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SleepWalking's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #4 | 3.971 | 3.971 |
Fun | #7 | 3.857 | 3.857 |
Originality | #10 | 4.000 | 4.000 |
Overall | #12 | 3.678 | 3.678 |
Accessibility | #17 | 3.314 | 3.314 |
Graphics | #23 | 3.771 | 3.771 |
Theme | #30 | 3.457 | 3.457 |
Audio | #31 | 3.371 | 3.371 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
N/A
Game Description
easy puzzle game about lil fella that wants to eat a cake
How does your game tie into the theme?
main character DREAMS of eating a cake. when he bumps into walls he falls asleep(that is starts dreaming) and starts sleepwalking to eat the cake
Source(s)
N/A
Discord Username(s)
zaydullin david#0081
Participation Level (GWJ Only)
1, this one
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Really awesome work! I'm always so impressed by people who can pull off such elegant puzzle designs! And the visuals are really tight and cohesive. Gorgeous and incredibly fun!
I played it on video if you're interested in seeing how I fared!
The puzzle concept/gameplay was really fun! A very simple system, but it feels very good.
This is really well made and very well polished. The visuals, colors, and sounds all work very well together to make an enjoyable experience. The concept works extremely well and I hope you add more puzzles to this. Even included a way to mute sound so points for accessibility!
Very unique interpretation of the theme! Simple mechanics and easy to understand but difficult enough to warrant a bit of thinking to solve the puzzles.
Great first submission to GWJ and Welcome to the community!
Original and beautiful!
Nice puzzle mechanic. Well executed.
Such a unique approach to the time, all while staying simple in its execution. Great entry!
Loved the mechanics ! The game is truly good looking , simple yet brilliant ! Great work
Really liked the bumping mechanic. Overall good concept and execution!
I loved the gameplay. The mechanic of bashing your head against the wall (btw, why is there blood particles?!) allows for some clever level design, and I think if you decide to work on the game further you can have almost infinite ideas for the levels, especially if you add different gameplay elements. I also loved the music, it was very nice and charming. My only minor complaint is that I wish I could just press R and restart the level instead of having to go back to menu, and also I wish beating the level would just send me to the next one straight away, instead of, again, having to go back to menu. Nevertheless, great game!
don't worry, it's not blood, it's sparks :)
Very cool. The music and art were both very charming. The concept behind the puzzles was just as simple as it needed to be. Definitely something I could see being developed into a full game!
A reset button would be very very nice. Very fun! I really enjoyed the switching mechanic. Keep up the good work!
Awesome idea and graphic style, this really reminds me of babaIsYou. The music was a bit off (to me) as it sounded like two different songs were blended asynchronously together.
Nice submission!
I wish i can fall asleep that easily )
I really enjoy your game. Cute little art work, nice music. Great work for the first timer!!!:)
This game was quite fun! I really enjoyed the mechanics here, and I agree with the below that you could easily expand this into a full, real game. It felt like a slightly less complex Baba is You! Extremely well-done for a first timer in GWJ, keep up the great work!
This was awesome! This is definitely a really good idea for a puzzle game and could be expanded upon more. I really enjoyed it. Fits the theme extremely well.
I almost missed the 3 extra levels. The concept is interesting. I think it's easy to get stuck, couldn't figure out a reset button. Music and bumping was nice.
- Theme: Tie in was bumping into the wall to switch between waking and sleeping
- Fun: I finished all three levels, it was a fun play through
- Controls: Solid controls
- Graphics: The switch between the two color schemes was neat
- Audio: Good bumping SFX, I think that emphasized the main mechanic
- A11y: The music was a tad loud
- Originality: The bumping mechanic was funny and different. It made for interesting puzzle solving!
Very clever I like it!