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A jam submission

The Pearlless Knight's PerilView game page

Submission for Holojam #5
Submitted by Dragon in a Hat, SwampedBrine (@SwampedBrine), emptyhaven, half_metalelf — 5 hours, 7 minutes before the deadline
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The Pearlless Knight's Peril's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#24.4064.406
Overall#53.9383.938
Theme#84.0944.094
Innovation#103.9383.938
References#243.5003.500
Ambience#253.7503.750

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(1 edit) (+1)

Really fun gameplay! Really reminded me of those Tower Defense-styled flash games from back then so it made me a little nostalgic for that era :)

It's pretty simple to get into but the difficulty and the depth definitely ramps up by the later levels. By level the forth or fifth level, it got pretty crazy trying to manage between the different portals haha.

This was really well done!

Submitted(+1)

A cool little tower defense game with a surprising amount of depth. This one was a lot of fun! Having the unit health bars even for off screen units and the exclamation points indicating off-screen portals was a good choice. This way you can see things going horribly wrong even from a distance!
I was able to beat the game by summoning an absurd amount of rangers, but I'm sure there's a few ways it can be done.
There is a bug that seems to cause violet to play quietly in the background over the normal BGM. I think it was the game over music and it just never stopped playing. That and I can't tell if the healers are working properly. (Maybe they just suck?)
Overall, very nicely done.

Submitted(+1)

Deceptively simple at first, but the amount of upgrades you can have adds a whole lot to strategizing. AI on the units are pretty well done, haven't had too much scenarios where I feel like the unit I placed was doing something outside of what I expect. Also really love the take of tower defense where player themselves can do the attacking.
Not too sure if I am using the skills correctly, I don't think it does anything for me. I might have missed out what pressing E does when I was buying upgrades, so maybe showing tooltips when player mouse-over the skills/units icons would be great.
I had fun! Thanks for making this!

Submitted(+1)

Hazzaah!! Haven't played a tower defense like this in a long while! Love how you have to run around and manage the units as the chaos grow! The units are quite responsive to their roll and I like how they pile up on an enemy surrounding it!

Awesome game overall, Great job!

Submitted(+1)

This is fun. I liked how it gets more chaotic as the level progresses, and you end up having to run around to help the teams you've made. I wish there was more as the difficulty was definitly picking up it's pace towards the end especially as the lesbian king almost died in the penultimate battle.

Submitted(+1)

Once I wrapped my head around things this was a good time! I really like bouncing between the different paths to either add more summons or help fight myself.
One UX thing I thought of is holding space and then unsummoning whoever the mouse hovers over would be nice, def not necessary though. Also maybe some portals close sooner than others, so you can have a bit more reason to reallocate summons
Good stuff, grats

Submitted(+1)

Very fun! I tried to beat it without using summons but I couldn't get past level 4. I might give it a few more tries later.

Jam Judge(+1)

Very fun recreation of ENReco's Libestal defense battle and boss fight!

Things get very hard if you don't spend your points in a balanced way! I kept making the mistake of putting too many points in one category instead of spreading them on both defense and offense and lost 3 rounds.

Finally I got to beat the game on my 4th try!

The music slaps! I was vibing to it the whole time!

The art is also very well done and the difficulty is pretty well tuned. Definitely not for the casual player who just wants to fool around. XD

It would be cool to see an expansion of the game with additional game mechanics. For example, different elevation sections (like hills, not just all flat) and enemies/allies/skills that work with that mechanic. Another idea would be having special skills with a very long cooldown that summon a different EN talent to use their unique ability (REVELATION!) in the battlefield. You could mix in the regular talent lore (outside of ENReco) for more variety as well.

Great work!

Submitted(+1)

I had a lot of fun!
Upgrades like Vampire Survivors, and hitting mobs is really enjoyable XD!

Great job.

Submitted(+1)

I enjoyed this one!

 A timer on how long the stage will be would be nice and sometimes when I attacked and used other weapons powers they wouldn't trigger until I stopped attacking.

Submitted

This is a very fun game! Kind of a major bug though, at least in the web build, where summon points don't matter and I can just summon whatever I want whenever I want, going into negative points. I wish there was a minimap where I could see if any stains slipped past my summons, or a way to move summons, but overall its still really good.

Developer

Interesting, I am unable to summon extra units beyond the summon point limit in the web version. What browser are you using?
Also, you  can move summons by unsummoning them and resummoning them, though it's not the most intuitive way of doing it I'll admit

Submitted

I'm using firefox. I also had no idea you could unsummon (unless that was in the controls pop up and I just didn't read it) but good to know!

Submitted(+1)

Really had Fun with this game. The multitasking is real with portals on each end of the map xD Kinda stressing but I like that part of it! Really does bring difficuilty into the game! The first few waves I was thinking this game might be a bit easy but later on I realized just how fast it can be difficuilt with enemies getting so much more tanky and dealing much more damage. Love it! Some more upgrades would still be nice like gigis revelation with a big AoE Stomp Attack. But thats just a minor thing and more a thought for the future of the game (IF youre working on it post jam xD)