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Aurora Runealis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #51 | 4.195 | 4.195 |
Overall | #56 | 4.012 | 4.012 |
Audio | #69 | 3.707 | 3.707 |
Authenticity (use of resolution restriction) | #84 | 4.585 | 4.585 |
Gameplay | #91 | 3.561 | 3.561 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo project!
Was the resolution a challenge?
Movement is always a little tricky at such a small scale.
What did you learn?
Keep an eye on the project scope. Keep two eyes on it! Got severely scope-sniped by the first game I started for this jam, so I started this one mid-jam in a fugue state when I finally admitted that I'd have to shelve the other one. Lesson learned: Both eyes on project scope at all times.
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Comments
It gave me a few minutes of relaxation!
After a long day doing lots of stuff, playing a game, and succeeding by doing almost nothing while getting carried away with the atmosphere was a beautiful experience. The audio is awesome, I put on my headphones which I normally never put to experience the atmosphere better. Visually, everything looks pleasant to the eye, and the depth is created very well.
I believe that the resolution restriction has added more to the game than being just a restriction, everything looks great!
Awesome!
Love the atmosphere, thats exactly the break i needed this morning before some filming!
Great atmosphere! The visuals matched the music and game concept perfectly – It’s really quite striking.
The gameplay needed some work though, I found myself frustrated by the clunky movement and lack of space to park tiles. On my first game, I accidentally got myself trapped by my own blocks with no way to win :-[
Thank you for the kind words, and apologies that you didn't enjoy. The limited space is by design, but there should be more than enough room to ensure that every puzzle is solvable with a little shuffling. I wish I could see just how you'd gotten stuck; I thought that would be impossible given how I did the block handling. Goes to show that no matter how much you double check, things can still go wrong! Regardless, thank you for the feedback.
I liked this game a lot. Audio wasn’t as bad as you described on chrome and the visuals were really pretty. Very polished and loved it.
Am relieved that Chrome treated you well. The audio issues were a last-minute discovery so my plan was to leave a note and hope people could mute and put on some chill music of their own, haha. Thank you and glad you enjoyed!
Yeah and that sounds like one of those bugs you have to go deep into a rabbit hole to fix.
Awesome puzzle game! Neat idea
Thank you!
Love this one. Very beautiful and chill game. The little chimes when you slot a rune into place are top notch. They fit in so well with the music.
I like how the different mirror modes change how you think about the game more than you think they will. You've seen a mirror. You know how mirrors work. Oops you put the rune in the wrong spot again because you got sucked into the process of moving the runes around.
I vote for tiny rune shuffling dude for employee of the month.
Excellent work.
Thank you!
Hey, mirrors are complicated! I mean, mirrors. How do they even work?!
Tiny rune shuffling dude wins employee of the month every month.
Wow! The runes and lighted signs in the sky are beautiful. Still rating 5 stars on visuals even though the character isn't much, but I feel like anything else besides the infamous stick figure would distract from the lights in the sky too much. AMAZING WORK!!!
Thank you so much! I went with a very simple character mostly because there was so much going on visually in the top half of the screen, so a silhouette, I felt, would be enough!
Such a lovely and relaxing puzzle experience! Having no timer or movement counter made the gameplay feel smooth and forgiving, even though some of the puzzles were definitely challenging. Very atmospheric and polished, great job!
Thank you! I waffled back and forth on timers and movement counter all through the development, basically right up until I struck on the chill vibe that I ended up going for. As a compromise for the numbers folks, I added a Stats page to the in-game menu to bring up mode, puzzles solved, and a session timer.
So pretty, very pleasing to look at. A lovely chill puzzle game!
Thank you!
The lighting, colors, and ambiance are all working really well here. It's a great vibe. The matching puzzles fit really nicely with the overall aesthetic, a very contemplative and controlled pace to choose the next move to make.
Thanks for the kind words!
Very pleasing visually and relaxing gameplay. Super satisfying to watch the borealis light up.
Thanks so much! Glad you enjoyed.
Groovy puzzle game, relaxing!
Thanks, glad you enjoyed!
Very eyes pleasing and relaxing. Visuals deserve special mention.
Thanks so much! Appreciate the kind words.
Very nice relaxing game; the graphics and music fit well together and the controls are straightforward. Like it!
Thanks for playing! I figured something chill would be good to offset the jamstress, haha. Glad you enjoyed!
Very relaxing! Sometimes the collision shapes are a little strange and I get stuck but overall a nice game!
Ah heck, sorry to hear that. I revisited collision a couple of time throughout, but it sounds like it could've used another pass. Glad you enjoyed nonetheless, and thanks for playing!
Chill and cute!
Thanks, glad you enjoyed!
A nice game! An interesting way of solving the puzzle.
Thanks, glad you enjoyed!
interesting puzzle and beautiful presentation.
nice game.
Thanks so much!
Pretty fun though not very difficult. One way you could make it more interesting is by adding a timer though that would go against the games chill atmosphere so idk. The visuals where so pretty for this scale, the lighting in the sky was top notch. Over all a very cute and relaxing game :)
Ah, difficulty: the eternal puzzler struggle. Did you try the mirror modes? They offer a bit of added complexity. I flip-flopped on adding a timer of some sort all through development and in the end decided to embrace the zen puzzler atmosphere as much as I could instead. Glad you liked the visuals, and thank you for playing!
Very interesting puzzle game! I found it difficult, but not in a bad way-- in a "oh, a challenging puzzle game" way. Nice!
Thanks so much! Glad you enjoyed it, thanks for playing!