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A jam submission

In Darkness I SeeView game page

A psychological horror experience
Submitted by Jackaljkdan — 16 hours, 11 minutes before the deadline
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In Darkness I See's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic Flair (Graphics & Sound Presentation)#64.5174.517
Overall#84.1474.147
Immersion (Gameplay & Storytelling Engagement)#114.1384.138
Relevance (Creative Expression of Theme)#134.1724.172
Technical Excellence (Design & Engineering)#283.7593.759

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Made by One or Two People

yes this was made by just me / us

All Original Content

yes everything was made during the jam

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Comments

Viewing comments 20 to 1 of 21 · Previous page · First page
Submitted(+1)

Such a great atmosphere i wasnt sure if the creature could atack me or not untill the end so the feeling of something bad could happen every second was there until the end. I love horrorgames and this entry for te jam is easily one of the games that i am the most amazed of what is possible creating during so  limited time.

Developer

Thanks, you really flatter me! It's great to hear positive feedback from fellow horror games fans.

Submitted(+1)

So great to see horror game. It gave me chills few times, and overall I must say that the atmosphere is really great! 

Developer(+1)

Thanks!

Submitted

I ain't no horror guy, but this wasn't too bad. I really like the atmosphere, however I could not for the life of me find the third key. Also I feel like it gets less spooky as you progress and turn on the lights, while it should probably be the opposite.

Developer

Thanks! Do you think it gets less spooky because there's more light or is it something else?

Submitted

Yeah, mostly that. I think it's also the fact that not much happens. I think if there were more unexpected scares between finding the keys the tension could be maintained better.

Developer

Ah yes, I agree. The horror genre needs to break expectations. I want to learn that so thanks for your feedback, it's really important!

Submitted

I’m not a big fan of horror games, but I love this retro 3d look and overall atmosphere

Developer

Thanks!

Submitted(+1)

Wow, I hate horrors :D I'm always so scared. Very well done, I had to put off my headphones after a while, the atmosphere is so damn good. I would suggest making the movement more snappy, it did not feel right. I really liked how the monster popped for a second after I picked up on of the keys.

Developer

Thanks! Very glad you found it scary and yes, I need to work on the movement some more.

Submitted(+1)

love the feel and atmosphere , all comes together nicely. very smart design with the lamps, clever way to get the player to move through the environment. 

Developer

Thanks!

Submitted

Very nice atmosphere, I really enjoyed it. The interactions with object needs some work (maybe make the interaction area bigger?) But that's a detail on really cool experience

Developer

Thanks! I wanted to get rid of all UI but maybe a cursor is necessary.

(+1)

Nice immersion and use of sounds when an interaction is about to happen.  I just would work on the UI and the interactions with objects, as there is no cursor showing you where your pointing, you have to rely on the outlines on objects when they are selected.

Developer(+1)

Yes that was deliberate, I'm trying to get rid of as much UI as possible because I don't think it fits horror. Good to know the outlines were not enough, thanks for the feedback!

No problem!  :)

Submitted (1 edit) (+1)

Nice game with great ideas.  For me interaction with object should be improved.

Developer

Thanks! What do you think didn't work well with the interactions?

Submitted

I had problem with selecting the interactable items especially with padlocks. I had to move camera left right few times to select them.

Developer

I see, thanks for pointing it out!

(+1)

best game eeveerrr!!!!!!!!!!!!!!!!

Developer

Thank you! <3

Submitted(+1)

Super creepy! I hated that you made me walk towards the creepy ghost. lol great job!

Developer(+1)

Haha thanks! I really hoped it would be unnerving :P

Submitted(+1)

Wow! what a nice game... you really need to put a plot in it and continue after this Jam..Good Work!

Developer

Thanks, that's really flattering!

Submitted(+1)

Oh my god the atmosphere is so cool, the sound design is so nice. Awesome jam ! And you can't run *cryy* Good job ! 

Developer

Thanks! Running will be a thing in the next jam haha

(+1)

The game is very pretty! I like the eerie sound effects too, it creates the effect that someone's breathing down your neck which adds to the spooky atmosphere. Nice, simple mechanics too.

Developer(+1)

Thanks! I think the graphical part is my greatest weakness so I really appreciate the compliment!

Submitted(+1)

Fantastic presentation. You guys really nailed the atmosphere for a horror game!

Developer (1 edit)

Thanks! Glad you liked it and to know that we're going in the right direction.

Submitted(+1)

Got the goosebumps for a second, good game. I had trouble finding one key until I noticed you can open drawers. Just got me more tense. Great Game bro.

Developer

Thanks bro! Do you think it should have been clearer that they can be opened? Do you have any suggestion on how to better communicate that to the player?

Submitted

Maybe if you get close to the drawer, some text hovers over it saying open or make the light a bit brighter but great experience bro.

Developer

Thanks for the feedback bro, it's really helpful!

Submitted(+1)

O-M-G that was scary. Art, lighting and sound design were just perfect for this type of game. Took a while to figure out that the cupboards could be interacted with but I thoroughly enjoyed playing this.

Bravissimi!

Developer

Grazie! Do you think that it should have been more evident that the cupboards are interactable? Do you have any suggestions on how to better convey that to the player?
We're very glad you liked it, thanks again for your compliments!

Submitted(+1)

Very creepy and atmospheric. The sound design was very good.

I struggled to find one of the keys because I didn't realize you could open the drawers at first. Other than that, it was a very cool experience.

Developer(+1)

Thanks! Do you have any suggestion on how to make it clearer that they can be opened?

Submitted(+1)

I think that maybe there could be some sort of subtle way of teaching the player they can interact with the drawers.

Ignoring the object interaction silhouettes for a moment (which in all honesty, I may have just missed for the drawers on my first play through), I felt as though it was made apparent to me that you could interact with the lights and radios through the events of them turning on/off on their own which led me to investigate them. For example here are a couple of experiences  I had while playing:

  • The radio begins giving off white noise, I think "that's a creepy noise" approach the radio to investigate it. At that point I start trying to interact with the radio and learn you can turn them on and off. The fact that it changes states gives me an indication that I might be able to do something with it.
  • I grab the key in the rightmost hallway and when I turn around, all the lights all turn off. I think "Wait, the lights can go out? It's really dark and spooky now, I want the light back!" It's here I realize the lights can be toggled on and off as I try to interact with lamp next to me that just turned off. As with the radio, the fact that something about the lights change, gives me incentive to examine them further.

Perhaps if you had some event where some drawers opened on their own, it would call attention to the player that they can be opened and prompt the player to look in the drawers as well without directly telling them to look in drawers.

Developer(+1)

That's a great idea and amazingly detailed feedback, thanks a lot!

Submitted

You're very welcome!

Submitted(+1)

The atmosphere was great, right from the beginning. I was genuinely creeped out the first time I saw the girl. Great job on the audio as well. I did struggle a bit with just how slow the character was, especially while struggling to find the last key. I think a tiny bump in speed would be more fun for the player. Overall amazing job though!

Developer

Thanks, glad you liked it! Thanks for pointing out the slowness too, I'll make a run mechanic next time.

Submitted

Very atmospheric walking simulator. I'm a sucker for the low-poly so I appreciate it. It seems though that the texture resolution is different on different things in the scene (the walls vs the door), but this may be a stylistic choice to accentuate the door. I was very impressed with your use of pipe hissing type sounds. The sound track really does capture the spoopy-core aesthetic. Though, I think the game could have done with more with some principles of animation type things: some fade in, fade out, lerps (the ending cutscene return to the title scene felt abrupt to me, but I think that's how you want it to be). A small sticking point was that I really disliked how the player movement accelerated - decelerated, but different strokes for different folks.

Developer

Thanks! I'm still learning how to nail the low poly horror aesthetic and I'm pretty bad at drawing so your assumption that the choices you pointed out were deliberate is flattering but far from the truth :P I also rushed the end and other parts because I was tired and running out of time. Thanks for pointing out the issues! Indeed I still have to work on the player movement. Other than the return to the title screen, what do you think lacked proper fading or lerping?

Submitted

that's honestly it, all the other effects in the game has these nice ease in easy out or lerps, pretty fantastic job honestly. Oh another thing, I wish you had a cursor in game so I could see where I was pointed at

Developer

I see, thanks! My ambition is to make a horror game completely free of ui, so I'm experimenting with different options and your feedback on the missing cursor really helps, it means the outline is not enough.

Submitted (1 edit)

I think there may be some visual trickery about this like locking the game to the 1.85 : 1 aspect ratio or something diagetic like a literal arm and hand from the corner of the screen. There may be a GDC talk exactly about how to do "UI-less" games

Developer(+1)

Intersting, I'll look for it! Thanks man!

Viewing comments 20 to 1 of 21 · Previous page · First page