to mix it up a bit too!

Developer

Thank you very much, happy that you enjoyed it!
I'm planning on adding multiplayer support and different dice, main idea was a bomb die that blew up multiple ones. That will be coming post jam though.

Submitted (1 edit) (+1)

Nice game with good presentation, took me a while to grasp what I needed to do, but once I figured it out, it turned out to be a fun little strategy game! The music and backdrop are really good and I wish there was more levels to keep you on your toes, but hey its a jam game so the one level is fine imo. I would suggest though that instead of making your tutorial like a wall of text, you would instead show the player about how to play maybe through a short mini level or something, but I know its hard to implement things like that in 48 hours. Instead you could also make your tutorial be a pop up page that appears when you first boot up the game with nice little graphics or something so that the player wouldn't have to click the ? button in the corner. and also I would suggest having a fixed camera or multiple fixed camera views because the controls feels weird when I'm looking at it from one angle. Also a counter for how many moves you can do and a display for what value you landed can also help the player make more well informed strategies because it's kinda unintuitive to memorize what your die number is as you are rolling, and it's also kind of hard to see the the value of what you landed on in certain angles... Still it's a very unique strategy game that I hope you can expand in the future!

Developer(+1)

Thanks! I'm aware of most things you mentioned regarding UI and other little improvements, but nonetheless this is all very helpful feedback. Especially the tutorial was what I struggled with the most, so I'll keep your suggestions in mind for future games! Glad you enjoyed it tho  

Submitted

Nice game! From the thumbnail, I thought we've made the same game, but when playing it I got that you took a very similar idea in a completely opposite direction. Nice job!

Submitted

Really fun gameplay, it would be more fun with 2 player mode!

Developer

Thank you! I think so too, sadly I have no clue how to implement that yet and a 48h game jam doesn't feel like the place to learn those things. It will be on my list! Happy that you enjoyed the game.

Submitted(+1)

It's a great idea for a puzzle-lover like me! Being able to strategize and calculate what to do in order to maximize the score while also minimize the enemies moves puts your brain in action in the best kind of way without being overwhelming! It could use some work though as I found myself in the middle of my round, not knowing how many moves I have left or which way is forward. This led to me making poor decisions and moving where I did not intend. I also wasn't able to finish the game the first 2 times because neither me or the enemy could move. The third time was the charm however and managed to score 82! Don't know if that's good but it felt like a good run!

Developer

I'm thrilled to hear that you enjoyed it! I'm sorry for the confusion and bugs tho', I hope they didn't ruin your experience T-T. Thanks for your feedback, this is all very helpful.

Anyway, 82 is impressive! During testing I  don't think I managed over 70 points. Great job!

Submitted

great choice of music! i destroyed the AI every time which gave me a massive ego boost
great game, interesting concept!

Developer

Thanks a lot! Happy to have boosted your ego.

Submitted(+1)

Nice game with cool mechanics i like this kind of versus game, a second local player would have been also fun but i consider the lack of time to implement such system. One thing i didn't think i got, is the values of the floor dices restricts movement possibility? (like you have a 2 you can't go on a 6)

Developer

Hey, thanks for your feedback. I imagined it as a two player game but as you said that takes some more time, especially having no experience with implementing multiplayer.

Regarding your second point, not really. The player's movement is purely dependent on it's dice value. But that would have been a pretty good idea! Did you encounter some issues? 

Anyway, glad you had some fun!

Submitted

Thanks for your reply, No issues really encountered but sometimes my movements froze as if there were an under rule i didn't get.
I did a couple of games and enjoyed surviving these :) 
I totally get the lack of time or knowledge i can't make a multiplayer by myself, but maybe it'll be my next challenge!
Cheers!

Submitted(+1)

i really like the presentation, the black and white with the shading really popping!

unfortunately i did not understand the mechanics at all, even after reading through the tutorial, and it was a bit hard to navigate with wasd after rotating the camera.

Developer

Hi, thanks a lot for your feedback! I found it challenging to explain the mechanics without a fleshed out tutorial that showed you exactly what to do (which I had no time for, not to mention that I'd have no idea how to implement it). It's a shame that I didn't manage to make it understandable enough for you to enjoy. Either way, appreciate the constructive advice, I'll try to keep these points in mind for my future games!

Viewing comments 20 to 1 of 30 · Previous page · First page